Difference between revisions of "Platforms"

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Besides the officially supported ports, there have been many more unofficial ones in the past. Since they were not done by us, we can not say anything about their reliability, legality, or availability, nor can we provide support for them. Some of them may even be rumors! Use them at your own risk!
Besides the officially supported ports, there have been many more unofficial ones in the past. Since they were not done by us, we can not say anything about their reliability, legality, or availability, nor can we provide support for them. Some of them may even be rumors! Use them at your own risk!


* Microsoft XBox (ancient)
* Microsoft Xbox (ancient)
* Microsoft XBox 360 (ancient; actually a rewrite of ScummVM in XNA, and only a fraction of it was ever completed, to the best of our knowledge)
* Microsoft Xbox 360 (ancient; actually a rewrite of ScummVM in XNA, and only a fraction of it was ever completed, to the best of our knowledge)
* RISC OS
* RISC OS



Revision as of 05:09, 22 July 2011

ScummVM has been ported to run on many platforms and operating systems.

The following tables offer an overview of the available ports and their main features.
All ports have a specific information page, but the quantity of information you find there depends on whether the port developers have extra information to go with their port or not.
Information you can find on these pages include compatibility lists of engines that are available for different ports and devices, extra information on installation and usage, and any comments & personal kudos the porters would like to add.
Many thanks go out to the effort of the porters!

There is Small Devices Backend in the works which is planned to be common for all devices with limited resources.

Current Officially Supported Platforms

  • Note: Not all engines can be supported on some platforms due to technical limitations.
    Please review the Platforms/Overview page for information on what engines are supported by a platform.

<dpl> category = Platforms notcategory = Outdated Ports include = {PortFeatures} Features Inforow table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | Backend , style="background:silver" | MP3 , style="background:silver" | Ogg Vorbis , style="background:silver" | FLAC , style="background:silver" | zlib , style="background:silver" | Plugins , style="background:silver" | 16bits , style="background:silver" | Buildbot , style="background:silver" | Notes </dpl> FLAC audio is provided by the FLAC library
MP3 audio is provided by the mad library
Ogg Vorbis audio is provided by either the Tremor library or the Ogg Vorbis library
The zlib library is used for compressed savegames and for the decoding of DXA videos.

Outdated Officially Supported Platforms

The following platforms are officially supported, but unfortunately no current binary for them is available (yet). <dpl> category = Outdated Ports include = {PortFeatures} Outdated Port Inforow table = border="1" cellpadding="2" class="sortable" ,-, style="background:silver" | Platform , style="background:silver" | Backend , style="background:silver" | MP3 , style="background:silver" | Ogg Vorbis , style="background:silver" | FLAC , style="background:silver" | zlib , style="background:silver" | Plugins , style="background:silver" | 16bits , style="background:silver" | Buildbot , style="background:silver" | Notes , style="background:silver" | Last released version </dpl> FLAC audio is provided by the FLAC library
MP3 audio is provided by the mad library
Ogg Vorbis audio is provided by either the Tremor library or the Ogg Vorbis library
The zlib library is used for compressed savegames and for the decoding of DXA videos.

Unofficial Platforms

Besides the officially supported ports, there have been many more unofficial ones in the past. Since they were not done by us, we can not say anything about their reliability, legality, or availability, nor can we provide support for them. Some of them may even be rumors! Use them at your own risk!

  • Microsoft Xbox (ancient)
  • Microsoft Xbox 360 (ancient; actually a rewrite of ScummVM in XNA, and only a fraction of it was ever completed, to the best of our knowledge)
  • RISC OS

Adding a new backend

If you have developed a port of ScummVM to a platform that is not mentioned here, please feel free to contact us!
(so that we can look at integrating any required changes to the official source code repository).