Difference between revisions of "Pegasus"
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(→Original Game Bugs: add another original game bug) |
m (update, typos, cleanup, etc.) |
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* Both full game and demo are completable from the beginning | * Both full game and demo are completable from the beginning | ||
* Only the Macintosh version is supported | * Only the Macintosh version is supported | ||
==TODO== | ==TODO== | ||
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* Some slow computers shouldn't delay the 10ms on playing videos (not from the Movie class) (ie. digitall's Atom processor is too slow to handle it :P) | * Some slow computers shouldn't delay the 10ms on playing videos (not from the Movie class) (ie. digitall's Atom processor is too slow to handle it :P) | ||
** Probably should only delay if getTimeToNextFrame() >= 10 | ** Probably should only delay if getTimeToNextFrame() >= 10 | ||
** This should probably also go to other playback loops throughout ScummVM... | |||
==Original Game Bugs== | ==Original Game Bugs== | ||
# WSC: Dragging the antidote on the screen on your second trip in always shows the end replication video | # WSC: Dragging the antidote on the screen on your second trip in always shows the end replication video | ||
# Mars: Cursor shows during the canyon chase after moving it | # Mars: Cursor shows during the canyon chase after moving it | ||
# Norad Delta: The loop sound for the missile control room is corrupt on the disc; mastering error? But the | # Norad Delta: The loop sound for the missile control room is corrupt on the disc; mastering error? But the code is broken too! | ||
# General: From the main menu, selecting 'walkthru' does nothing -- the game just resets to adventure.* | # General: From the main menu, selecting 'walkthru' does nothing -- the game just resets to adventure.* | ||
# WSC: The "Images/AI/WSC/XN59WD" video is missing causing an AI video not to play. | # WSC: The "Images/AI/WSC/XN59WD" video is missing causing an AI video not to play. | ||
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* [https://github.com/clone2727/scummvm/tree/pegasus Repository of the work in progress Pegasus engine] | * [https://github.com/clone2727/scummvm/tree/pegasus Repository of the work in progress Pegasus engine] | ||
* [http://www.mobygames.com/game/journeyman-project-pegasus-prime MobyGames entry for The Journeyman Project: Pegasus Prime] | * [http://www.mobygames.com/game/journeyman-project-pegasus-prime MobyGames entry for The Journeyman Project: Pegasus Prime] | ||
* [http://presto.tommyyune.com/presto/journeymanprime/home.html Archived Website for The Journeyman Project: Pegasus Prime] | |||
[[Category:Engines]] | [[Category:Engines]] |
Revision as of 17:06, 9 April 2012
Pegasus | ||
---|---|---|
Engine developer | clone2727 | |
Companies that used it | Presto Studios | |
Games that use it | The Journeyman Project: Pegasus Prime | |
Date added to ScummVM | Error: Invalid time. | |
First release containing it | N/A |
Status
- Engine is outside of the tree
- Both full game and demo are completable from the beginning
- Only the Macintosh version is supported
TODO
- Make QuickTime properly stop at a given time
- Videos usually display a frame more than they should
- Implement QuickTime rate control
- Used by the Norad filling station
- Used by the "pressure" mini-game when destroying Poseidon
- Screen fading
- When loading a game from the pause menu (or from cmd/ctrl+o/l in-game), some videos somehow unpause and play some amount of audio
- Energy bar calibration sometimes flashes full before calibrating properly (doesn't always happen)
- Code cleanup
- Remove last two global constructed objects
- Propagate a PegasusEngine pointer to various classes
- Cleanup some constant handling
- Some slow computers shouldn't delay the 10ms on playing videos (not from the Movie class) (ie. digitall's Atom processor is too slow to handle it :P)
- Probably should only delay if getTimeToNextFrame() >= 10
- This should probably also go to other playback loops throughout ScummVM...
Original Game Bugs
- WSC: Dragging the antidote on the screen on your second trip in always shows the end replication video
- Mars: Cursor shows during the canyon chase after moving it
- Norad Delta: The loop sound for the missile control room is corrupt on the disc; mastering error? But the code is broken too!
- General: From the main menu, selecting 'walkthru' does nothing -- the game just resets to adventure.*
- WSC: The "Images/AI/WSC/XN59WD" video is missing causing an AI video not to play.
- General: After using "cmd+o" to load a game while the pause menu is up, the screen dimmer remains on screen after loading the game.*
- TSA: After destroying the robot ship on Mars and returning to the present, the game will always play the Ares optical memory video even though you didn't pick it up.
* items have been fixed