Difference between revisions of "Sam & Max Hit the Road"
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engine=[[SCUMM]]| | engine=[[SCUMM]]| | ||
support=Since ScummVM 0.2.0| | support=Since ScummVM 0.2.0| | ||
purchase= | purchase=No| | ||
resolution=320x200, 256 colors | resolution=320x200, 256 colors | ||
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Revision as of 08:48, 25 September 2013
Sam & Max Hit the Road | ||
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First release | 1993 | |
Also known as | Sam and Max, Hit the Road, Sam & Max, SNM | |
Developed by | LucasArts | |
Published by | LucasArts | |
Distributed by | Activision | |
Platforms | DOS, Macintosh, Windows | |
Resolution | 320x200, 256 colors | |
Engine | SCUMM | |
Support | Since ScummVM 0.2.0 | |
Available for Purchase |
No |
Sam & Max Hit the Road was the ninth game to use the SCUMM scripting language. The game first follows the crime fighting duo, a dog named Sam and a lagomorph named Max, as they recover a bigfoot who was stolen from a carnival. Later, the game follows the characters as they uncover an ancient spell to restore the Earth to it's original state.
Game Variants
The CD versions were "talkie versions" and included speech for each of the lines of text said by the characters in the game.
Miscellaneous
A list of boot params is available for this game.