Difference between revisions of "Event Recorder"
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Event | Event Recorder is a tool for regression testing of game engines. It is used to record gameplays and to play them back after engine updates, to verify that the new engine version works the same. Record and playback processes may be started from the command line or from the GUI. | ||
==Command line parameters== | ==Command line parameters== | ||
<pre> | |||
--record-mode sets the mode the event recorder will be started with. Possible values are: | |||
record: begin gameplay recording | |||
playback: play back gameplay from previously created file | |||
info: output information about the previously created record file to the console in machine readable format | |||
--record-file-name name of file to record or playback from. | --record-file-name name of file to record or playback from. | ||
--disable-display disable creation of | --disable-display disable creation of SDL window and SDL context to screen. In playback mode, output information of playback in machine-readable format to console. | ||
</pre> | |||
==Recorder dialog== | ==Recorder dialog== | ||
It is used to manage record files, start recording and playback. To open the recorder dialog you need to press shift in the launcher to show the alternative menu. After this you need to press the "Record..." button. | |||
There is a list of gameplay records in the recorder dialog. After choosing one of them, some information about the record will appear in the right window. It includes the author's name and notes about the record (optionally). | |||
There are a few buttons under that list. Their functions: | |||
'''Edit''' - shows dialog to change information of selected record (display name, author and record notes) | |||
'''Edit''' - shows dialog to change information of selected record ( | |||
'''Delete''' - remove selected record from filesystem | '''Delete''' - remove selected record from filesystem | ||
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'''Cancel''' - return to launcher | '''Cancel''' - return to launcher | ||
'''Record''' - start | '''Record''' - start Event Recorder in recording mode | ||
'''Playback''' - start | '''Playback''' - start Event Recorder in playback mode | ||
==Control window== | |||
It is used to control the process of recording or playback and has different functions on these modes. It overlays the game screen and can be dragged. | |||
===Playback functions:=== | ===Playback functions:=== | ||
'''Stop:''' halt playback and return to launcher | '''Stop:''' halt playback and return to launcher | ||
'''Switch to game:''' halt recording and play in normal mode | '''Switch to game:''' halt recording and play in normal mode | ||
'''Fast forward:''' remove all delays and | '''Fast forward:''' remove all delays and play it back as fast as possible | ||
''Remark: in playback mode | ''Remark: in playback mode the Event Recorder blocks all user input. To use the control window you should press Ctrl+P to pause the game'' | ||
===Record functions:=== | ===Record functions:=== | ||
'''Stop:''' halt recording and return to launcher | '''Stop:''' halt recording and return to launcher | ||
'''Edit notes:''' change info about record (display name, author and notes) | '''Edit notes:''' change info about the record (display name, author and notes) | ||
==Todo | ==Todo== |
Revision as of 23:22, 4 September 2012
Event Recorder is a tool for regression testing of game engines. It is used to record gameplays and to play them back after engine updates, to verify that the new engine version works the same. Record and playback processes may be started from the command line or from the GUI.
Command line parameters
--record-mode sets the mode the event recorder will be started with. Possible values are: record: begin gameplay recording playback: play back gameplay from previously created file info: output information about the previously created record file to the console in machine readable format --record-file-name name of file to record or playback from. --disable-display disable creation of SDL window and SDL context to screen. In playback mode, output information of playback in machine-readable format to console.
Recorder dialog
It is used to manage record files, start recording and playback. To open the recorder dialog you need to press shift in the launcher to show the alternative menu. After this you need to press the "Record..." button. There is a list of gameplay records in the recorder dialog. After choosing one of them, some information about the record will appear in the right window. It includes the author's name and notes about the record (optionally). There are a few buttons under that list. Their functions:
Edit - shows dialog to change information of selected record (display name, author and record notes)
Delete - remove selected record from filesystem
Cancel - return to launcher
Record - start Event Recorder in recording mode
Playback - start Event Recorder in playback mode
Control window
It is used to control the process of recording or playback and has different functions on these modes. It overlays the game screen and can be dragged.
Playback functions:
Stop: halt playback and return to launcher
Switch to game: halt recording and play in normal mode
Fast forward: remove all delays and play it back as fast as possible
Remark: in playback mode the Event Recorder blocks all user input. To use the control window you should press Ctrl+P to pause the game
Record functions:
Stop: halt recording and return to launcher
Edit notes: change info about the record (display name, author and notes)