Difference between revisions of "Screenshots"
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== How to submit screenshots == | == How to submit screenshots == | ||
* If you have write access to the web module in | * If you have write access to the web module in the SVN repository, you can commit it directly. NOTE: Don't forget to add the binary format key (-kb) | ||
* Alternatively, you can submit it via our [https://sourceforge.net/tracker/?func=add&group_id=37116&atid=418822 patch tracker] | * Alternatively, you can submit it via our [https://sourceforge.net/tracker/?func=add&group_id=37116&atid=418822 patch tracker] | ||
* If you didn't perform some actions with screenshot file, for example you didn't pngcrush it or are unable to produce thumbnails, please mark your submission accordingly | * If you didn't perform some actions with screenshot file, for example you didn't pngcrush it or are unable to produce thumbnails, please mark your submission accordingly |
Revision as of 21:07, 22 February 2006
Introduction
We try to have screenshots on our website for all games that we support. The purpose of this page is to describe how new screenshots are to be made. to ensure uniform overall quality. In particular, what scaler you should use, how files should be named etc.
List of screenshots we need
All screenshots up to date were contributed. Thanks all
We got all screenshots. But if you still have some suggestions feel free to contact sev.
How to make screenshots
Here are additional rules on how to make screenshots which were settled in last couple years. Of course any suggestions are welcome:
- Check if this screenshot weren't made already.
- If there is no visual difference between an already submitted screenshot and your game version, don't submit it.
- ScummVM run
- Pick some interesting scene to shot
- 320x200 games should be run with HQ2x (Ctrl+Alt+3) mode with aspect correction (Ctrl+Alt+a) mode on. I.e. it should be 640x480 image.
- 640x480 games should be run with 1x scaler
- On platforms which use SDL backend (Win32 and *nix included) Alt+S creates a screenshot file called scummvmXXXXX.bmp inside the current directory.
- Make sure your screenshot is 640x480 and was made with HQ2x scaler. Otherwise it won't be accepted.
- Screenshot file details
- File name is bigscummvm_X_Y_Z.png where X is the category (0 = LucasArts, 1 = HE, 2 = other); Y is the subcategory (i.e. indicates which game), and finally Z is sequentially numbered.
- Create a scummvm_X_Y_Z.txt containing the full game name and optionally provide the platform name in parenthesis. For example "Indiana Jones and the Fate of Atlantis (Amiga)"
- If possible, use the mkthumb.sh script to produce thumbnail versions of your screenshots. If you don't have it or can't use it, then save in interlaced JPEG scaled down to 256 pixel width with quality 0.33. Optionally you can commit/submit only bigscummvm_X_Y_Z.png and scummvm_X_Y_Z.txt and we will create the thumbnails for you.
How to submit screenshots
- If you have write access to the web module in the SVN repository, you can commit it directly. NOTE: Don't forget to add the binary format key (-kb)
- Alternatively, you can submit it via our patch tracker
- If you didn't perform some actions with screenshot file, for example you didn't pngcrush it or are unable to produce thumbnails, please mark your submission accordingly