Difference between revisions of "Neverhood"

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(Added a list of known issues. (I know the formatting sucks.))
(Added missing Valgrind output line)
Line 21: Line 21:
  ==26398==    by 0x804F5DF: main (posix-main.cpp:45)
  ==26398==    by 0x804F5DF: main (posix-main.cpp:45)
   
   
==26398== Conditional jump or move depends on uninitialised value(s)
  ==26398==    at 0x88DBBC7: Neverhood::SoundItem::update() (sound.cpp:236)
  ==26398==    at 0x88DBBC7: Neverhood::SoundItem::update() (sound.cpp:236)
  ==26398==    by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352)
  ==26398==    by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352)

Revision as of 17:10, 27 May 2013

Neverhood
Engine developer johndoe
Companies that used it The Neverhood, Inc.
Games that use it The Neverhood
Date added to ScummVM 2013-05-15
First release containing it None

Known issues

  • Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds():
==26398== Conditional jump or move depends on uninitialised value(s)
==26398==    at 0x88DBBBB: Neverhood::SoundItem::update() (sound.cpp:235)
==26398==    by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352)
==26398==    by 0x88D695F: Neverhood::NeverhoodEngine::mainLoop() (neverhood.cpp:175)
==26398==    by 0x88D66AF: Neverhood::NeverhoodEngine::run() (neverhood.cpp:120)
==26398==    by 0x805084A: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:226)
==26398==    by 0x8051489: scummvm_main (main.cpp:452)
==26398==    by 0x804F5DF: main (posix-main.cpp:45)

==26398== Conditional jump or move depends on uninitialised value(s)
==26398==    at 0x88DBBC7: Neverhood::SoundItem::update() (sound.cpp:236)
==26398==    by 0x88DC2F7: Neverhood::SoundMan::update() (sound.cpp:352)
==26398==    by 0x88D695F: Neverhood::NeverhoodEngine::mainLoop() (neverhood.cpp:175)
==26398==    by 0x88D66AF: Neverhood::NeverhoodEngine::run() (neverhood.cpp:120)
==26398==    by 0x805084A: runGame(PluginSubclass<MetaEngine> const*, OSystem&, Common::String const&) (main.cpp:226)
==26398==    by 0x8051489: scummvm_main (main.cpp:452)
==26398==    by 0x804F5DF: main (posix-main.cpp:45)