Difference between revisions of "Space Quest II"
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==Game Variants== | ==Game Variants== | ||
The Apple II, Apple IIGS, Atari ST, MS-DOS, PCjr and Tandy 1000 versions are similar in terms of graphics. The Amiga version used an extended palette. | The Apple II, Apple IIGS, Atari ST, MS-DOS, PCjr and Tandy 1000 versions are similar in terms of graphics. The Amiga version used an extended palette. | ||
==Controls== | |||
=== Predictive input dialog=== | |||
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support. | |||
For more information, see the [[AGI/Predictive Dialog]] wiki page. | |||
==External links== | ==External links== | ||
*[http://en.wikipedia.org/wiki/Space_Quest_II:_Vohaul%27s_Revenge Wikipedia article on Space Quest II] | *[http://en.wikipedia.org/wiki/Space_Quest_II:_Vohaul%27s_Revenge Wikipedia article on Space Quest II] |
Revision as of 07:02, 24 January 2021
Space Quest II: Vohaul's Revenge | ||
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First release | 1987 | |
Also known as | Space Quest II SQ2 | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | Sierra | |
Platforms | Amiga, Apple II, Apple IIGS, Atari ST, Mac, MS-DOS, PCjr, Tandy 1000 | |
Resolution | 320x200, 16 colors | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
Yes |
Space Quest II: Vohaul's Revenge was the second game in the Space Quest series. The game follows Roger Wilco, who is newly appointed to Xenon Orbital Station 4 and promoted to head (and only) janitor. He is abducted by Sludge Vohaul, and survives a crash landing while in transport to the Labion labour mines. Roger must make his way to Vohaul's asteroid base and once again stop him from destroying life on the planet Xenon.
Game Variants
The Apple II, Apple IIGS, Atari ST, MS-DOS, PCjr and Tandy 1000 versions are similar in terms of graphics. The Amiga version used an extended palette.
Controls
Predictive input dialog
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
For more information, see the AGI/Predictive Dialog wiki page.