Difference between revisions of "SLUDGE"
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The '''SLUDGE Engine''' was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL. | The '''SLUDGE Engine''' was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL. | ||
This engine | This engine was worked on by the [[Summer of Code|GSoC]] student [[User:yinsimei|yinsimei]] as part of the GSoC 2017. | ||
==External links== | ==External links== |
Revision as of 20:44, 18 June 2019
SLUDGE | ||
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Engine developer | yinsimei | |
Companies that used it | Hungry Software | |
Games that use it | Dozens of games | |
Date added to ScummVM | 2017-07-13 | |
First release containing it | Not yet |
The SLUDGE Engine was created in 2003 by Tim Furnish, and later maintained by Rikard Peterson and Tobias Hansen. It is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine and tools are open-source under the terms of the LGPL.
This engine was worked on by the GSoC student yinsimei as part of the GSoC 2017.