Difference between revisions of "Glk/ZCode"
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Dreammaster (talk | contribs) m (Changed Glk to it's full ScummGlk name) |
Dreammaster (talk | contribs) m (Changed ScummGlk to a link) |
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==Status== | ==Status== | ||
A work-in-progress sub-engine of the new ScummGlk API has been added based on Frotz. | A work-in-progress sub-engine of the new [[ScummGlk]] API has been added based on Frotz. | ||
==Resources== | ==Resources== |
Revision as of 17:04, 9 December 2018
Frotz | ||
---|---|---|
Engine developer | Stefan Jokisch, dreammaster | |
Companies that used it | Infocom and others | |
Games that use it | innumerable games | |
Date added to ScummVM | 2018-12-09 | |
First release containing it | None |
About
Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.
Games
Status
A work-in-progress sub-engine of the new ScummGlk API has been added based on Frotz.