Difference between revisions of "SCUMM/NES"

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(mention checked functions)
(list all v2 SCUMM opcodes and checked status)
Line 3: Line 3:
* Make inventory work<br>Checked functions:
* Make inventory work<br>Checked functions:
** ScummEngine::runInputScript()
** ScummEngine::runInputScript()
** ...
** V2 opcodes:
*** beginOverride
*** waitForMessage
*** waitForSentence
*** waitForActor
*** assignVarWordIndirect
*** assignVarByte
*** addIndirect
*** subIndirect
*** add
*** subtract
*** isLessEqual
*** isGreaterEqual
*** isLess
*** isGreater
*** ifClassOfIs
*** startScript
*** chainScript
*** ifNotState08
*** ifState08
*** ifNotState04
*** ifState04
*** ifState02
*** ifNotState02
*** ifNotState01
*** ifState01
*** setState08 * does not appear to request redraw (as clearState08 does)
*** clearState08
*** setState04
*** clearState04
*** setState02
*** clearState02
*** setState01
*** clearState01
*** drawObject
*** pickupObject * checking
*** loadRoomWithEgo * unchecked
*** setBitVar * unchecked
*** getBitVar * unchecked
*** setOwnerOf * unchecked
*** delay * unchecked
*** walkActorToObject * unchecked
*** putActorAtObject * unchecked
*** walkActorTo * unchecked
*** setActorElevation * unchecked
*** putActor * unchecked
*** setObjPreposition * unchecked
*** getObjPreposition * unchecked
*** doSentence * unchecked
*** drawSentence * unchecked
*** cutscene * unchecked
*** endCutscene * unchecked
*** setCameraAt * unchecked
*** panCameraTo * unchecked
*** cursorCommand * unchecked
*** getActorX * unchecked
*** getActorY * unchecked
*** getActorElevation * unchecked
*** getActorWalkBox * unchecked
*** animateActor * unchecked
*** setObjectName * unchecked
*** saveLoadGame * unchecked
*** resourceRoutines * unchecked
*** restart * unchecked
*** setBoxFlags * unchecked
*** verbOps * unchecked
*** roomOps * unchecked
*** actorOps * unchecked
*** actorFromPos * unchecked
*** findObject * unchecked
*** switchCostumeSet
 
 
* Embed extract tool into File class, i.e. use technique similiar to Mac bundles
* Embed extract tool into File class, i.e. use technique similiar to Mac bundles
* Flashlight shape
* Flashlight shape

Revision as of 03:39, 30 March 2005

Things To Do

  • Make inventory work
    Checked functions:
    • ScummEngine::runInputScript()
    • V2 opcodes:
      • beginOverride
      • waitForMessage
      • waitForSentence
      • waitForActor
      • assignVarWordIndirect
      • assignVarByte
      • addIndirect
      • subIndirect
      • add
      • subtract
      • isLessEqual
      • isGreaterEqual
      • isLess
      • isGreater
      • ifClassOfIs
      • startScript
      • chainScript
      • ifNotState08
      • ifState08
      • ifNotState04
      • ifState04
      • ifState02
      • ifNotState02
      • ifNotState01
      • ifState01
      • setState08 * does not appear to request redraw (as clearState08 does)
      • clearState08
      • setState04
      • clearState04
      • setState02
      • clearState02
      • setState01
      • clearState01
      • drawObject
      • pickupObject * checking
      • loadRoomWithEgo * unchecked
      • setBitVar * unchecked
      • getBitVar * unchecked
      • setOwnerOf * unchecked
      • delay * unchecked
      • walkActorToObject * unchecked
      • putActorAtObject * unchecked
      • walkActorTo * unchecked
      • setActorElevation * unchecked
      • putActor * unchecked
      • setObjPreposition * unchecked
      • getObjPreposition * unchecked
      • doSentence * unchecked
      • drawSentence * unchecked
      • cutscene * unchecked
      • endCutscene * unchecked
      • setCameraAt * unchecked
      • panCameraTo * unchecked
      • cursorCommand * unchecked
      • getActorX * unchecked
      • getActorY * unchecked
      • getActorElevation * unchecked
      • getActorWalkBox * unchecked
      • animateActor * unchecked
      • setObjectName * unchecked
      • saveLoadGame * unchecked
      • resourceRoutines * unchecked
      • restart * unchecked
      • setBoxFlags * unchecked
      • verbOps * unchecked
      • roomOps * unchecked
      • actorOps * unchecked
      • actorFromPos * unchecked
      • findObject * unchecked
      • switchCostumeSet


  • Embed extract tool into File class, i.e. use technique similiar to Mac bundles
  • Flashlight shape
  • Gray room palette in flashlight mode
  • Fix freeze after scrolling Maniac Manion logo
  • Add static MM logo and LucasArts logo
  • Sound