Difference between revisions of "Cine/TODO"

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(Restructurise and update)
(Namespaces are done)
Line 4: Line 4:
== Source Cleanup ==
== Source Cleanup ==
* eliminate flip_support.cpp
* eliminate flip_support.cpp
* add namespaces
* put code more into C++ classes
* put code more into C++ classes



Revision as of 00:33, 25 February 2006

Status

Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early,

Source Cleanup

  • eliminate flip_support.cpp
  • put code more into C++ classes

Bugs

  • fix gfx layers
  • alignment fixes(?)

Features

  • finish OS support (crash early in-game)
  • add OS sound support (the samples datafiles are slightly different)
  • use MT-32 tracks
  • proper save/load support
    • unlimited number of saves
    • savegame naming
  • Game detection
    • Distinguish between different game versions
  • Amiga and Atari ST versions support(?)