Difference between revisions of "Cine/TODO"
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(Restructurise and update) |
(Namespaces are done) |
||
Line 4: | Line 4: | ||
== Source Cleanup == | == Source Cleanup == | ||
* eliminate flip_support.cpp | * eliminate flip_support.cpp | ||
* put code more into C++ classes | * put code more into C++ classes | ||
Revision as of 00:33, 25 February 2006
Status
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early,
Source Cleanup
- eliminate flip_support.cpp
- put code more into C++ classes
Bugs
- fix gfx layers
- alignment fixes(?)
Features
- finish OS support (crash early in-game)
- add OS sound support (the samples datafiles are slightly different)
- use MT-32 tracks
- proper save/load support
- unlimited number of saves
- savegame naming
- Game detection
- Distinguish between different game versions
- Amiga and Atari ST versions support(?)