Difference between revisions of "Space Quest"
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The MS-DOS, Apple II, Apple IIGS, Atari ST, Tandy 1000, and PCjr versions are similar in terms of graphics. The Amiga version used an extended palette. | The MS-DOS, Apple II, Apple IIGS, Atari ST, Tandy 1000, and PCjr versions are similar in terms of graphics. The Amiga version used an extended palette. | ||
==Controls== | |||
=== Predictive input dialog=== | |||
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support. | |||
For more information, see the [[AGI/Predictive Dialog]] wiki page. | |||
==External links== | ==External links== | ||
*[http://en.wikipedia.org/wiki/Space_Quest_I:_The_Sarien_Encounter Wikipedia article on Space Quest] | *[http://en.wikipedia.org/wiki/Space_Quest_I:_The_Sarien_Encounter Wikipedia article on Space Quest] |
Revision as of 06:59, 24 January 2021
Space Quest: The Sarien Encounter | ||
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First release | 1984 | |
Also known as | Space Quest I SQ, SQ1 | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | Sierra | |
Platforms | MS-DOS, Tandy 1000 Mac, Apple II Apple IIGS, Amiga Atari ST, PCjr | |
Resolution | AGI: 320x200, 16 colors SCI: 320x200, 256 and 16 colors | |
Engine | AGI, SCI | |
Support | AGI: Since ScummVM 0.10.0. SCI: Since ScummVM 1.2.0. | |
Available for Purchase |
Yes |
Space Quest: The Sarien Encounter was the first game in the Space Quest series. The game follows a janitor on board the scientific spaceship Arcada. After waking from an on-duty nap in a broom closet, he discovers that an evil alien race called the Sariens stole the Star Generator, an experimental weapon that was being held on board, and killed all of the Arcada's crew members.
After crash landing on the planet Kerona, Roger must find a way to sneak aboard the the Sarien starship Deltaur to stop the vicious aliens from using the Star Generator against Roger's home planet of Xenon.
Game Variants
The MS-DOS, Apple II, Apple IIGS, Atari ST, Tandy 1000, and PCjr versions are similar in terms of graphics. The Amiga version used an extended palette.
Controls
Predictive input dialog
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
For more information, see the AGI/Predictive Dialog wiki page.