Difference between revisions of "Loom"
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(changing "SCUMM engine" to "SCUMM scripting language") |
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support=Since ScummVM 0.2.0 | support=Since ScummVM 0.2.0 | ||
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'''LOOM''' was the fourth game to use the [[SCUMM]] | '''LOOM''' was the fourth game to use the [[SCUMM]] scripting language. The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild). | ||
==External links== | ==External links== |
Revision as of 07:12, 8 April 2006
LOOM | ||
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No Screenshot Available | ||
First release | 1990 | |
Also known as | Loom | |
Developed by | Lucasfilm Games | |
Published by | Lucasfilm Games | |
Distributed by | (unknown) | |
Platforms | Amiga, Amiga CDTV, Atari ST, Apple II, Atari ST, C64, DOS, FM-TOWNS, Macintosh, PC Engine CD | |
Resolution | (unknown) | |
Engine | SCUMM | |
Support | Since ScummVM 0.2.0 | |
Available for Purchase |
No |
LOOM was the fourth game to use the SCUMM scripting language. The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).