Difference between revisions of "Nintendo 3DS"
(Changed $PORTLIBS to $PORTLIBS_PREFIX (to match most recent devkitarm.sh and 3dsvars.sh)) |
(Removed duplicate information and added a link to the new docs. Added a “Developer information” section and moved the “Compiling ScummVM” section here.) |
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== | == About == | ||
ScummVM has been ported to the Nintendo 3DS. | |||
For more information, including how to install and use ScummVM, see the [https://docs.scummvm.org/en/latest/other_platforms/nintendo_3ds.html Nintendo 3DS user documentation]. | |||
=== | == Developer information == | ||
=== | === Compiling ScummVM === | ||
==== Prerequisites ==== | |||
== | |||
* Latest version of devkitPro, which comes with devkitARM and <code>libctru</code> | * Latest version of devkitPro, which comes with devkitARM and <code>libctru</code> | ||
* <code>citro3d</code> thorugh devkitPro's pacman | * <code>citro3d</code> thorugh devkitPro's pacman | ||
* Optional: You should compile third-party libraries for the 3ds (commonly referred to as portlibs in the devkitPRO community). Some games requires these to operate properly. | * Optional: You should compile third-party libraries for the 3ds (commonly referred to as portlibs in the devkitPRO community). Some games requires these to operate properly. | ||
=== Compiling third-party libraries === | ==== Compiling third-party libraries ==== | ||
It is strongly recommended that you use devkitPro's pacman in order to get the most recent | It is strongly recommended that you use devkitPro's pacman in order to get the most recent | ||
portlibs for your build. | portlibs for your build. | ||
Line 195: | Line 123: | ||
Most libraries used can be compiled with same commands and configuration flags. | Most libraries used can be compiled with same commands and configuration flags. | ||
=== Manually setting up the environment === | ==== Manually setting up the environment ==== | ||
In case you don't have the helpers package downloaded, you can use the following to set-up | In case you don't have the helpers package downloaded, you can use the following to set-up | ||
your environment variables. | your environment variables. | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
== Compiling ScummVM == | ==== Compiling ScummVM ==== | ||
Do the following in a fresh terminal. | Do the following in a fresh terminal. | ||
Revision as of 21:23, 14 January 2021
Nintendo 3DS Port | |
Latest Released Version | 2.8.1 |
Supported Audio Options | MP3, OGG, FLAC, Uncompressed |
Additional Webpage(s) | None |
Maintainer(s) | bgK |
Packager(s) | bgK |
Forum | Port Forum |
Status | Maintained |
First Official Version | 2.1.1 |
About
ScummVM has been ported to the Nintendo 3DS.
For more information, including how to install and use ScummVM, see the Nintendo 3DS user documentation.
Developer information
Compiling ScummVM
Prerequisites
- Latest version of devkitPro, which comes with devkitARM and
libctru
citro3d
thorugh devkitPro's pacman- Optional: You should compile third-party libraries for the 3ds (commonly referred to as portlibs in the devkitPRO community). Some games requires these to operate properly.
Compiling third-party libraries
It is strongly recommended that you use devkitPro's pacman in order to get the most recent portlibs for your build.
The following libraries can be downloaded with pacman:
Library | Package |
---|---|
zlib | 3ds-zlib |
libpng | 3ds-libpng |
libjpeg | 3ds-libjpeg-turbo |
freetype2 | 3ds-freetype |
libmad | 3ds-libmad |
libogg | 3ds-libogg |
tremor | 3ds-libvorbisidec |
flac | 3ds-flac |
curl | 3ds-curl |
At the moment of writing, the version of freetype2
packaged by devkitPro has an issue
where it allocates too much data on the stack when ScummVM loads GUI themes.
As a workaround, an older version can be used. Version 2.6.5 is known to work well. The
instructions below can be used to compile it.
At the moment of writing, faad
is not in the devkitPro 3DS pacman repository. It
can be compiled by following the instructions in the section below, in case it cannot
be found through pacman.
The following pacman packages are also recommended:
3ds-dev
devkitpro-pkgbuild-helpers
Once you have the devkitpro-pkgbuild-helpers
package, you should be able to find
the following scripts in your /opt/devkitpro
folder:
devkitarm.sh
3dsvars.sh
Run them one after the other with `source` in order to setup your environment variables for cross-compiling:
source /opt/devkitpro/devkitarm.sh
source /opt/devkitpro/3dsvars.sh
After that, you can download the libraries you want to cross compile, run any autoconf scripts that they may have, and then they can usually be built with the following steps from their source directory:
mkdir -p $PORTLIBS_PREFIX
./configure --prefix=$PORTLIBS_PREFIX --host=arm-none-eabi --disable-shared --enable-static
make
make install
Most libraries used can be compiled with same commands and configuration flags.
Manually setting up the environment
In case you don't have the helpers package downloaded, you can use the following to set-up your environment variables.
It is assumed that you have these variables already set up. If not, then do so:
DEVKITPRO | Your root devkitPro directory |
DEVKITARM | Your root devkitARM directory (probably same as $DEVKITPRO/devkitARM) |
CTRULIB | Your root libctru directory (probably same as $DEVKITPRO/libctru) |
In the source directory of the library:
export PORTLIBS_PREFIX=$DEVKITPRO/portlibs/3ds
export PATH=$DEVKITARM/bin:$PATH
export PKG_CONFIG_PATH=$PORTLIBS_PREFIX/lib/pkgconfig
export PKG_CONFIG_LIBDIR=$PORTLIBS_PREFIX/lib/pkgconfig
export CFLAGS="-g -march=armv6k -mtune=mpcore -mfloat-abi=hard -O2
-mword-relocations -ffunction-sections -fdata-sections"
export CPPFLAGS="-I$PORTLIBS_PREFIX/include -I$CTRULIB/include"
export LDFLAGS="-L$PORTLIBS_PREFIX/lib"
Compiling ScummVM
Do the following in a fresh terminal.
In case you get a "compiler not found" message, add the toolchain's executables to your PATH:
export PATH=$DEVKITARM/bin:$PATH
In case you get an error about "namespace _3DS", edit the line in /opt/devkitpro/3dsvars.sh that reads
export CPPFLAGS="-D_3DS -I${PORTLIBS_PREFIX}/include -I${DEVKITPRO}/libctru/include"
and remove the "-D_3DS" part so that it reads
export CPPFLAGS="-I${PORTLIBS_PREFIX}/include -I${DEVKITPRO}/libctru/include"
Note: In more recent codebases of ScummVM, you may or may not need to set the following beforehand:
export PKG_CONFIG_LIBDIR=$PORTLIBS_PREFIX/lib/pkgconfig
See above for $PORTLIBS_PREFIX
.
ScummVM doesn't provide the CA certificates bundle required by the cloud synchronization features. You need to download it from the curl website: https://curl.haxx.se/ca/cacert.pem, and instruct the build system to package it in the binary:
export DIST_3DS_EXTRA_FILES=/path/to/cacert.pem
The name of the file must be cacert.pem
.
From the root of the scummvm repository:
./configure --host=3ds --enable-plugins --default-dynamic
make
Additionally compile to specific formats to be used on the 3DS:
make scummvm.3dsx
make scummvm.cia
Assuming everything was successful, you'll be able to find the binary files in the root of your scummvm folder.
Note: for the CIA format, you will need the makerom
and bannertool
tools which are
not supplied with devkitPro.
Note: using dynamic plugins as suggested is required when building with most or all of the game engines enabled in order to keep the memory usage low and avoid stability issues.