Difference between revisions of "Goblins 3"
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'''''DOS CD | '''''DOS CD''''' | ||
* *.stk (game data) | * *.stk (game data) | ||
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* imd.itk (movies) | * imd.itk (movies) | ||
* *.mid (music score data) | * *.mid (music score data) | ||
===Audio tracks=== | |||
The CD versions of the Gobliiins series contain one big audio track which you need to rip and copy into the game directory if you want to have in-game music without the CD in the drive all the time. The speech is also in that track and its volume is therefore changed with the music volume control. | |||
For more information, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation]. | |||
For more information, see the user documentation. | |||
==External links== | ==External links== |
Revision as of 21:29, 17 February 2022
Goblins 3 | ||
---|---|---|
First release | 1993 | |
Also known as | Goblins Quest 3 | |
Developed by | Coktel Vision | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | Amiga, DOS, Windows 3.1 | |
Resolution | 320x200, 256 colors (DOS, VGA) | |
Engine | Gob | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
Yes |
Goblins 3 is the third game in the goblins adventure puzzle series. In this game, there is only one goblin, Blount, rather than the previous three and two goblins found in the first and second game (hence the name having one i instead of two or three). The hero gets assistance from a number of sidekicks throughout the game including Chump the parrot, Ooya the magician, and Fulbert the snake. Blount is also eaten by a wolf early in the game and after escaping from the afterlife must contend with semi-frequent changes into a super-strong but uncouth werewolf alter ego. Most areas in Goblins 3 are larger than the screen and thus scroll. It is also possible to travel back and forth between rooms. This game later had a CD-ROM version. It featured full speech and an intro different from the disk version
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Amiga
- *.stk (game data)
- *.tot (extra scripts)
- *.ext (extra data)
- *.all (German texts) (if existing)
- *.ang (English (GB) texts) (if existing)
- *.dat (French texts) (if existing)
- *.esp (Spanish texts) (if existing)
- *.ita (Italian texts) (if existing)
- *.usa (English (US) texts) (if existing)
- *.ins (music instrument data)
- *.dum (music score data)
DOS CD
- *.stk (game data)
- imd.itk (movies)
- mus_gob3.lic (CD audio index)
- coktel.imd (Coktel logo animation)
- degob3.itk (German speech) (if existing)
- frgob3.itk (French speech) (if existing)
- itgob3.itk (Italian speech) (if existing)
- usgob3.itk (English speech) (if existing)
DOS Floppy
- *.stk (game data)
- imd.itk (movies)
Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Goblins 3 to the harddisk.
Macintosh
- *.stk (game data)
- imd.itk (movies)
- *.mid (music score data)
- *.fnt (Mac-specific fonts)
Windows
- *.stk (game data)
- imd.itk (movies)
- *.mid (music score data)
Audio tracks
The CD versions of the Gobliiins series contain one big audio track which you need to rip and copy into the game directory if you want to have in-game music without the CD in the drive all the time. The speech is also in that track and its volume is therefore changed with the music volume control.
For more information, see the user documentation.