Difference between revisions of "Laura Bow: The Colonel's Bequest"
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'''Laura Bow: The Colonel's Bequest''' was the first game in the [[Laura Bow series]]. The game is set in the 1920's, and follows a college student and wanna-be journalist named Laura Bow. Laura is invited by her friend Lillian to a sugar plantation run by Colonel Dijon. When the Colonel invites his relatives to a reading of his will, bickering about the terms of the will turns violent, and leads to murder. Now Laura has to find out the family secrets so that she can ultimately determine which person is the murderer. | '''Laura Bow: The Colonel's Bequest''' was the first game in the [[Laura Bow series]]. The game is set in the 1920's, and follows a college student and wanna-be journalist named Laura Bow. Laura is invited by her friend Lillian to a sugar plantation run by Colonel Dijon. When the Colonel invites his relatives to a reading of his will, bickering about the terms of the will turns violent, and leads to murder. Now Laura has to find out the family secrets so that she can ultimately determine which person is the murderer. | ||
==Installation== | |||
===Required data files === | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
WARNING: Unlike other games, SCI games have significant variation in the naming of required files. | |||
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD. | |||
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs. | |||
Copy all files to the game directory. Some games need additional work: | |||
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files''''' | |||
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix). | |||
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix). | |||
==Simultaneous speech and subtitles== | ==Simultaneous speech and subtitles== | ||
In ScummVM, it is possible to enjoy a combined mode, where both speech and text are shown at the same time. | In ScummVM, it is possible to enjoy a combined mode, where both speech and text are shown at the same time. |
Revision as of 00:11, 16 February 2021
Laura Bow: The Colonel's Bequest | ||
---|---|---|
First release | 1989 | |
Also known as | Laura Bow 1 | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | MS-DOS, Amiga, Atari ST | |
Resolution | 320x200, 16 colors | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 | |
Available for Purchase |
Yes |
Laura Bow: The Colonel's Bequest was the first game in the Laura Bow series. The game is set in the 1920's, and follows a college student and wanna-be journalist named Laura Bow. Laura is invited by her friend Lillian to a sugar plantation run by Colonel Dijon. When the Colonel invites his relatives to a reading of his will, bickering about the terms of the will turns violent, and leads to murder. Now Laura has to find out the family secrets so that she can ultimately determine which person is the murderer.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).
Simultaneous speech and subtitles
In ScummVM, it is possible to enjoy a combined mode, where both speech and text are shown at the same time.
Speech and text can be toggled via the "Mode" button in the options dialog (with an extra "Dual" setting added in ScummVM), or via ScummVM's audio options.