Difference between revisions of "King's Quest IV"
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For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | ||
==== AGI version ==== | |||
'''''All platforms''''' | |||
* *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1) | |||
* OBJECT | |||
* *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR) | |||
* WORDS.TOK | |||
and if available | |||
* PAL.* | |||
'''''Apple IIGS''''' | |||
These files are needed to enable music playback | |||
* *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16) | |||
* SIERRASTANDARD | |||
==== SCI version ==== | |||
WARNING: Unlike other games, SCI games have significant variation in the naming of required files. | WARNING: Unlike other games, SCI games have significant variation in the naming of required files. | ||
Revision as of 04:09, 11 April 2021
King's Quest IV: The Perils of Rosella | ||
---|---|---|
First release | 1988 | |
Also known as | KQ4 | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | Sierra | |
Platforms | MS-DOS, Mac, Apple II Apple IIGS, Amiga Atari ST, TRS-80 | |
Resolution | AGI/SCI: 320x200, 16 colors | |
Engine | AGI, SCI | |
Support | AGI: Since ScummVM 0.10.0. SCI: Since ScummVM 1.2.0. | |
Available for Purchase |
Yes |
King's Quest IV: The Perils of Rosella was the fourth game in the King's Quest series. The king of Daventry, King Graham, has suffered a heart attack, and is on the brink of death. The magical mirror of Daventry shows the king's daughter, Princess Rosella, a magical fruit in the distant land of Tamir that has powers to save her father's life. King's Quest IV takes place in a 24 hour period, where some puzzles can only be solved in day, where other puzzles can only be solved at night.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
AGI version
All platforms
- *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
- OBJECT
- *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
- WORDS.TOK
and if available
- PAL.*
Apple IIGS
These files are needed to enable music playback
- *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
- SIERRASTANDARD
SCI version
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).
Controls
Predictive input dialog
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
For more information, see the AGI/Predictive Dialog wiki page.
Miscellaneous
- The AGI version comes on 3 3.5" and 6 5.25" disks.
- The SCI version comes on 4 3.5" and 9 5.25" disks.