Difference between revisions of "Private Eye (1996)"

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For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].


The following directories, recursively:
For the US/UK/RU releases, the following directories, recursively:


* All directories matching '??', 2 symbols
* All directories matching '??', 2 symbols
Line 28: Line 28:
* support/assets.z -- only this file, keep it in support/ directory
* support/assets.z -- only this file, keep it in support/ directory
* support/pvteye.z -- only this file, keep it in support/ directory
* support/pvteye.z -- only this file, keep it in support/ directory
For the ES/FR releases, the following directories, recursively:
* All directories matching '??', 2 symbols
* global
* inface
* intro
* support/assets/game.win -- only this file, keep it in support/assets directory
* support/pvteye.ex_ -- only this file, keep it in support/ directory


'''''Demo'''''
'''''Demo'''''

Revision as of 16:36, 25 June 2021

Private Eye
First release 1996
Also known as Philip Marlowe: Private Eye
Developed by Brooklyn Multimedia
Published by Infogrames,
Simon & Schuster Interactive
Distributed by Infogrames,
Simon & Schuster Interactive
Platforms Macintosh, Windows
Resolution 640x480, 256 colors
Engine Private
Support Since ScummVM 2.3.0
Available for
Purchase
No


Private Eye is an interactive murder mystery starring Philip Marlowe based on Raymond Chandler's classic "Little Sister" noir novella.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

For the US/UK/RU releases, the following directories, recursively:

  • All directories matching '??', 2 symbols
  • global
  • inface
  • intro
  • support/assets.z -- only this file, keep it in support/ directory
  • support/pvteye.z -- only this file, keep it in support/ directory

For the ES/FR releases, the following directories, recursively:

  • All directories matching '??', 2 symbols
  • global
  • inface
  • intro
  • support/assets/game.win -- only this file, keep it in support/assets directory
  • support/pvteye.ex_ -- only this file, keep it in support/ directory

Demo

  • global
  • inface
  • intro
  • is
  • support/assets.z -- only this file, keep it in support/ directory
  • support/pvteye.z -- only this file, keep it in support/ directory

External links