Difference between revisions of "Datafiles"

From ScummVM :: Wiki
Jump to navigation Jump to search
m (Don't mention specific systems for AGS plugins)
(Removes data file information)
Tag: Replaced
 
Line 7: Line 7:
|For a comprehensive list of required data files, see the ScummVM wiki entry for the game you are adding. Search the wiki, or see a list of all supported games [[:Category:Supported Games|here]].
|For a comprehensive list of required data files, see the ScummVM wiki entry for the game you are adding. Search the wiki, or see a list of all supported games [[:Category:Supported Games|here]].
|}
|}
This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.
Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually [[HOWTO-Mac Games|extracted]] using extract_scumm_mac. However, this is ''not'' required, unless you want to compress some of the data files. Any files from Macintosh discs should be dumped as a data fork only (not in MacBinary or another container with a resource fork) unless noted otherwise.
The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).
Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files.
Do you have files with unknown MD5 checksums? Please follow our guidelines in [[Reporting unknown MD5 checksums]]
Some ScummVM features are only available if additional [[External_Datafiles|external datafiles]] are provided e.g. MT32 Emulation.
Please note that the [https://github.com/scummvm/scummvm/blob/master/README.md ScummVM README file] on the source repository (or within the folder of your local ScummVM installation) may contain more up-to-date or additional info about the data files required for some of the game titles.
==3 Skulls of the Toltecs==
*SAMPLE.AD
*SAMPLE.OPL
*WESTERN
==7th Guest, The==
'''''DOS/Windows**'''''
**.gjd
**.grv
**.rl
*fat.*
*sphinx.fnt
'''''iOS'''''
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''
*&#42;.gjd
*&#42;.grv
*&#42;.m4a
*&#42;.mp3
*&#42;.rl
*SeventhGuest
*sphinx.fnt
'''''Macintosh'''''
*&#42;.gjd
*T7GData
*T7GMac
**[[HOWTO-Mac_Games|A resource fork]]
==AGI==
This covers all [[AGI]] games from Sierra (like King's Quest, Larry, Space Quest, ...) but also [[AGI/Fan Games|fan made]] ones.
'''''All platforms'''''
* *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
* OBJECT
* *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
* WORDS.TOK
and if available
* PAL.*
'''''Apple IIGS'''''
These files are needed to enable music playback
* *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
* SIERRASTANDARD
==Amazon: Guardians of Eden==
'''''All platforms'''''
* *.AP
* *.BLK
* *.DAT
* *.LZ
* *.MAP
==AGS Games==
The common needed files for AGS games are:
* *.ags or *.exe
* *.0??
However, specific AGS games may also require a variety of extra files for fonts, data, and other things not embedded in the game itself. Note also that the ScummVM AGS engine does not support external plugins, so their files are not needed.
==Backyard Baseball==
'''''Macintosh'''''
*BaseBall (0)
*BaseBall (1)
*BaseBall (2)
*BaseBall (4)
*BaseBall (9)
'''''Windows'''''
*BASEBALL.HE0
*BASEBALL.HE1
*BASEBALL.HE2
*BASEBALL.HE4
*BASEBALL.HE9
==Backyard Football==
'''''Macintosh'''''
*FootBall (0)
*FootBall (a)
*FootBall (b)
*FootBall (2)
*FootBall (4)
'''''Windows'''''
*FOOTBALL.HE0
*FOOTBALL.(A)
*FOOTBALL.(B)
*FOOTBALL.HE2
*FOOTBALL.HE4
'''''Windows Demo'''''
*FOOTDEMO.HE0
*FOOTDEMO.(A)
*FOOTDEMO.HE2
*FOOTDEMO.HE4
==Backyard Soccer==
'''''Macintosh'''''
*Soccer (0)
*Soccer (a)
*Soccer (2)
*Soccer (4)
*Soccer (9)
'''''Windows'''''
*SOCCER.HE0
*SOCCER.(A)
*SOCCER.HE2
*SOCCER.HE4
*SOCCER.HE9
==Bargon Attack==
*&#42;.snd
*&#42;.ang (English version)
*&#42;.imd
*intro.stk
*traduc.cat
''Note: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.''
==Bear Stormin'==
*BRSTORM.BRS
*BRSTORM.DRV
*BRSTORM.HE0
*BRSTORM.HE1
== Beavis and Butt-Head in Virtual Stupidity ==
* *.avi
* *.000
* *.aif
* *.vnm
while retaining the original directory layout
==Beneath a Steel Sky==
'''''PC CD and Floppy'''''
*SKY.DNR
*SKY.DSK
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/sky.cpt sky.cpt]
==Big Red Adventure, The==
'''''Amiga Demo'''''
*backs folder
*fonts folder
*part1 folder
*&#42;.win
'''''Amiga'''''
*backs folder
*common folder
*fonts folder
*part0 folder
*part1 folder
*part2 folder
*part3 folder
*part4 folder
*&#42;.win
'''''DOS Demo'''''
*ANI folder
*BKG folder
*EN folder
*IT folder
*MSC folder
*PTH folder
*RAS folder
*SCRIPTS folder
*SFX folder
*TAL folder
*&#42;.BMP
*&#42;.FNT
*&#42;.ICO
*&#42;.RAS
*&#42;.TAB
*&#42;.WIN
'''''DOS'''''
*PART0 folder
*PART1 folder
*PART2 folder
*PART3 folder
*PART4 folder
*&#42;.BMP
*&#42;.FNT
*&#42;.RAS
*&#42;.WIN
==Big Thinkers First Grade==
'''''Macintosh'''''
*Thinker1 (0)
*Thinker1 (1)
*Thinker1 (2)
*Thinker1 (4)
'''''Windows Demo'''''
*1grademo.HE0
*1grademo.HE1
*1grademo.he2
*1grademo.he4
'''''Windows'''''
*THINKER1.HE0
*THINKER1.HE1
*THINKER1.HE2
*THINKER1.HE4
==Big Thinkers Kindergarten ==
'''''Macintosh'''''
*ThinkerK (0)
*ThinkerK (1)
*ThinkerK (2)
*ThinkerK (4)
'''''Windows Demo'''''
*KINDDEMO.HE0
*KINDDEMO.HE1
*KINDDEMO.HE2
*KINDDEMO.HE4
'''''Windows'''''
*THINKERK.HE0
*THINKERK.HE1
*THINKERK.HE2
*THINKERK.HE4
==Bizarre Adventures of Woodruff and the Schnibble, The==
*INTRO.STK
*WOODRUFF.ITK
==Blade Runner==
* 1.TLK - from CD1
* 2.TLK - from CD2
* 3.TLK - from CD3 or CD4, it is the same file
* A.TLK - from any CD, it is the same file
* COREANIM.DAT - from CD1 in "Base" directory
* MODE.MIX - from CD1 in "Base" directory
* MUSIC.MIX - from CD1 in "Base" directory
* OUTTAKE1.MIX - from CD1
* OUTTAKE2.MIX - from CD2
* OUTTAKE3.MIX - from CD3
* OUTTAKE4.MIX - from CD4
* SFX.MIX - from CD1 in "Base" directory
* SPCHSFX.TLK - from CD1 in "Base" directory
* STARTUP.MIX - from CD1 in "Base" directory
* VQA1.MIX - from CD1
* VQA2.MIX - from CD2
* VQA3.MIX - from CD3 or CD4, it is the same file
'''''And either'''''
* CDFRAMES1.DAT - Rename CDFRAMES.DAT from CD1
* CDFRAMES2.DAT - Rename CDFRAMES.DAT from CD2
* CDFRAMES3.DAT - Rename CDFRAMES.DAT from CD3
* CDFRAMES4.DAT - Rename CDFRAMES.DAT from CD4
'''''or'''''
* HDFRAMES.DAT - Can be created by combining all four CDFRAMES.DAT files using the [[User_Manual/Appendix:_Tools#pack_bladerunner|Blade Runner HDFRAMES packing tool]].
[[Blade_Runner#Working_data_files|List of all tested data files]]
==Blazing Dragons==
'''''PlayStation'''''
Note: *.STR files and DTSPEECH.XA must be extracted from the PlayStation CD correctly. See [[HOWTO-PlayStation_Videos]] for details.
Note: Only the STR and XA files should be extracted using the method above. The other files should be copied from the CD as normal.
*ARC1.BIN
*ARC2.BIN
*ARC3.BIN
*ARC4.BIN
*ARC5.BIN
*BIGFILE.DAT
*CRYSTALD.STR
*DRAGON.EXE
*DTSPEECH.XA
*ILLUSION.STR
*LABINTRO.STR
*LOADPIC.TIM
*PIRACY16.TIM (Required for non-US versions)
*PREVIEWS.STR
==Blue's 123 Time Activities ==
'''''Macintosh'''''
*DATA folder
*Blue's 123 Time (0)
*Blue's 123 Time (2)
*Blue's 123 Time (4)
*Blue's 123 Time (a)
*Blue's 123 Time (b)
'''''Windows'''''
*DATA folder
*Blues123time.(a)
*Blues123time.(b)
*Blues123time.HE0
*Blues123time.he2
*Blues123time.he4
==Blue's ABC Time Activities==
'''''Macintosh'''''
*Data folder
*Blues ABC Time (0)
*Blues ABC Time (2)
*Blues ABC Time (4)
*Blues ABC Time (a)
*Blues ABC Time (b)
'''''Windows'''''
*Data folder
*BluesABCTime.he0
*BluesABCTime.(a)
*BluesABCTime.(b)
*BluesABCTime.he2
*BluesABCTime.he4
==Blue's Art Time Activities==
'''''Macintosh'''''
*Data folder
*Blues-ArtTime (0)
*Blues-ArtTime (2)
*Blues-ArtTime (4)
*Blues-ArtTime (a)
*Blues-ArtTime (b)
'''''Windows'''''
*Data folder
*ArtTime.(a)
*ArtTime.(b)
*ArtTime.HE0
*ArtTime.HE2
*ARTTIME.HE4
==Blue's Birthday Adventure==
'''''Red - Macintosh'''''
*Data folder
*Blue'sBirthday (b)
*Blue'sBirthday-Red (0)
*Blue'sBirthday-Red (a)
*Blue'sBirthday-Red (2)
*Blue'sBirthday-Red (4)
'''''Red - Windows'''''
*Data folder
*Blue'sBirthday.(b)
*Blue'sBirthday-Red.HE0
*Blue'sBirthday-Red.(a)
*Blue'sBirthday-Red.he2
*Blue'sBirthday-Red.he4
'''''Yellow - Macintosh'''''
*Data folder
*Blue'sBirthday (b)
*Blue'sBirthday-Yellow (0)
*Blue'sBirthday-Yellow (a)
*Blue'sBirthday-Yellow (2)
*Blue'sBirthday-Yellow (4)
'''''Yellow - Windows'''''
*Data folder
*Blue'sBirthday.(b)
*Blue'sBirthday-Yellow.HE0
*Blue'sBirthday-Yellow.(a)
*Blue'sBirthday-Yellow.he2
*Blue'sBirthday-Yellow.he4
==Blue's Reading Time Activities==
'''''Macintosh'''''
*Data folder
*Blues-ReadingTime (0)
*Blues-ReadingTime (2)
*Blues-ReadingTime (4)
*Blues-ReadingTime (a)
*Blues-ReadingTime (b)
'''''Windows'''''
*Data folder
*Blue's Reading Time.(a)
*Blue's Reading Time.(b)
*Blue's Reading Time.HE0
*Blue's Reading Time.he2
*Blue's Reading Time.he4
==Blue's Treasure Hunt==
'''''Disc 1 - Macintosh'''''
*data folder
*Blue'sTreasureHunt(b)
*Blue'sTreasureHunt-Disc1 (0)
*Blue'sTreasureHunt-Disc1 (2)
*Blue'sTreasureHunt-Disc1 (4)
*Blue'sTreasureHunt-Disc1 (a)
'''''Disc 1 - Windows'''''
*data folder
*Blue'sTreasureHunt.(b)
*Blue'sTreasureHunt-Disc1.(a)
*Blue'sTreasureHunt-Disc1.HE0
*Blue'sTreasureHunt-Disc1.he2
*Blue'sTreasureHunt-Disc1.he4
'''''Disc 2 - Macintosh'''''
*data folder
*Blue'sTreasureHunt(b)
*Blue'sTreasureHunt-Disc2 (0)
*Blue'sTreasureHunt-Disc2 (2)
*Blue'sTreasureHunt-Disc2 (4)
*Blue'sTreasureHunt-Disc2 (a)
'''''Disc 2 - Windows'''''
*data folder
*Blue'sTreasureHunt.(b)
*Blue'sTreasureHunt-Disc2.(a)
*Blue'sTreasureHunt-Disc2.HE0
*Blue'sTreasureHunt-Disc2.he2
*Blue'sTreasureHunt-Disc2.he4
==Blue Force==
*&#42;.rlb
''Note: Files of the floppy version are only available after you have run the original installation program and installed Blue Force to the harddisk.''
==Broken Sword: The Shadow of the Templars==
Other than the speech.clu files that need to be renamed (see below), the files that appear with the same name on both CDs should be identical and you can use the one from either CD. The ''2M29.WAV'' file from the Windows release is an exception as the file from the first CD uses a higher sample rate and should thus be higher quality, which is why we recommend using the one from the first CD.
'''''Macintosh Demo and Windows Demo'''''
*CLUSTERS folder
*MUSIC folder
*SPEECH folder
'''''Macintosh'''''
*&#42;.clm
*swordres.rif
*MUSIC folder
*SMACKSHI folder
*SPEECH folder
*Rename speech.clu on CD1 to speech1.clu
*Rename speech.clu on CD2 to speech2.clu
'''''Windows'''''
*&#42;.clu
*swordres.rif
*MUSIC folder (Except 2M29.WAV in CD2)
*SMACKSHI folder
*SPEECH folder
*Rename speech.clu on CD1 to speech1.clu
*Rename speech.clu on CD2 to speech2.clu
'''''PlayStation'''''
*&#42;.clu
*swordres.rif
*speech.tab
*speech.lis
*speech.inf
*speech.dat
*tunes.tab
*tunes.dat
*train.plx
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])
==Broken Sword II: The Smoking Mirror==
'''''Windows Demo'''''
*&#42;.clu
*&#42;.inf
*&#42;.tab
'''''Windows'''''
*&#42;.clu
*&#42;.inf
*&#42;.tab
*&#42;.smk
*credits.bmp
*Rename music.clu on CD1 to music1.clu
*Rename music.clu on CD2 to music2.clu
*Rename speech.clu on CD1 to speech1.clu
*Rename speech.clu on CD2 to speech2.clu
'''''PlayStation'''''
*&#42;.clu
*&#42;.inf
*&#42;.tab
*CREDITS.TXT
*STREAMS folder ([[HOWTO-PlayStation Videos|how to extract]])
==Bud Tucker in Double Trouble==
'''''DOS CD'''''
*AUDIO folder
*FX folder
*GRAPHICS folder
*MUSIC folder
*SPEECH folder
*SPRITES folder
*&#42;.ENC
*&#42;.PCX
*&#42;.TXT
*&#42;.DTA
'''''DOS Demo'''''
*Audio folder
*Graphics folder
*SAMPLE.&#42;
==Chivalry is Not Dead==
* data.dcp
* arial.ttf (or equivalent replacement)
* FONTS folder (specifically ALEAWB__.TTF)
==Cruise for a Corpse==
*D1
*D2
*D3
*D4
*D5
*DELPHINE.LNG
*SYSTEM.FNT
*VOL.&#42;
==Curse of Monkey Island, The==
*RESOURCE folder (with content from both CDs)
*COMI.LA0
*COMI.LA1
*COMI.LA2
==Day of the Tentacle==
'''''Macintosh CD'''''
*Day of the Tentacle Data
'''''Macintosh Demo'''''
*Day of the Tentacle Demo Data
'''''PC CD and Floppy'''''
*MONSTER.SOU
*TENTACLE.000
*TENTACLE.001
'''''PC Demo'''''
*DOTTDEMO.000
*DOTTDEMO.001
*MONSTER.SOU
==Dig, The==
'''''Macintosh'''''
*The Dig Data
'''''Macintosh Demo'''''
*The Dig Demo Data
'''''PC'''''
*VIDEO folder
*DIG.LA0
*DIG.LA1
*DIGMUSIC.BUN
*DIGVOICE.BUN
*LANGUAGE.BND (Non-English versions)
'''''PC Demo'''''
*audio folder
*video folder
*dig.la0
*dig.la1
==Discworld==
'''''DOS Floppy'''''
*&#42;.GRA
*&#42;.IDX
*&#42;.TXT
*MIDI.DAT
*INDEX
*SAMPLE.AD
*SAMPLE.MT
*SAMPLE.OPL
'''''DOS CD'''''
*&#42;.IDX
*&#42;.GRA (if exists)
*&#42;.SCN (if exists)
*&#42;.SMP
*&#42;.TXT
*FAT.OPL (if exists)
*MIDI.DAT
*INDEX
*SAMPLE.AD (if exists)
*SAMPLE.OPL (if exists)
==Discworld 2: Missing Presumed ...!?==
'''''DOS and Windows CD'''''
*&#42;.BMV
*&#42;.CDP
*&#42;.MUS
*&#42;.SCN
*GDATA
*HOPPER
*INDEX
*SAMPLE.BNK
*Rename ENGLISH.SMP on CD1 to ENGLISH1.SMP (English version)
*Rename ENGLISH.TXT on CD1 to ENGLISH1.TXT (English version)
*Rename ENGLISH.IDX on CD1 to ENGLISH1.IDX (English version)
*Rename ENGLISH.SMP on CD2 to ENGLISH2.SMP (English version)
*Rename ENGLISH.TXT on CD2 to ENGLISH2.TXT (English version)
*Rename ENGLISH.IDX on CD2 to ENGLISH2.IDX (English version)
The aforementioned files can also be named FRENCH(.SMP/.TXT/.IDX)
in French versions, GERMAN(.SMP/.TXT/.IDX) in German versions
or US(.SMP/.TXT/.IDX) in US English versions
==Dragon History==
'''''DOS CD'''''
*ANIM.DFW
*Big.fon
*CD.SAM (dummy dubbing file, can be replaced by a real one with Czech dubbing)
*CD2.SAM
*CMF.INS
*HRA.DFW
*HUDBA&#42;.MID
*IKONY.DFW
*INIT.DFW
*MAPY.DFW
*MIST.DFW
*OBJEKTY.DFW
*OBR_AN.DFW
*OBR_IK.DFW
*OBR_MAS.DFW
*PALETY.DFW
*RETEZCE.DFW
*ROZH&#42;.DFW
*Small.fon
==Drascula: The Vampire Strikes Back==
'''''DOS CD**'''''
*&#42;.ALD
*&#42;.ALG
*&#42;.ALS
*&#42;.BIN
*&#42;.CAL
==Dreamweb==
'''''All Floppy'''''
*DREAMWEB.&#42;
** Requires decompression from RNC files using original installer under DOSBox.
'''''English CD'''''
*DREAMWEB.&#42;
*SPEECH folder
'''''French CD'''''
*DREAMWFR.&#42;
*FRENCH folder
'''''Spanish CD'''''
*DREAMWSP.&#42;
*SPANISH folder
==Elvira: Mistress of the Dark==
'''''Amiga'''''
*&#42;.out
*&#42;.pkd
*&#42;tune
*gameamiga
*icon.dat
*start
'''''Amiga Demo'''''
*&#42;.out
*agos.mdf
*elvira2
*englishdemo
*icon.dat
'''''Atari ST'''''
*&#42;.OUT
*&#42;.PKD
*GAMEST
*ICON.DAT
*START
*TABLES&#42;
*TBLLIST
'''''Atari ST Demo'''''
*&#42;.OUT
'''''DOS'''''
*&#42;.MUS
*&#42;.SND
*&#42;.VGA
*GAMEPC
*ICON.DAT
*INSTR.DAT
*START
*TABLES&#42;
*TBLLIST
'''''DOS Demo'''''
*&#42;.VGA
*DEMO
*ICON.DAT
*INSTR.DAT
*MOD8.MUS
==== ''PC-98'' ====
* *.PAK
* *.SND
* *.GR2
* *.DAT
==Elvira II: The Jaws of Cerberus==
'''''Amiga'''''
*&#42;.out
*&#42;.pkd
*&#42;tune
*gameamiga
*ICON.DAT
*menus.dat
*start
*stripped.txt
*tables&#42;
*tbllist
*text&#42;
'''''Atari ST'''''
*&#42;.OUT
*&#42;.PKD
*GAMEST
*ICON.DAT
*MENUS.DAT
*START
*STRIPPED.TXT
*TABLES&#42;
*TBLLIST
*TEXT&#42;
'''''DOS'''''
*&#42;.MUS
*&#42;.VGA
*GAMEPC
*ICON.DAT
*MENUS.DAT
*MUSIC.DRV
*MYLIB.FXB
*START
*STRIPPED.TXT
*TABLES&#42;
*TBLLIST
*TEXT&#42;
==Escape From Monkey Island==
The following files must come from either a patched installation, or copied from the CD with one of the [https://scummvm.org/frs/extras/patches/ patches] copied to that directory.
*&#42;.m4b
*Movies
*Textures
Note: voiceAll.m4b is repeated on both CDs. You must use the copy from the first CD as it contains all of the required voice data.
Note: Textures/FullMonkeyMap.imt on CD1 must be renamed to "FullMonkeyMap1.imt", and the FullMonkeyMap.impt from CD2 must be renamed to "FullMonkeyMap2.imt".
Both files should remain in the Textures directory.
====Demo====
*&#42;.lab
*Movies
*Music
==Eye of the Beholder==
'''''Amiga'''''
* *.CPS
* *.DAT
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)
* *.MAZ
* *.VCN
* *.VMP
* EOBDATA.SAV
* EOBF6.FONT
* EOBF8.FONT
* 6 (might be located in a sub folder named "eobf6")
* 8 (might be located in a sub folder named "eobf8")
''Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB game folder.''
'''''DOS'''''
If you have a version which only contains ''EYE.PAK'' you will need to run the original installer first.
If you have a version with files like ''EOBDATA1.PAK'' you will need the following files:
* EOBDATA1.PAK
* EOBDATA2.PAK
* EOBDATA3.PAK
* EOBDATA4.PAK
* EOBDATA5.PAK
* EOBDATA6.PAK
* EOBDATA.SAV
* FONT6.FNT
* FONT8.FNT
Otherwise you will need these:
* *.CMP
* *.COL
* *.CPS
* *.DAT
* *.ECN
* *.EGA
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)
* *.EMP
* FONT6.FNT
* FONT8.FNT
* *.MAZ
* *.PAL
* TEXT.RAW
* EOBDATA.SAV
* *.VCN
* *.VGA
* *.VMP
* XANATHA.VOL
'''''PC-98'''''
* *.BIN
* *.DAT
* *.ECB
* *.EMP
* EOBDATA.SAV
* *.FNT
* *.INF
* DUM
* EOBEND
* EOBOP
* *.MAZ
* *.OBJ
'''''Sega-CD**'''''
* CGBUTTON
* CHARGEN
* CREDIT
* FACE
* FMSE
* FONTK12
* GO
* ITEM
* ITEMDAT
* L1 - L12
* LT
* MAP
* PCM
* PLAYFLD
* PORT
* VISUAL
* XD
==Eye of the Beholder II: The Legend of Darkmoon==
'''''Amiga'''''
* *.CPS
* *.DAT
* *.DCR
* *.DEC
* *.INF
* *.MAZ
* *.PAL
* *.OUT
* *.SAM
* *.VCN
* *.VMP
* CREDITS.TXT
* EOBDATA0.SAV
* EOBF6.FONT
* EOBF8.FONT
* 6 (might be located in a sub folder named "eobf6")
* 8 (might be located in a sub folder named "eobf8")
''Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB II game folder.''
'''''DOS'''''
* *.ADL
* PALETTE.COL
* *.CPS
* *.DAT
* *.DCR
* *.DEC
* *.EGA
* FONT6.FNT
* FONT8.FNT
* *.INF
* *.MAZ
* *.PAL
* EOBDATA0.SAV
* *.SND
* CREDITS.TXT
* *.VCN
* *.VMP
'''''FM-TOWNS**'''''
* CREDITS.TXT
* EOBDATA0.SAV
* FONT6.FNT
* FONT8.FNT
* FONT.DMP
* PALETTE.COL
* *.DAT
* *.DEC
* *.JOT
* *.MAZ
* *.MNT
* *.PAL
* *.PMB
* *.SDT
* *.SHP
* *.VCC
* *.VMP
==Fascination==
'''''Amiga'''''
* *.STK
* MOD.EXTASY
'''''Atari ST'''''
* *.STK
'''''PC CD**'''''
* *.LIC
* *.GDR
* *.IMD
* *.STK
''Note: Extract *.STK using the [[User_Manual/Installing a game for use with ScummVM#Fascination|Fascination CD extraction tool]]. This will require an ISO image of the CD, but just the first data track i.e. ~11MB The second audio track should be extracted as per other games with CD-DA tracks.''
'''''PC Floppy'''''
* *.IMD
* *.STK
* *.ANG (if existing)
''Note: Several files are only available after you have run the original installation program and installed Fascination to the harddisk.''
==Fatty Bear's Birthday Surprise==
'''''3DO'''''
*&#42;.DMU
*FBEAR.HE0
*FBEAR.HE1
*FBEAR.SNG
*FBEAR.TLK
'''''DOS Demo'''''
*fbdemo.drv
*fbdemo.he0
*fbdemo.he1
*fbdemo.tlk
'''''DOS'''''
*FBEAR.DRV
*FBEAR.HE0
*FBEAR.HE1
*FBEAR.SNG
*FBEAR.TLK
'''''Windows Demo'''''
*FBDEMO.HE0
*FBDEMO.HE1
*FBDEMO.HE2
*FBDEMO.HE3
*FBDEMO.HE4
'''''Windows'''''
*FBEAR.HE0
*FBEAR.HE1
*FBEAR.HE2
*FBEAR.HE3
*FBEAR.HE4
*FBEAR.SNG
==Fatty Bear's Fun Pack==
'''''3DO'''''
*&#42;.DMU
*FBPACK.C&#42;
*FBPACK.HE0
*FBPACK.HE1
*FBPACK.PAL
*FBPACK.TAN
*FBPACK.TLK
'''''DOS'''''
*FBPACK.C&#42;
*FBPACK.DRV
*FBPACK.HE0
*FBPACK.HE1
*FBPACK.PAL
*FBPACK.TAN
*FBPACK.TLK
==Feeble Files, The==
'''''Amiga'''''
*gfx folder
*movies folder
*sfx folder
*speech folder
*audio.wav (Non-English versions)
*GAME22
*gfxindex.dat
*setup
*TABLES&#42;
*TBLLIST
'''''DOS Demo'''''
*&#42;.SMK
'''''Macintosh'''''
*movies folder
*audio.wav (Non-English versions)
*effects.wav
*GAME22
*graphics.vga
*setup
*TABLES&#42;
*TBLLIST
'''''Windows'''''
''Note: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.''
*&#42;.SMK (Except DISK1/2/3/4.SMK)
*&#42;.VGA
*GAME33 (Polish 2CD version) or GAME22 (All others)
*save.999
*TABLES&#42;
*TBLLIST
*Rename voices.wav on CD1 to voices1.wav
*Rename voices.wav on CD2 to voices2.wav
*Rename voices.wav on CD3 to voices3.wav (For 4CD release only)
*Rename voices.wav on CD4 to voices4.wav (For 4CD release only)
==Flight of the Amazon Queen==
'''''Amiga'''''
*QUEEN.1
*QUEEN.2
*QUEEN.3
*QUEEN.4
*QUEEN.5
*QUEEN.6
*QUEEN.7
*QUEEN.8
*QUEEN.9
*QUEEN.10
*QUEEN.11
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]
'''''PC'''''
*QUEEN.1
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/queen.tbl queen.tbl]
'''''Freeware version'''''
*queen.1c
==Freddi Fish 1: The Case of the Missing Kelp Seeds==
'''''Windows Demo'''''
*freddemo.he0
*freddemo.he1
*freddemo.he2
*freddemo.he3
*freddemo.he4
'''''Windows'''''
*FREDDI.HE0
*FREDDI.HE1
*FREDDI.HE2
*FREDDI.HE3 (Older version only)
*FREDDI.HE4
==Freddi Fish 2: The Case of the Haunted Schoolhouse==
'''''Windows Demo'''''
*FF2-DEMO.HE0
*FF2-DEMO.HE1
*FF2-DEMO.HE2
*FF2-DEMO.HE4
'''''Windows'''''
*FREDDI2.HE0
*FREDDI2.HE1 or FREDDI2.(A)
*FREDDI2.HE2
*FREDDI2.HE4
==Freddi Fish 3: The Case of the Stolen Conch Shell==
'''''Windows Demo'''''
*F3-MDEMO.HE0
*F3-MDEMO.HE1
*F3-MDEMO.HE2
*F3-MDEMO.HE4
'''''Windows'''''
*FREDDI3.HE0
*FREDDI3.HE1
*FREDDI3.HE2
*FREDDI3.HE4
==Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch==
'''''Windows Demo'''''
*f4-demo.HE0
*f4-demo.(a)
*f4-demo.he2
*f4-demo.he4
'''''Windows'''''
*FREDDI4.HE0
*FREDDI4.(A)
*FREDDI4.HE2
*FREDDI4.HE4
==Freddi Fish and Luther's Maze Madness==
'''''Windows'''''
*maze.HE0
*MAZE.HE1
*MAZE.HE2
*MAZE.HE4
*MAZE.HE8
==Freddi Fish and Luther's Water Worries==
'''''Windows'''''
*WATER.HE0
*WATER.HE1
*WATER.HE2
*WATER.HE4
*WATER.HE7
==Freddi Fish's One-Stop Fun Shop==
'''''Windows'''''
*heidi folder
*FreddisFunShop.(a)
*FreddisFunShop.(b)
*FreddisFunShop.he0
*FreddisFunShop.he2
*FreddisFunShop.he4
==Full Throttle==
'''''Macintosh'''''
*Full Throttle Data
'''''Macintosh Demo'''''
*Full Throttle Demo Data
'''''PC'''''
*FT.LA0
*FT.LA1
*MONSTER.SOU
*DATA folder, EXCEPT files:
**BENBIKE.NUT
**CHASEBEN.SAN
**ROADRASH.NUT
**ROADRSH2.NUT
*VIDEO folder, EXCEPT files:
**BIKESWAR.SAN
**BLINK.SAN
**BLINK2.SAN
**BLINK3.SAN
**CATCHUP.SAN
**CRUSHDOG.SAN
**CVRAMP.SAN
**DEMOGOGG.TRS
**DRIVEBY.SAN
**FI.TRS
**FI_14.SAN
**HI_SIGN.SAN
**LIMOBY.SAN
**LIMOROAR.SAN
**MIRANDA.TRS
**PLNCRSH.SAN
**POLEEXIT.TRS
**REACHHER.SAN
**RESTSTOP.TRS
**RIPFELL.TRS
**SHOWDOWN.TRS
**TINYTRUC.SAN
'''''PC Demo'''''
*ft.000
*ft.001
*monster.sou
*DATA folder, EXCEPT files:
**benbike.nut
**harlrev.sad
**laser2.sad
**liftbord.san
**liftchay.san
**liftgog.san
**lidtsaw.san
**roadrash.nut
**roadrsh2.nut
**smushcut.txt
*VIDEO folder, EXCEPT files:
**barkdog.san
**bed.nut
**bigfoot.nut
**blackfrm.nut
**blink.nut
**blink2.nut
**blink3.nut
**burstdog.san
**crash.nut
**cvramp.san
**demogogg.san
**dodge.nut
**face-6.nut
**finsushi.san
**fire.nut
**fishgogg.nut
**focus.nut
**fucus-5.nut
**goggles.nut
**limopan.nut
**peelout.nut
**riding.nut,
**takeoff.san
**test.san
**vision.san
==Future Wars==
'''''Amiga'''''
*&#42;.dat
*&#42;.prc
*aliens
*escalator
*PART&#42;
*superfutur
'''''Amiga Demo'''''
*&#42;.dat
*&#42;.PRC
*DEMO
'''''Atari ST'''''
*&#42;.DAT
*&#42;.PRC
*ALIENS
*ESCAL
*SFUTUR
*PART&#42;
'''''DOS'''''
*&#42;.DAT
*&#42;.PAL
*&#42;.PRC
*BASESON.SND
*PART&#42;
==Geisha==
'''''Amiga, Atari ST, DOS'''''
*&#42;.STK
==Gobliiins==
'''''Amiga, Atari ST, Demo, DOS CD&#42;&#42;'''''
*&#42;.STK
*COMMUN.EX1 (if existing)
*GOB.LIC (for CD version)
'''''DOS EGA, DOS VGA'''''
*&#42;.STK
*COMMUN.EX1 (if existing)
*GOB.LIC (for CD version)
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliiins to the harddisk.''
'''''Macintosh'''''
*&#42;.STK
*&#42;.ADL
*&#42;.FNT
*COMMUN.EX1
'''''Windows'''''
*&#42;.STK
*&#42;.MID
*&#42;.FNT
==Gobliins 2==
'''''Amiga Demo, Amiga'''''
*&#42;.DUM
*&#42;.ins
*&#42;.STK
'''''Atari ST, Demo, DOS CD&#42;&#42;'''''
*&#42;.STK
*GOB2.LIC or GOBNEW.LIC (for CD version)
'''''DOS EGA, DOS VGA'''''
*&#42;.STK
*GOB2.LIC or GOBNEW.LIC (for CD version)
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliins 2 to the harddisk.''
'''''Macintosh, Windows'''''
*&#42;.STK
*&#42;.MID
==Goblins 3==
'''''Amiga'''''
* &#42;.stk (game data)
* &#42;.tot (extra scripts)
* &#42;.ext (extra data)
* &#42;.all (German texts) (if existing)
* &#42;.ang (English (GB) texts) (if existing)
* &#42;.dat (French texts) (if existing)
* &#42;.esp (Spanish texts) (if existing)
* &#42;.ita (Italian texts) (if existing)
* &#42;.usa (English (US) texts) (if existing)
* &#42;.ins (music instrument data)
* &#42;.dum (music score data)
'''''DOS CD&#42;&#42;'''''
* &#42;.stk (game data)
* imd.itk (movies)
* mus_gob3.lic (CD audio index)
* coktel.imd (Coktel logo animation)
* degob3.itk (German speech) (if existing)
* frgob3.itk (French speech) (if existing)
* itgob3.itk (Italian speech) (if existing)
* usgob3.itk (English speech) (if existing)
'''''DOS Floppy'''''
* &#42;.stk (game data)
* imd.itk (movies)
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Goblins 3 to the harddisk.''
'''''Macintosh'''''
* &#42;.stk (game data)
* imd.itk (movies)
* &#42;.mid (music score data)
* &#42;.fnt (Mac-specific fonts)
'''''Windows'''''
* &#42;.stk (game data)
* imd.itk (movies)
* &#42;.mid (music score data)
==Grim Fandango==
*&#42;.LAB from both the disks (you can safely overwrite them when requested)
*[https://scummvm.org/frs/extras gfupd101.exe] (The official 1.01 [[GrimE/Grim_Fandango_Patch|Grim Fandango Patch]]. Don't run it, just put the file with the LABs)
==Hi-Res Adventure #0: Mission Asteroid==
'''''Apple II disk image'''''
* MISSION.NIB
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
==Hi-Res Adventure #1: Mystery House==
'''''Apple II plain files'''''
* AUTO LOAD OBJ
* ADVENTURE
* BLOCK&#42;
* MESSAGES
* MYSTERY.HELLO
'''''Apple II disk image'''''
* MYSTHOUS.DSK
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
==Hi-Res Adventure #2: Wizard and the Princess==
'''''Apple II disk image'''''
* WIZARD.DSK
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
==Hi-Res Adventure #3: Cranston Manor==
'''''Apple II disk image'''''
* CRANSTON.D13
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
''Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.''
==Hi-Res Adventure #4: Ulysses and the Golden Fleece==
'''''Apple II disk images'''''
* ULYSSESA.DSK
* ULYSSESB.DSK
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
==Hi-Res Adventure #5: Time Zone==
'''''Apple II disk images'''''
* TZONE1A.NIB
* TZONE1B.NIB
* TZONE2C.NIB
* TZONE2D.NIB
* TZONE3E.NIB
* TZONE3F.NIB
* TZONE4G.NIB
* TZONE4H.NIB
* TZONE5I.NIB
* TZONE5J.NIB
* TZONE6K.NIB
* TZONE6L.NIB
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
==Hi-Res Adventure #6: The Dark Crystal==
'''''Apple II disk images'''''
* DARK1A.DSK
* DARK1B.NIB
* DARK2A.NIB
* DARK2B.NIB
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.''
==Hugo's House of Horrors==
'''''DOS'''''
* &#42;.art
* &#42;.b
* &#42;.bsf (optional)
* &#42;.dat
* &#42;.fon
* &#42;.o
* &#42;.ob
* &#42;.pix
'''''Windows'''''
* &#42;.bsf
* &#42;.dat
==Hugo 2: Whodunit?==
'''''DOS'''''
* &#42;.bsf (optional)
* &#42;.dat
* &#42;.fon
'''''Windows'''''
* &#42;.bsf
* &#42;.dat
==Hugo 3: Jungle of Doom==
'''''DOS'''''
* &#42;.bsf (optional)
* &#42;.dat
* &#42;.fon
'''''Windows'''''
* &#42;.bsf
* &#42;.dat
==I Have No Mouth, and I Must Scream==
'''''English, German, French, Spanish, Russian Full PC Version'''''
*musicfm.res
*musicgm.res
*scream.res
*patch.re_
*scripts.res
*sfx.res
*voicess.res
*voices1.res
*voices2.res
*voices3.res
*voices4.res (does not exist in the censored German and French versions)
*voices5.res
*voices6.res
'''''English Mac Version'''''
*scream.res
*patch.res
*scripts.res
*sfx.res
*Music folder
*SFX folder
*Voices folder
'''''DOS Demo'''''
*music.res
*scream.res
*scripts.res
*sfx.res
*voicesd.res
==Indiana Jones and the Fate of Atlantis==
'''''Amiga'''''
*amiga&#42;.ims
*atlantis.000
*atlantis.001
*atlantis.002
*atlantis.003
*atlantis.004
*atlantis.005
*atlantis.006
*atlantis.007
*atlantis.008
*atlantis.009
*atlantis.010
*atlantis.011
'''''FM-TOWNS'''''
*INDY4.SOU
*INDY4.000
*INDY4.001
'''''Macintosh CD (PPC)'''''
*Fate of Atlantis Data
'''''Macintosh CD/Floppy (m68k)'''''
*MONSTER.SOU
*ATLANTIS.000
*ATLANTIS.001
*iMuse Setups
**[[HOWTO-Mac_Games|A resource fork]]
''''' PC CD'''''
*MONSTER.SOU
*ATLANTIS.000
*ATLANTIS.001
'''''PC Floppy'''''
*ATLANTIS.000
*ATLANTIS.001
'''''Demo'''''
*PLAYFATE.000
*PLAYFATE.001
==Indiana Jones and the Last Crusade==
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Macintosh, PC EGA or PC 256 color'''''
*&#42;.LFL
==Inherit the Earth: Quest for the Orb==
'''''DOS CD/Floppy, iOS, Linux (Demo/Game), Mac OS X (Demo/Game), Windows (Demo/Game)'''''
*&#42;.rsc
*&#42;.bbm (if exists)
*&#42;.iaf (if exists)
*INSTR.AD or SAMPLE.AD
*INSTR.OPL or SAMPLE.OPL
*graphics/ folder (if exists)
*music/ folder (if exists)
*patch/ folder (if exists)
*sound/ folder (if exists)
*Inherit the Earth Voices (for Mac OS X version)
'''''Macintosh CD'''''
*ITE Music.bin
*ITE Resources.bin
*ITE Scripts.bin
*ITE Sounds.bin
*ITE Voices.bin (all files should be in MacBinary format)
==Journeyman Project: Pegasus Prime, The==
'''''Macintosh'''''
* See [[HOWTO-Extract Pegasus Prime/File List|this list]] or [[HOWTO-Extract Pegasus Prime|this]] more comprehensive extraction guide.
==Lands of Lore: The Throne of Chaos==
'''''DOS Floppy'''''
*WESTWOOD.&#42;
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
'''''DOS Floppy (extracted/installed)'''''
*&#42;.PAK
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
'''''DOS CD'''''
''Note: If you own the release from GoG.com you need to extract some of the following files from the "GAME.DAT" file (or "D.iso" file for the mac version), which is an image of the game CD. ScummVM intentionally does '''not''' work without extracting the files first.''
*&#42;.ADL
*FILEDATA.FDT
*&#42;.PAK
*&#42;.TLK
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
And the following directories:
*ENG
*FRE
*GER
'''''DOS Demo'''''
*&#42;.PAK
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
'''''FM-TOWNS / PC-98'''''
*&#42;.PAK
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
==Last Express, The==
'''''DOS/Macintosh/Windows'''''
*HD.HPF
*CD1.HPF
*CD2.HPF
*CD3.HPF
'''''Windows Demo'''''
*Demo.hpf
*blue.egg
==Leather Goddesses of Phobos 2==
*LGOP2.DAT
*LGOP2.PRJ
==Legend of Kyrandia, The==
'''''DOS Floppy'''''
*&#42;.ADL
*&#42;.COL
*&#42;.CPS
*&#42;.DAT
*&#42;.EMC
*&#42;.FNT
*&#42;.PAK
*CREDITS.TXT
*&#42;.WSA
*&#42;.XMI
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
'''''DOS CD'''''
*&#42;.APK
*&#42;.CPS
*&#42;.PAK
*&#42;.VRM
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
'''''FM-TOWNS&#42;&#42; / PC-98'''''
*&#42;.PAK
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
'''''Demo'''''
*8FAT.FNT
*BOTTOM.CPS
*DEMO1.COL
*DEMO1.WSA
*DEMO2.COL
*DEMO2.WSA
*DEMO3.COL
*DEMO3.WSA
*DEMO4.COL
*DEMO4.WSA
*FINAL.CPS
*INTRO.ADL
*INTRO.XMI
*KYRANDIA.WSA
*START.CPS
*TOP.CPS
*WESTWOOD.WSA
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
==Legend of Kyrandia, The: Hand of Fate==
'''''DOS Floppy'''''
* WESTWOOD.00&#42;
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
'''''DOS Floppy (extracted/installed)'''''
* &#42;.PAK
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
'''''DOS/WIN CD'''''
The files should be located in the HOF_CD folder.
* &#42;.PAK
* &#42;.TLK
* FILEDATA.FDT
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
'''''FM-TOWNS&#42;&#42; / PC-98'''''
* &#42;.PAK
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
==Legend of Kyrandia, The: Malcolm's Revenge==
'''''DOS'''''
The HOF_CD directory contains a demo of the previous game, do not copy the files from there.
*&#42;.PAK
*&#42;.TLK
*&#42;0.VQA
*&#42;.AUD
*FILEDATA.FDT
*WESTWOOD.001
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
'''''Macintosh'''''
*&#42;.PAK
*&#42;.TLK
*&#42;0.VQA
*&#42;.AUD
*FILEDATA.FDT
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat]
==Let's Explore the Airport with Buzzy==
'''''Windows Demo'''''
*AIRDEMO.HE0
*AIRDEMO.HE1
*AIRDEMO.HE2
*AIRDEMO.HE3
*AIRDEMO.HE4
*AIRDEMO.HE9
'''''Windows'''''
*AIRPORT.HE0
*AIRPORT.HE1
*AIRPORT.HE2
*AIRPORT.HE3
*AIRPORT.HE4
*AIRPORT.HE7
*AIRPORT.HE9
==Let's Explore the Farm with Buzzy==
'''''Windows Demo'''''
*FARMDEMO.HE0
*FARMDEMO.HE1
*FARMDEMO.HE2
*FARMDEMO.HE3
*FARMDEMO.HE4
'''''Windows'''''
*FARM.HE0
*FARM.HE1
*FARM.HE2
*FARM.HE3
*FARM.HE4
*FARM.HE9
==Let's Explore the Jungle with Buzzy==
'''''Windows'''''
*JUNGLE.HE0
*JUNGLE.HE1
*JUNGLE.HE2
*JUNGLE.HE3
*JUNGLE.HE4
*JUNGLE.HE9
==Little Big Adventure==
'''''DOS**'''''
*&#42;.hqr
*&#42;.vox
*&#42;.fla
*&#42;.exe
''Note: Most versions have the vox and fla files in subdirs that are called the same. You can just leave them there.''
==Living Books==
* The book outline file, which can have various different names:
** Windows v1: The .512 file, such as TORTOISE.512 or PAGES.512.
** Windows v2: The .LB file, such as GREEN.LB or GREEN32.LB (either is fine).
** Mac v1/v2: A text file named after the game, such as "The Tortoise and the Hare".
** Otherwise: OUTLINE, OUTLINE.TXT or BookOutline.
* The exe file or Mac application which goes with the outline.
* All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.
* SYSTEM.MHK (later v2/v3 games only).
''Note: Some Macintosh versions of games use file or folder names containing forward slashes. If your system does not allow this, ScummVM will still recognize the files if you change them to underscores. E.g. instead of '''EnR/O''', use '''EnR_O'''.''
==Loom==
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, PC EGA, PC Demo'''''
*&#42;.LFL
'''''PC CD&#42;&#42;'''''
*DISK01.LEC
*&#42;.LFL
*Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.
'''''Macintosh'''''
*Loom&trade;
**[[HOWTO-Mac_Games|A resource fork]]
**The &trade; can be omitted from the file name
*&#42;.LFL
'''''TurboGrafx/PC Engine&#42;&#42;'''''
*&#42;.LFL
*&#42;pce.cdbios (Japanese version only)
==Lost in Time==
'''''DOS Floppy'''''
''Note: This applies for Lost in Time Part 1 and Part 2.''
*&#42;.stk
*&#42;.itk
*&#42;.ltk (if existing)
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Lost in Time to the harddisk.''
'''''DOS CD&#42;&#42;'''''
*&#42;.stk
*&#42;.itk
*&#42;.ltk
*lost.lic
'''''Windows'''''
*&#42;.stk
*&#42;.itk
==Lure of the Temptress==
'''''PC Floppy'''''
*&#42;.vga
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/lure.dat lure.dat]
==Manhole, The==
'''''DOS EGA'''''
*MANHOLE.DAT
*&#42;.BLK
'''''DOS VGA (New and Enhanced)**'''''
*MANHOLE.DAT
*MANHOLE.PRJ
==Maniac Mansion (Original or Enhanced)==
'''''Amiga, Atari ST, Macintosh, PC'''''
*&#42;.LFL
'''''Apple II'''''
*Rename disk image 1 to maniac1.dsk.
*Rename disk image 2 to maniac2.dsk.
'''''Commodore 64'''''
*Rename disk image 1 to maniac1.d64.
*Rename disk image 2 to maniac2.d64.
'''''NES'''''
See [[User_Manual/Installing a game for use with ScummVM#Maniac Mansion NES|Maniac Mansion NES installation instructions]].
==Mission Supernova Part 1==
* msn_data.000 to msn_data.055
* msn.doc
* msn.inf
==Mission Supernova Part 2==
* ms2_data.000 to ms2_data.056
* ms2.doc
* ms2.inf
==Monkey Island 2: LeChuck's Revenge==
'''''Amiga'''''
*amiga&#42;.ims
*monkey2.000
*monkey2.001
*monkey2.002
*monkey2.003
*monkey2.004
*monkey2.005
*monkey2.006
*monkey2.007
*monkey2.008
*monkey2.009
*monkey2.010
*monkey2.011
'''''Macintosh'''''
*MONKEY2.000
*MONKEY2.001
*iMuse Setups
**[[HOWTO-Mac_Games|A resource fork]]
'''''PC'''''
*MONKEY2.000
*MONKEY2.001
'''''Demo'''''
*DEMO.REC
*MI2DEMO.000
*MI2DEMO.001
*MI2DEMO.002
==Mortville Manor==
'''''Dos'''''
*AXX.MOR
*AZZ.MOR
*BMOR.MOR
*BRUIT&#42;.
*&#42;CFIEC.MOR
*&#42;CFIPH.MOR
*CHAI.MOR
*CXX.MOR
*DEC.MOR
*DON.MOR
*DXX.MOR
*DZZ&#42;.MOR
*FXX.MOR
*MENU&#42;.MOR
*MORT.&#42;
*MORTP2
*MXX.MOR
*PHBRUI.MOR
*PLXX.MOR
*SA&#42;.MOR
*SONMUS.MOR
*TXX&#42;.&#42;
==Myst==
'''''Windows Demo'''''
*CREDITS.DAT
*DEMO.DAT
*SLIDES.DAT
*SNEAK.DAT
*QTW folder
'''''Windows'''''
*CHANNEL.DAT
*CREDITS.DAT
*DUNNY.DAT
*INTRO.DAT
*MECHAN.DAT
*MYST.DAT
*SELEN.DAT
*STONE.DAT
*QTW folder
'''''Windows Masterpiece Edition'''''
*CHANNEL.DAT
*CREDITS.DAT
*DUNNY.DAT
*Help.dat
*INTRO.DAT
*MECHAN.DAT
*MYST.DAT
*SELEN.DAT
*STONE.DAT
*QTW folder
==Myst III: Exile==
* M3Data directory
* Data directory
* The menu language file '[LANGUAGE].m3u' (DVD only)
When using the CD version, you will need to merge the 'Data' directories from
all four discs. Playing directly from the CDs is not supported.
The game must be at least version 1.1. For most releases of the game, the
update is already applied on the installation media, no action is required.
Otherwise, ScummVM asks for the update to be installed and refuses to run
the game. The updates can be downloaded from
https://scummvm.org/frs/extras/patches/
The DVD version is multilingual, you can change the in-game language from the
game menu. However, you must choose the language of the menus by copying the
appropriate files. You have to copy the menu language file from your chosen
language folder on the disc. On the DVD, the menu language file can be named
'language.m3u' or '[LANGUAGE].m3u' depending on the release. It should
be copied to the 'M3Data/TEXT' folder. If the file is named 'language.m3u',
it should be renamed to the explicit language e.g. ENGLISH.m3u for English.
The following image shows the expected folder structure. The interrogation
marks represent several files or folders matching a pattern.
[[File:Myst3FilesTree.png|Myst III folder structure]]
==Nippon Safes Inc.==
'''''Amiga Demo'''''
*disk0
*fr
*global.table
*pointer
'''''Amiga (Italian)'''''
*disk0
*global.table
*it
*pointer
*Rename disk image 2 to disk1.
*Rename disk image 3 to disk2.
*Rename disk image 4 to disk3.
*Rename disk image 5 to disk4.
'''''Amiga (Multi-Lingual)'''''
*disk0
*en
*fr
*ge
*global.table
*pointer
*Rename disk image 2 to disk1.
*Rename disk image 3 to disk2.
*Rename disk image 4 to disk3.
*Rename disk image 5 to disk4.
'''''DOS'''''
*BOOGIE2.MID
*COMICCNV.CNV
*DINOHEAD.CNV
*DINO.MID
*DINOOBJ.CNV
*DINOROBJ.CNV
*DINO.TAB
*DINOTAL.CNV
*DISK1
*DISK2
*DISK3
*DISK4
*DONNAHEA.CNV
*DONNA.MID
*DONNAOBJ.CNV
*DONNA.TAB
*DONNATAL.CNV
*DONNATRA.TAB
*DONNATTA.CNV
*DOUGHEA.CNV
*DOUGHHEA.CNV
*DOUGHOBJ.CNV
*DOUGH.TAB
*DOUGHTAL.CNV
*DRKIHEAD.CNV
*DRKIOBJ.CNV
*DRKI.TAB
*DRKITAL.CNV
*EN
*FR
*GE
*GLOBAL.TAB
*INTRO.MID
*IT
*NUTS.MID
*POINTER.CNV
*SLIDECNV.CNV
*SOFT.MID
*TOPAZCNV.CNV
==Operation Stealth==
'''''Amiga, DOS (256 color)'''''
*&#42;.DAT
*&#42;.PAL ''(DOS)''
*EGOUBASE
*LABYBASE
*PROC&#42;
*SAMPLES&#42; ''(Amiga)''
*SD&#42;
*SINTRO2
*VOL&#42;
'''''DOS'''''
*&#42;.DAT
*EGOUBASE
*LABYBASE
*PROC&#42;
*RSC&#42;
*SON&#42;
*VOL&#42;
==Once Upon A Time: Little Red Riding Hood==
'''''Atari ST, DOS, Windows'''''
*&#42;.STK
*&#42;.EXT (if existing)
'''''Amiga'''''
*&#42;.STK
*MOD.BABAYAGA
==Pajama Sam 1: No Need to Hide When It's Dark Outside==
'''''Windows Demo'''''
*PJS-DEMO.HE0
*PJS-DEMO.HE1
*PJS-DEMO.HE2
*PJS-DEMO.HE4
'''''Windows'''''
*PAJAMA.HE0
*PAJAMA.HE1
*PAJAMA.HE2
*PAJAMA.HE3
*PAJAMA.HE4
*PAJAMA.HE7
==Pajama Sam 2: Thunder and Lightning Aren't so Frightening==
'''''Windows Demo'''''
*PJ2DEMO.HE0
*PJ2DEMO.HE1
*PJ2DEMO.HE2
*PJ2DEMO.HE4
'''''Windows'''''
*PAJAMA2.HE0
*PAJAMA2.HE1
*PAJAMA2.HE2
*PAJAMA2.HE4
==Pajama Sam 3: You Are What You Eat From Your Head to Your Feet==
'''''Windows Demo'''''
*PJ3-DEMO.HE0
*PJ3-DEMO.(A)
*PJ3-DEMO.HE2
*PJ3-DEMO.HE3
'''''Windows'''''
*PAJAMA3.HE0
*PAJAMA3.(A)
*PAJAMA3.HE2
*PAJAMA3.HE4
==Pajama Sam's Lost & Found==
'''''Windows Demo'''''
*data folder
*SMALLER.HE0
*SMALLER.(A)
'''''Windows'''''
*data folder
*LOST.HE0
*LOST.(A)
*LOST.HE2
==Pajama Sam's One-Stop Fun Shop==
'''''Windows'''''
*heidi folder
*SamsFunShop.(a)
*SamsFunShop.(b)
*SamsFunShop.he0
*SamsFunShop.he2
*SamsFunShop.he4
==Pajama Sam's Sock Works==
'''''Windows'''''
*SOCKS.HE0
*SOCKS.HE1 or SOCKS.(a)
*SOCKS.HE2
*SOCKS.HE4
*SOCKS.HE7
==Passport to Adventure==
'''''Indy3, Loom and Monkey demos'''''
*DISK01.LEC
*&#42;.LFL
==Personal Nightmare==
'''''Amiga'''''
*&#42;.IN
*ICON.TMP
*night.dbm
*night.txt
'''''Atari ST'''''
*&#42;.IN
*NIGHT.DBM
*NIGHT.TXT
*TEST.PRG
'''''Atari ST Demo'''''
*&#42;.IN
'''''DOS'''''
*&#42;.out
*Night.dbm
*Night.txt
==Playtoons: Bambou le Sauveur de la Jungle==
*intro.stk
*bambou.itk
==Private Eye==
The following directories, recursively:
* All directories matching '??', 2 symbols
* global
* inface
* intro
* support/assets.z -- only this file, keep it in support/ directory
* support/pvteye.z -- only this file, keep it in support/ directory
'''''Demo'''''
* global
* inface
* intro
* is
* support/assets.z -- only this file, keep it in support/ directory
* support/pvteye.z -- only this file, keep it in support/ directory
==Putt-Putt & Fatty Bear's Activity Pack ==
'''''DOS'''''
*ACTIVITY.BRS
*ACTIVITY.C&#42;
*ACTIVITY.HE0
*ACTIVITY.HE1
*ACTIVITY.PAL
*ACTIVITY.TAN
*ACTIVITY.TLK
'''''Macintosh'''''
*Activity Pack BRS
*Activity Pack  C&#42;
*Activity Pack PAL
*Activity Pack TAN
*Putt & Fatty's Actpack
*Putt & Fatty's Actpack 0
*Putt & Fatty's Actpack 1
*Putt & Fatty's Actpack 2
'''''Windows'''''
*ACTIVITY.BRS
*ACTIVITY.C&#42;
*ACTIVITY.HE0
*ACTIVITY.HE1
*ACTIVITY.HE2
*ACTIVITY.HE3
*ACTIVITY.HE4
*ACTIVITY.PAL
*ACTIVITY.TAN
==Putt-Putt and Pep's Balloon-O-Rama==
'''''Windows'''''
*balloon.HE0
*BALLOON.HE1
*BALLOON.HE2
*BALLOON.HE3
*BALLOON.HE4
*BALLOON.HE8
*BALLOON.HE9
==Putt-Putt and Pep's Dog on a Stick==
'''''Windows'''''
*DOG.HE0
*DOG.HE1
*DOG.HE2
*DOG.HE4
*DOG.HE7
*DOG.HE8
==Putt-Putt Enters the Race==
'''''Windows Demo'''''
*RACEDEMO.HE0
*RACEDEMO.(A)
*RACEDEMO.HE2
*RACEDEMO.HE4
'''''Windows'''''
*PUTTRACE.HE0
*PUTTRACE.(A)
*PUTTRACE.(B)
*PUTTRACE.HE2
*PUTTRACE.HE4
==Putt-Putt Goes to the Moon==
'''''3DO'''''
*&#42;.DMU
*PUTTMOON.BRS
*PUTTMOON.HE0
*PUTTMOON.HE1
*PUTTMOON.TLK
'''''DOS Demo'''''
*moondemo.drv
*moondemo.he0
*moondemo.he1
*moondemo.tlk
'''''DOS'''''
*PUTTMOON.BRS
*PUTTMOON.DRV
*PUTTMOON.HE0
*PUTTMOON.HE1
*PUTTMOON.TLK
'''''Windows Demo'''''
*MOONDEMO.HE0
*MOONDEMO.HE1
*MOONDEMO.HE2
*MOONDEMO.HE3
*MOONDEMO.HE4
'''''Windows'''''
*PUTTMOON.BRS
*PUTTMOON.HE0
*PUTTMOON.HE1
*PUTTMOON.HE2
*PUTTMOON.HE3
*PUTTMOON.HE4
==Putt-Putt Joins the Circus==
'''''Windows Demo'''''
*CIRCDEMO.HE0
*CIRCDEMO.(A)
*CIRCDEMO.HE2
*CIRCDEMO.HE4
'''''Windows'''''
*PUTTCIRCUS.HE0
*PUTTCIRCUS.(A)
*PUTTCIRCUS.HE2
*PUTTCIRCUS.HE4
==Putt-Putt Joins the Parade==
'''''3DO'''''
*&#42;.DMU
*PUTTPUTT.HE0
*PUTTPUTT.HE1
*PUTTPUTT.TLK
'''''DOS Demo'''''
*puttdemo.drv
*puttdemo.he0
*puttdemo.he1
*puttdemo.tlk
'''''DOS'''''
*PUTTPUTT.DRV
*PUTTPUTT.HE0
*PUTTPUTT.HE1
*PUTTPUTT.TLK
'''''Windows Demo'''''
*PUTTDEMO.HE0
*PUTTDEMO.HE1
*PUTTDEMO.HE2
*PUTTDEMO.HE3
*PUTTDEMO.HE4
'''''Windows'''''
*PUTTPUTT.HE0
*PUTTPUTT.HE1
*PUTTPUTT.HE2
*PUTTPUTT.HE3
*PUTTPUTT.HE4
==Putt-Putt Saves the Zoo==
'''''iOS'''''
<br>''Note: Must be extracted from the .ipa file (which is just a standard zip file)''
*game.(a)
*game.he0
*game.he2
*game.he4
'''''Windows Demo'''''
*ZOODEMO.HE0
*ZOODEMO.HE1
*ZOODEMO.HE2
*ZOODEMO.HE3
*ZOODEMO.HE4
'''''Windows'''''
*PUTTZOO.HE0
*PUTTZOO.HE1 or PUTTZOO.(A)
*PUTTZOO.HE2
*PUTTZOO.HE3
*PUTTZOO.HE4
==Putt-Putt's Fun Pack==
'''''3DO'''''
*&#42;.DMU
*FUNPACK.HE0
*FUNPACK.HE1
*FUNPACK.TLK
'''''DOS'''''
*FUNPACK.DRV
*FUNPACK.HE0
*FUNPACK.HE1
*FUNPACK.TLK
==Putt-Putt Travels Through Time==
'''''Windows Demo'''''
*TIMEDEMO.HE0
*TIMEDEMO.HE1
*TIMEDEMO.HE2
*TIMEDEMO.HE3
*TIMEDEMO.HE4
'''''Windows'''''
*PuttTTT.HE0
*PuttTTT.HE1 or PuttTTT.(A)
*PuttTTT.HE2
*PuttTTT.HE4
==Putt-Putt's One-Stop Fun Shop==
'''''Windows'''''
*heidi folder
*PuttsFunShop.(a)
*PuttsFunShop.(b)
*PuttsFunShop.he0
*PuttsFunShop.he2
*PuttsFunShop.he4
==Return to Zork==
'''''DOS Floppy'''''
*RTZ.DAT
*RTZ.PRJ
*SAMPLE.*
'''''DOS CD**'''''
*RTZCD.RED or RTZCD.DAT
*RTZCD.PRJ
*&#42;.PMV
Note: The GoG version can be used but you need to extract the files from the RTZ.gog disk image, which is a bit tricky (it is not a standard ISO). See [https://www.gog.com/forum/zork_series/return_to_zork_in_scummvm this thread] on the GoG.com forum for detailed instructions.
'''''DOS Demo'''''
*DEMO.DAT
*DEMO.PRJ
==Rex Nebular and the Cosmic Gender Bender==
*&#42;.00?
*&#42;.HAG
*&#42;.RES
*DIGITAL.ADA
==Ringworld: Revenge of the Patriarch==
*ring.rlb
*tsage.rlb
''Note: Files of the floppy version are only available after you have run the original installation program and installed Ringworld to the harddisk.''
==Riven: The Sequel to Myst==
'''''Macintosh/Windows 5CD'''''
*a_Data.mhk
*a_Sounds.mhk
*b_Data.mhk
*b_Data1.mhk ''(Optional, 1.02 patch file)''
*b_Sounds.mhk
*extras.mhk '''or''' arcriven.z
*g_Data.mhk
*g_Sounds.mhk
*j_Data1.mhk
*j_Data2.mhk
*j_Data3.mhk ''(Optional, 1.02 patch file)''
*j_Sounds.mhk
*o_Data.mhk
*o_Sounds.mhk
*p_Data.mhk
*p_Sounds.mhk
*r_Data.mhk
*r_Sounds.mhk
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''
*t_Data.mhk
*t_Sounds.mhk
'''''Macintosh/Windows DVD'''''
*a_Data.mhk
*a_Sounds.mhk
*b_Data.mhk
*b_Sounds.mhk
*extras.mhk '''or''' arcriven.z
*g_Data.mhk
*g_Sounds.mhk
*j_Data1.mhk
*j_Data2.mhk
*j_Sounds.mhk
*o_Data.mhk
*o_Sounds.mhk
*p_Data.mhk
*p_Sounds.mhk
*r_Data.mhk
*r_Sounds.mhk
*riven.exe '''or''' arcriven.z '''or''' Riven ''(Mac executable)''
*t_Data1.mhk
*t_Data2.mhk
*t_Sounds.mhk
'''''Windows Demo'''''
*a_Data.mhk
*a_Sounds.mhk
*extras.mhk '''or''' arcriven.z
*j_Data.mhk
*j_Sounds.mhk
*rivendmo.exe '''or''' arcriven.z
*t_Data.mhk
*t_Sounds.mhk
'''''Note'''''
The '''[a,b,g,j,o,p,r,t]_Sounds.mhk''' files may be present twice on game media. Either version can be used, but the largest files (from the '''assets1''' directory) are recommended as they are encoded with a higher audio quality.
==Rodney's Funscreen==
*RODNEYS.DAT
*RODNEYS.PRJ
==Sam &amp; Max Hit the Road==
'''''Macintosh CD'''''
*Sam & Max Data
'''''Macintosh Demo'''''
*Sam & Max Demo Data
'''''PC Floppy'''''
*MONSTER.SOU
*SAMNMAX.SM0
*SAMNMAX.SM1
'''''PC CD'''''
*MONSTER.SOU
*SAMNMAX.000
*SAMNMAX.001
'''''PC Demo'''''
*samdemo.000
*samdemo.001
==SCI==
This covers all [[SCI]] games from Sierra (like later King's Quest, Larry, Space Quest, ...) but also [[SCI/Fan Games|fan made]] ones.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.<br> They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.<br> Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:
===All SCI16 ([[Sierra_Game_Versions#SCI0_.28early.29|SCI0/1]]) games===
* Copy all files to the game directory. Some games need additional work:
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <tt>copy /b RESOURCE.p0* RESOURCE.000</tt> on Windows, or <tt>cat RESOURCE.p0* > RESOURCE.000</tt> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <tt>copy /b RESOURCE.a0* RESOURCE.AUD</tt> on Windows, or <tt>cat RESOURCE.a0* > RESOURCE.AUD</tt> on *nix).
===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games===
* Copy all files from each disk or CD to the game directory. Some games need additional work:
'''''Games with multiple CDs'''''
* Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced.
* Rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.
* It should be safe to replace any other files from later CDs that were copied already from earlier CDs, except in Phantasmagoria 1 (see below).
'''''Gabriel Knight 1 from GOG.com'''''
Rename GK1.GOG to GK1.ISO, mount the ISO, and copy the files from the ISO in the normal manner.
'''''Leisure Suit Larry 6 hires'''''
* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.
'''''Phantasmagoria 1 from CDs'''''
* Copy the PDOCO.TXT from the ''first'' CD only.
'''''Police Quest 4 from GOG.com'''''
Rename PQ4.gog to PQ4.ISO, mount the ISO, and copy the files from the ISO in the normal manner.
==Secret of Monkey Island, The==
'''''Amiga or Amiga demo'''''
*&#42;.LEC
*&#42;.LFL
*music.dat
*sample.dat
'''''Atari ST, PC EGA Floppy, PC VGA Floppy or PC Demo'''''
*&#42;.LEC
*&#42;.LFL
'''''PC VGA CD&#42;&#42;'''''
*MONKEY.000
*MONKEY.001
'''''Alternative PC VGA CD&#42;&#42;'''''
*MONKEY1.000
*MONKEY1.001
'''''Macintosh'''''
*Monkey Island
**[[HOWTO-Mac_Games|A resource fork]]
*MONKEY1.000
*MONKEY1.001
'''''Alternative Macintosh'''''
*Monkey Island
**[[HOWTO-Mac_Games|A resource fork]]
*MONKEY1.000
*MONKEY1.001
*MONKEY1.002
*MONKEY1.003
*MONKEY1.004
*MONKEY1.005
'''''Sega CD'''''
*GAME.000
==Simon the Sorcerer==
'''''Acorn CD or Acorn CD demo'''''
*DATA
*EFFECTS
*GAMEBASE
*ICONDATA
*SIMON
*STRIPPED
*TBLLIST
'''''Acorn Floppy'''''
*&#42;.dat
'''''Amiga Floppy'''''
*&#42;tune
*&#42;.pkd
*gameamiga
*icon.pkd
*stripped.txt
*tables&#42;
*tbllist
*text&#42;
'''''Amiga CD32'''''
*&#42;Effects
*&#42;simon
*&#42;tune
*&#42;.out
*gameamiga
*icon.pkd
*stripped.txt
*tables&#42;
*tbllist
*text&#42;
'''''DOS Floppy Demo'''''
*&#42;.VGA
*GDEMO
*ICON.DAT
*MOD2.MUS
*MUSIC.DRV
*STRIPPED.TXT
*TABLES&#42;
*TBLLIST
*TEXT&#42;
'''''DOS Floppy'''''
*&#42;.MUS
*&#42;.VGA
*GAMEPC
*ICON.DAT
*MT_FM.IBK
*STRIPPED.TXT
*TABLES&#42;
*TBLLIST
*TEXT&#42;
'''''DOS CD or DOS CD Demo'''''
*EFFECTS.VOC
*GAMEPC
*ICON.DAT
*MT_FM.IBK
*SIMON.GME
*SIMON.VOC
*STRIPPED.TXT
*TBLLIST
'''''Windows CD'''''
*GAMEPC
*ICON.DAT
*SFX&#42;
*SIMON.GME
*SIMON.WAV
*STRIPPED.TXT
*TBLLIST
==Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe==
'''''Amiga or Macintosh'''''
*voices folder
*gsptr30
*icon.dat
*Simon2.gme
*simon2.dic
*simon2.english
*simon2.french
*simon2.german
*simon2.italian
*stripped.txt
*tbllist
'''''DOS Floppy'''''
*GAME32
*ICON.DAT
*MIDPAK.AD
*SIMON2.GME
*STRIPPED.TXT
*TBLLIST
'''''DOS CD or DOS CD Demo'''''
*GSPTR30
*ICON.DAT
*MIDPAK.AD or SETUP.SHR
*SIMON2.GME
*SIMON2.VOC
*STRIPPED.TXT
*TBLLIST
'''''Windows CD'''''
*GSPTR30
*ICON.DAT
*SIMON2.GME
*SIMON2.WAV
*STRIPPED.TXT
*TBLLIST
==Simon the Sorcerer's Puzzle Pack==
'''''Windows'''''
*&#42;.vga
*&#42;.wav
*Gdimp
*Gjumble
*Gpuzzle
*Gswampy
*Music
==Soltys==
'''''DOS Registered and Freeware versions'''''
*VOL.CAT
*VOL.DAT
==SPY Fox 1: Dry Cereal==
'''''Windows Demo'''''
*SPYFOX.HE0
*SPYFOX.HE1
*SPYFOX.HE2
*SPYFOX.HE4
'''''Windows'''''
*SPYFOX.HE0
*SPYFOX.HE1 or SPYFOX.(A)
*SPYFOX.HE2
*SPYFOX.HE4
==SPY Fox 2: Some Assembly Required==
'''''Windows Demo'''''
*SF2-DEMO.HE0
*SF2-DEMO.(A)
*SF2-DEMO.he2
*SF2-DEMO.HE4
'''''Windows'''''
*SPYFOX2.HE0
*SPYFOX2.(A)
*SPYFOX2.HE2
*SPYFOX2.HE4
*SPYFOX2.he9
==SPY Fox 3: Operation Ozone==
'''''Windows Demo'''''
*SF3-DEMO.HE0
*SF3-DEMO.(A)
*SF3-DEMO.HE2
*SF3-DEMO.HE3
*SF3-DEMO.HE4
'''''Windows'''''
*SPYOZON.HE0
*SPYOZON.(A)
*SPYOZON.HE2
*SPYOZON.HE3
*SPYOZON.HE4
==SPY Fox in Cheese Chase==
'''''Windows'''''
*Custom folder
*Levels folder
*CHASE.HE0
*CHASE.HE1
*CHASE.HE2
*CHASE.HE4
*CHASE.HE8
*CHASE.HE9
==SPY Fox in Hold the Mustard==
'''''Macintosh'''''
*images folder
*map (i)
**[[HOWTO-Mac_Games|A resource fork]]
*Mustard (0)
*Mustard (2)
*Mustard (4)
*Mustard (7)
*Mustard (a)
'''''Windows'''''
*images folder
*map.ini
*MUSTARD.HE0
*MUSTARD.(A)
*MUSTARD.HE2
*MUSTARD.HE4
*MUSTARD.HE7
==Starship Titanic==
*Assets folder
*newgame.st
==TeenAgent==
*&#42;.dat
*&#42;.res
==The Lost Files of Sherlock Holmes==
For both the Case of the Serrated Scalpel and the Case of the Rose Tattoo.
*chess.pth
*journal.lbv
*sample.&#42;
*&#42;.dig
*&#42;.lib
*&#42;.mdi
*&#42;.rlb
*&#42;.rrm
*&#42;.snd
*&#42;.txt
*&#42;.vgs
==Toonstruck==
* ACT1 folder
* ACT2 folder
* MISC folder
==Touché: The Adventures of the Fifth Musketeer==
*TOUCHE.DAT
*OBJ
*V&#42;
==Troll's Tale==
*troll.img
==U.F.O.s / Gnap==
*.AVI
*.DAT
*.EXE
*.MID
==Ultima VIII: Pagan==
* GAMEDAT folder
* STATIC folder
* SOUND folder
* USECODE folder
''Note: Some distributions do not initially contain the GAMEDAT folder files. For these you may need to run the game or installer first.''
==Urban Runner==
*&#42;.stk
*&#42;.itk
==Versailles 1685==
'''''All versions'''''
* Every directory in DATAS_V folders of both CDs. Overwrite when needed.
* [https://github.com/scummvm/scummvm/raw/master/dists/engine-data/cryomni3d.dat cryomni3d.dat]
'''''Macintosh'''''
* Every directory in Versailles Folder/DATAV_HD
* Versailles Folder/Versailles file
The "Versailles Folder" name is translated
'''''DOS'''''
* Every directory in install/DATAS_V folder
* install/versaill.pgm
'''''Hybrid DOS/Windows'''''
* Every directory in install/DATA folder
* install/dos/versaill.pgm or install/win/program.z
'''''Installed Windows'''''
* Every directory in the DATAS_V directory installed
* Versaill.exe
''Note: The DATAS_V or DATAV_HD directories themselves must not be copied but only their contents.''
''Note: You should end up with a directory containing the Versailles program (EXE, PGM, Z or Mac Versailles) and directories ANIMACTI, BASEDOC, DIAL, FONTS, ... next to it.''
==Voyeur==
*&#42;.voc
*&#42;.rl2
*&#42;.blt
==Waxworks==
'''''Amiga'''''
*&#42;.OUT
*&#42;.pkd
*&#42;tune
*gameamiga
*icon.pkd
*MENUS.DAT
*start
*stripped.txt
*tables&#42;
*tbllist
*text&#42;
*xtable&#42;
*xtbllist
'''''DOS'''''
*&#42;.MUS
*&#42;.VGA
*GAMEPC
*ICON.DAT
*MENUS.DAT
*MUSIC.DRV
*ROOMS&#42;
*ROOMSLST
*START
*STATELST
*STRIPPED.TXT
*TABLES&#42;
*TBLLIST
*TEXT&#42;
*WAX.FXB
*XTABLE&#42;
*XTBLLIST
==Ween: The Prophecy==
'''''Amiga'''''
*&#42;.dum
*&#42;.ins
*&#42;.stk
'''''Atari ST'''''
*&#42;.snd
*&#42;.stk
'''''DOS'''''
*&#42;.stk
''Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Ween to the harddisk.''
==Zak McKracken and the Alien Mindbenders==
'''''Amiga, Atari ST, FM-TOWNS&#42;&#42;, Mac, PC'''''
*&#42;.LFL
*The GOG.com version has *.MP3 files that are needed for music.
'''''Commodore 64'''''
*Rename disk image 1 to zak1.d64.
*Rename disk image 2 to zak2.d64.
==Zork Nemesis: The Forbidden Lands==
'''''All versions'''''
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory
'''''GoG version'''''
* Use the GoG installer, no further file copying is needed
'''''CD version'''''
* Copy the following from the '''nemesis''' directory of CD1 into the game root directory:
** The '''znemmx''' directory
** The '''znemscr''' directory
** nemesis.str
* From CD1, copy the '''zassets''' directory into the game root directory
* From CD2, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files
* From CD3, copy the '''zassets''' directory into the game root directory, overwriting any duplicate files
'''''DVD version'''''
* Copy the following from the '''nemesis''' directory into the game root directory:
** The '''znemmx''' directory
** The '''znemscr''' directory
** nemesis.str
** ''Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory''
* Copy the '''disc2''' directory into the game root directory
* Copy the '''disc3''' directory into the game root directory
* Copy the '''zassets''' directory into the game root directory
==Zork: Grand Inquisitor==
'''''GoG version'''''
* Use the GoG installer, no further file copying is needed
'''''CD version'''''
* Copy the following from the '''zgi''' directory of CD1 into the game root directory:
** The '''zgi_mx''' directory
** cursor.zfs
** death.zfs
** inquis.str
** inquis.zix
** r.svr
** scripts.zfs
** subtitle.zfs
* From CD1, copy the '''zassets1''' directory into the game root directory
* From CD2, copy the '''zassets2''' directory into the game root directory
* It's recommended to apply [http://www.thezorklibrary.com/installguides/Zpatch.exe patch 1.2], but you may have to install the game normally for that, as the patch has its own installer
'''''DVD version'''''
* Copy the following from the '''zgi_e''' directory into the game root directory:
** The '''addon''' directory (game patch 1.2)
** The '''zgi_mx''' directory
** cursor.zfs
** death.zfs
** inquis.str
** inquis.zix
** r.svr
** scripts.zfs
** subtitle.zfs
* Copy the '''eng_mpeg''' directory (hires MPEG2 video files) into the game root directory
* Copy the '''zassetsc''' directory into the game root directory
* Copy the '''zassetse''' directory into the game root directory

Latest revision as of 22:00, 21 April 2021

Datafile information has moved
For a comprehensive list of required data files, see the ScummVM wiki entry for the game you are adding. Search the wiki, or see a list of all supported games here.