Difference between revisions of "Nightlong: Union City Conspiracy"
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resolution=640x480, 16-bit color| | resolution=640x480, 16-bit color| | ||
engine=[[trecision]]| | engine=[[trecision]]| | ||
support= | support=Since ScummVM 2.3.0| | ||
purchase=No| | purchase=No| | ||
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[[Category:Trecision Games]] | [[Category:Trecision Games]] | ||
[[Category: | [[Category:Supported Games]] |
Revision as of 22:21, 11 June 2021
Nightlong: Union City Conspiracy | ||
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No Screenshot Available | ||
First release | 1998 | |
Also known as | N/A | |
Developed by | Trecision S.p.A, ClickBOOM | |
Published by | Team17 | |
Distributed by | MicroProse, DreamCatcher Interactive | |
Platforms | Windows, Amiga | |
Resolution | 640x480, 16-bit color | |
Engine | trecision | |
Support | Since ScummVM 2.3.0 | |
Available for Purchase |
No |
Set in a futuristic world not unlike that of Blade Runner, you play an ex-intelligence/military operative investigating the disappearance of someone which has endangered your friend, Hugh (mayor of Union city). As the plot develops, you realise that things are not entirely what they seem and that someone is involved in a conspiracy so big, it will bring the city to its knees.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
All versions
- DATA.NL file (from installation directory or disc AUTORUN directory)
- FMV directory from all 3 discs
- DATA directory from all 3 discs
The combined data directory should contain the following files: nlanim.cd1 (and .cd2, .cd3), nldata.cd0, nlspeech.cd0