Difference between revisions of "Cine"
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Eriktorbjorn (talk | contribs) (Forgot to add one FW glitch.) |
Eriktorbjorn (talk | contribs) (Added some further notes about the FW glitches) |
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** Sprites are often not masked properly. | ** Sprites are often not masked properly. | ||
** In some places, restoring a savegame does not properly restore all the graphics. The first example of this is the office when the map is shown. | ** In some places, restoring a savegame does not properly restore all the graphics. The first example of this is the office when the map is shown. | ||
*** This may be related to the missing implementation of createVar9Element() and related functions. | |||
** When opening the secret passage early in the game, the "hero" sprite is drawn in the upper left corner. | ** When opening the secret passage early in the game, the "hero" sprite is drawn in the upper left corner. | ||
*** It seems to be related to the scripted appearence of object 70 through o1_loadMask0(), but I don't know what is going wrong to make it be drawn like that. | |||
** Menu colors are wrong during the intro. Possibly in other places as well. | ** Menu colors are wrong during the intro. Possibly in other places as well. | ||
** The sound effect of the moving scaffolding in the first room is missing. | ** The sound effect of the moving scaffolding in the first room is missing. |
Revision as of 16:40, 17 April 2006
Notes
- FW is completable (albeit currently only if the copy protection is activated), OS is not.
- There are a couple of known glitches in FW:
- Sprites are often not masked properly.
- In some places, restoring a savegame does not properly restore all the graphics. The first example of this is the office when the map is shown.
- This may be related to the missing implementation of createVar9Element() and related functions.
- When opening the secret passage early in the game, the "hero" sprite is drawn in the upper left corner.
- It seems to be related to the scripted appearence of object 70 through o1_loadMask0(), but I don't know what is going wrong to make it be drawn like that.
- Menu colors are wrong during the intro. Possibly in other places as well.
- The sound effect of the moving scaffolding in the first room is missing.
- The INVENTORY command is not implemented.
- The savegame user interface is incomplete. Savegames cannot be named.
- OS exists in 2 version: a low-color (atari) and a hi-color (PC).
- CinE has only been tested with the PC versions.
- There is a hack in CinE to bypass both FW and OS protection screens. FW bypass is made by booting the auto00 inlined in the code, OS is bypassed by forcing a specific value in the engine (this is the actual methode used to restart the game while not returning to the protection screen)
- Cruise for a corpse is not supported by cinE, but by cruisE, an independent engine
- Savegames are not compatible with the original PC version.
- Only the Adlib music is used so far, but a MT-32 track is available in the resources
Resources
- Cine_TODO: TODO Page