Difference between revisions of "The 11th Hour"
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==Current status in ScummVM== | ==Current status in ScummVM== | ||
Completable in non-stable builds as of Sept 16th 2021 | Completable in non-stable builds as of Sept 16th 2021 | ||
* The vs Stauf puzzles are using placeholder code | |||
* For mouse trap, chapel, and cake you need to use the GameBook to cheat them | |||
* Cake also has graphical errors when Samantha makes a move | |||
* Beehive and pente auto-solve themselves | |||
* The modern art puzzle works, but the AI is rudimentary and not similar the original game's AI | |||
* The blue circles around the cursor for GameBook notifications don't appear, but the sound does play. | |||
==External links== | ==External links== |
Revision as of 18:45, 21 October 2021
The 11th Hour | ||
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No Screenshot Available | ||
First release | 1995 | |
Also known as | 11H | |
Developed by | Trilobyte | |
Published by | Virgin | |
Distributed by | (unknown) | |
Platforms | DOS / Windows, Macintosh | |
Resolution | 640x480, 65k colors | |
Engine | Groovie | |
Support | None | |
Available for Purchase |
Yes |
The 11th Hour is the sequel to The 7th Guest. It was developed by Trilobyte and uses a later version of the Groovie engine than that used by The 7th Guest.
Current status in ScummVM
Completable in non-stable builds as of Sept 16th 2021
- The vs Stauf puzzles are using placeholder code
- For mouse trap, chapel, and cake you need to use the GameBook to cheat them
- Cake also has graphical errors when Samantha makes a move
- Beehive and pente auto-solve themselves
- The modern art puzzle works, but the AI is rudimentary and not similar the original game's AI
- The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.