Difference between revisions of "The 11th Hour"

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(The logic for the gallery puzzle has been implemented)
(Update and rephrase status)
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==Current status in ScummVM==
==Current status in ScummVM==
Completable in non-stable builds as of Sept 16th 2021
Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code.


* The vs Stauf puzzles are using placeholder code
* The beehive (Blood and Honey) puzzle in the top room is skipped
* For mouse trap, chapel, and cake you need to use the GameBook to cheat them
*The pente (final) puzzle is skipped
* Cake also has graphical errors when Samantha makes a move
*The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook
* Beehive and pente auto-solve themselves
*The logic for the triangle trap puzzle in the chapel is not implemented - you need to skip it using the GameBook
*The logic for the connect four (cake) puzzle in the dining room is not implemented - you need to skip it using the GameBook
*The cake puzzle also has graphical errors when Samantha makes a move
* The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.
* The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.



Revision as of 23:31, 21 October 2021

The 11th Hour
No Screenshot Available
First release 1995
Also known as 11H
Developed by Trilobyte
Published by Virgin
Distributed by (unknown)
Platforms DOS / Windows, Macintosh
Resolution 640x480, 65k colors
Engine Groovie
Support None
Available for
Purchase
Yes


The 11th Hour is the sequel to The 7th Guest. It was developed by Trilobyte and uses a later version of the Groovie engine than that used by The 7th Guest.

Current status in ScummVM

Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code.

  • The beehive (Blood and Honey) puzzle in the top room is skipped
  • The pente (final) puzzle is skipped
  • The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook
  • The logic for the triangle trap puzzle in the chapel is not implemented - you need to skip it using the GameBook
  • The logic for the connect four (cake) puzzle in the dining room is not implemented - you need to skip it using the GameBook
  • The cake puzzle also has graphical errors when Samantha makes a move
  • The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.

External links