Difference between revisions of "Summer of Code/Blogs"
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!URL!!Student Name!!Nickname!!Year!!Title | !URL!!Student Name!!Nickname!!Year!!Title | ||
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|[https://blogs.scummvm.org/akz/ akz]||Joni Vähämäki||akz||2014||Improving the "Escape from Monkey Island" engine | |||
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|[https://blogs.scummvm.org/ar28/ ar28]||||ar28|||| | |||
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|[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements | |[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements | ||
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|[https://blogs.scummvm.org/blorente/ blorente]||||blorente|||| | |[https://blogs.scummvm.org/blorente/ blorente]||Borja Lorente||blorente||2016||MacVenture Engine | ||
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|[https://blogs.scummvm.org/buddha/ buddha]||Kari Antero Salminen ||buddha||2008||Adding support for Operation Stealth | |[https://blogs.scummvm.org/buddha/ buddha]||Kari Antero Salminen ||buddha||2008||Adding support for Operation Stealth | ||
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|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine | |[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine | ||
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|[https://blogs.scummvm.org/iskrich/ iskrich]||||iskrich|||| | |[https://blogs.scummvm.org/iskrich/ iskrich]||Dmitriy Iskrich||iskrich||2016||Macromedia Director Engine | ||
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|[https://blogs.scummvm.org/jakimushka/ jakimushka]||Danil Ishkov||jakimushka||2012||Testing Framework for ScummVM | |[https://blogs.scummvm.org/jakimushka/ jakimushka]||Danil Ishkov||jakimushka||2012||Testing Framework for ScummVM | ||
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|[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||||joefish|||| | |[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||||joefish|||| | ||
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|[https://blogs.scummvm.org/josejx/ JoseJX]||||JoseJX|||| | |[https://blogs.scummvm.org/josejx/ JoseJX]||Joseph Jezak||JoseJX||2014||Improving ResidualVM Support for Escape from Monkey Island | ||
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|[https://blogs.scummvm.org/kenny-gsoc/ kenny-gsoc]||Stephen Kennedy||kenny||2008||Virtual Keyboard and Keymapper | |[https://blogs.scummvm.org/kenny-gsoc/ kenny-gsoc]||Stephen Kennedy||kenny||2008||Virtual Keyboard and Keymapper | ||
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|[https://blogs.scummvm.org/lostsoulsalliance/ lostsoulsalliance]||||lostsoulsalliance|||| | |[https://blogs.scummvm.org/lostsoulsalliance/ lostsoulsalliance]||||lostsoulsalliance|||| | ||
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|[https://blogs.scummvm.org/lukaslw/ lukaslw]||||lukaslw|||| | |[https://blogs.scummvm.org/lukaslw/ lukaslw]||Łukasz Wątka||lukaslw||2014||Implement engine for ‘The Prince and the Coward’ | ||
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|[https://blogs.scummvm.org/marwanhilmi/ marwanhilmi]||Marwan Hilmi||marwanhilmi||2008||Support for AMIGA Audio Formats: TFMX and MaxTrax | |[https://blogs.scummvm.org/marwanhilmi/ marwanhilmi]||Marwan Hilmi||marwanhilmi||2008||Support for AMIGA Audio Formats: TFMX and MaxTrax | ||
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|[https://blogs.scummvm.org/st/ st]||||st|||| | |[https://blogs.scummvm.org/st/ st]||||st|||| | ||
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|[https://blogs.scummvm.org/subr3v/ subr3v]||||subr3v|||| | |[https://blogs.scummvm.org/subr3v/ subr3v]||Stefano Musumeci||subr3v||2014||TinyGL refactoring and optimization | ||
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|[https://blogs.scummvm.org/sud03r/ sud03r]||Neeraj Kumar||sud03r||2010||Adding a testing framework for ScummVM's subsystems | |[https://blogs.scummvm.org/sud03r/ sud03r]||Neeraj Kumar||sud03r||2010||Adding a testing framework for ScummVM's subsystems | ||
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|[https://blogs.scummvm.org/tiqpit/ tiqpit]||Jussi Pitkänen||tiqpit||2011||Improve AGI Engine | |[https://blogs.scummvm.org/tiqpit/ tiqpit]||Jussi Pitkänen||tiqpit||2011||Improve AGI Engine | ||
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|[https://blogs.scummvm.org/tkachov/ tkachov]||Alexander Tkachov||tkachov||2016||Cloud Storage Integration | |||
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|[https://blogs.scummvm.org/toneman/ toneman]||Tony Puccinelli||toneman||2010||Implementing support for Loadable Modules on MIPS and ARM-based platforms | |[https://blogs.scummvm.org/toneman/ toneman]||Tony Puccinelli||toneman||2010||Implementing support for Loadable Modules on MIPS and ARM-based platforms | ||
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|[https://blogs.scummvm.org/uruk/ uruk]||Peter Bozsó||uruk||2013||Avalanche Engine | |[https://blogs.scummvm.org/uruk/ uruk]||Peter Bozsó||uruk||2013||Avalanche Engine | ||
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|[https://blogs.scummvm.org/uruk/ uruk]||Peter Bozsó||uruk||2014||CGE2 Engine | |||
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|[https://blogs.scummvm.org/vgvgf/ vgvgf]||Alejandro Marzini||vgvgf||2010||Refactoring of the SDL backend and OpenGL support | |[https://blogs.scummvm.org/vgvgf/ vgvgf]||Alejandro Marzini||vgvgf||2010||Refactoring of the SDL backend and OpenGL support | ||
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|[https://blogs.scummvm.org/vyzigold/ vyzigold]||||vyzigold|||| | |[https://blogs.scummvm.org/vyzigold/ vyzigold]||||vyzigold|||| | ||
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|[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||||wintergrascph|||| | |[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||Bendegúz Nagy||wintergrascph||2016||Dungeon Master Engine | ||
|} | |} |
Revision as of 20:02, 21 May 2022
Past student blogs
URL | Student Name | Nickname | Year | Title |
---|---|---|---|---|
akz | Joni Vähämäki | akz | 2014 | Improving the "Escape from Monkey Island" engine |
ar28 | ar28 | |||
b-gent | Bartek Gentkowski | b-gent | 2020 (GSoD) | Doxygen improvements |
blorente | Borja Lorente | blorente | 2016 | MacVenture Engine |
buddha | Kari Antero Salminen | buddha | 2008 | Adding support for Operation Stealth |
cp-gsoc | Christopher Page | cp | 2008 | Return to Launcher and Global Main Menu / Savestate Management |
dkasak | Denis Kasak | dkasak | 2009 | Reimplementing Dragon's History engine in ScummVM |
enginmanap | Engin Manap | enginmanap | 2011 | Objectify CruisE Engine |
iskrich | Dmitriy Iskrich | iskrich | 2016 | Macromedia Director Engine |
jakimushka | Danil Ishkov | jakimushka | 2012 | Testing Framework for ScummVM |
joefish-gsoc | joefish | |||
JoseJX | Joseph Jezak | JoseJX | 2014 | Improving ResidualVM Support for Escape from Monkey Island |
kenny-gsoc | Stephen Kennedy | kenny | 2008 | Virtual Keyboard and Keymapper |
kjdf | Michał Janeczek | kjdf | 2009 | Game Script Decompiler |
littleboy | littleboy | |||
lostsoulsalliance | lostsoulsalliance | |||
lukaslw | Łukasz Wątka | lukaslw | 2014 | Implement engine for ‘The Prince and the Coward’ |
marwanhilmi | Marwan Hilmi | marwanhilmi | 2008 | Support for AMIGA Audio Formats: TFMX and MaxTrax |
nipungarg | nipungarg | |||
nolange | Norbert Lange | nolange | 2009 | Add support for Amiga MOD formats |
npjg | npjg | |||
pantherengine | pantherengine | |||
pidgeot | Michael Madsen | pidgeot | 2010 | Game script (bytecode) decompiler |
remere | Hampus Nilsson | remere | GUI Frontend for ScummVM De/compression tools | |
richiesams | Adrian Astley | richiesams | 2013 | Implement Z Engine |
rundfunk | Narek Mailian | rundfunk | 2013 | Improve Touchscreen GUI |
sanguinehearts | sanguinehearts | |||
scummsci | Sami Zerrade | scummsci | 2008 | FreeSCI Engine |
sev | sev | |||
singron | Eric Culp | singron | 2012 | Scaler Plugin System |
somaen | Einar Johan Trøan Sømåen | somaen | 2012 | Wintermute integration in ScummVM |
smartlikearoboc | Vicent Pere Marti Guardiola | Tanoku | 2008 | Graphical User Interface overhaul for ScummVM |
st | st | |||
subr3v | Stefano Musumeci | subr3v | 2014 | TinyGL refactoring and optimization |
sud03r | Neeraj Kumar | sud03r | 2010 | Adding a testing framework for ScummVM's subsystems |
t0by | Tobia Tesan | t0by | 2013 | Improving Wintermute Engine |
t7gre | t7gre | |||
tiqpit | Jussi Pitkänen | tiqpit | 2011 | Improve AGI Engine |
tkachov | Alexander Tkachov | tkachov | 2016 | Cloud Storage Integration |
toneman | Tony Puccinelli | toneman | 2010 | Implementing support for Loadable Modules on MIPS and ARM-based platforms |
upthorn | Jody Northup | upthorn | 2009 | 16 bit graphic support for game engines |
upthorn | Jody Northup | upthorn | 2012 | Saving anywhere |
uruk | Peter Bozsó | uruk | 2013 | Avalanche Engine |
uruk | Peter Bozsó | uruk | 2014 | CGE2 Engine |
vgvgf | Alejandro Marzini | vgvgf | 2010 | Refactoring of the SDL backend and OpenGL support |
vyzigold | vyzigold | |||
wintergrascph | Bendegúz Nagy | wintergrascph | 2016 | Dungeon Master Engine |