Difference between revisions of "Summer of Code/Blogs"
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(→Past student blogs: added 2014, 2016) |
(Added 2017, 2018) |
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|[https://logs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM | |[https://logs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM | ||
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|[https://blogs.scummvm.org/drenn1/ drenn1]||Matthew Stewart||drenn1||2018||Star Trek Engine | |||
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|[https://blogs.scummvm.org/douglas/ douglas]||Douglas Liu||douglas||2018||Improve the Stark Engine | |||
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|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine | |[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine | ||
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|[https://blogs.scummvm.org/jakimushka/ jakimushka]||Danil Ishkov||jakimushka||2012||Testing Framework for ScummVM | |[https://blogs.scummvm.org/jakimushka/ jakimushka]||Danil Ishkov||jakimushka||2012||Testing Framework for ScummVM | ||
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|[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||||joefish|||| | |[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||Joseph-Eugene Winzer||joefish||2017||Mission Supernova games | ||
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|[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||Joseph-Eugene Winzer||joefish||2018||Porting The Immortal | |||
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|[https://blogs.scummvm.org/josejx/ JoseJX]||Joseph Jezak||JoseJX||2014||Improving ResidualVM Support for Escape from Monkey Island | |[https://blogs.scummvm.org/josejx/ JoseJX]||Joseph Jezak||JoseJX||2014||Improving ResidualVM Support for Escape from Monkey Island | ||
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|[https://blogs.scummvm.org/npjg/ npjg]||||npjg|||| | |[https://blogs.scummvm.org/npjg/ npjg]||||npjg|||| | ||
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|[https://blogs.scummvm.org/pantherengine/ pantherengine]|||| | |[https://blogs.scummvm.org/pantherengine/ pantherengine]||https://pantherengine.wordpress.com||whiterandrek||2018||Pink Panther Engine | ||
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|[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler | |[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler | ||
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|[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||Bendegúz Nagy||wintergrascph||2016||Dungeon Master Engine | |[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||Bendegúz Nagy||wintergrascph||2016||Dungeon Master Engine | ||
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|[https://blogs.scummvm.org/yinsimei/ yinsimei]||Simei Yin||yinsimei||2017||SLUDGE Engine | |||
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Revision as of 20:17, 21 May 2022
Past student blogs
URL | Student Name | Nickname | Year | Title |
---|---|---|---|---|
akz | Joni Vähämäki | akz | 2014 | Improving the "Escape from Monkey Island" engine |
ar28 | ar28 | |||
b-gent | Bartek Gentkowski | b-gent | 2020 (GSoD) | Doxygen improvements |
blorente | Borja Lorente | blorente | 2016 | MacVenture Engine |
buddha | Kari Antero Salminen | buddha | 2008 | Adding support for Operation Stealth |
cp-gsoc | Christopher Page | cp | 2008 | Return to Launcher and Global Main Menu / Savestate Management |
dkasak | Denis Kasak | dkasak | 2009 | Reimplementing Dragon's History engine in ScummVM |
drenn1 | Matthew Stewart | drenn1 | 2018 | Star Trek Engine |
douglas | Douglas Liu | douglas | 2018 | Improve the Stark Engine |
enginmanap | Engin Manap | enginmanap | 2011 | Objectify CruisE Engine |
iskrich | Dmitriy Iskrich | iskrich | 2016 | Macromedia Director Engine |
jakimushka | Danil Ishkov | jakimushka | 2012 | Testing Framework for ScummVM |
joefish-gsoc | Joseph-Eugene Winzer | joefish | 2017 | Mission Supernova games |
joefish-gsoc | Joseph-Eugene Winzer | joefish | 2018 | Porting The Immortal |
JoseJX | Joseph Jezak | JoseJX | 2014 | Improving ResidualVM Support for Escape from Monkey Island |
kenny-gsoc | Stephen Kennedy | kenny | 2008 | Virtual Keyboard and Keymapper |
kjdf | Michał Janeczek | kjdf | 2009 | Game Script Decompiler |
littleboy | littleboy | |||
lostsoulsalliance | lostsoulsalliance | |||
lukaslw | Łukasz Wątka | lukaslw | 2014 | Implement engine for ‘The Prince and the Coward’ |
marwanhilmi | Marwan Hilmi | marwanhilmi | 2008 | Support for AMIGA Audio Formats: TFMX and MaxTrax |
nipungarg | nipungarg | |||
nolange | Norbert Lange | nolange | 2009 | Add support for Amiga MOD formats |
npjg | npjg | |||
pantherengine | https://pantherengine.wordpress.com | whiterandrek | 2018 | Pink Panther Engine |
pidgeot | Michael Madsen | pidgeot | 2010 | Game script (bytecode) decompiler |
remere | Hampus Nilsson | remere | GUI Frontend for ScummVM De/compression tools | |
richiesams | Adrian Astley | richiesams | 2013 | Implement Z Engine |
rundfunk | Narek Mailian | rundfunk | 2013 | Improve Touchscreen GUI |
sanguinehearts | sanguinehearts | |||
scummsci | Sami Zerrade | scummsci | 2008 | FreeSCI Engine |
sev | sev | |||
singron | Eric Culp | singron | 2012 | Scaler Plugin System |
somaen | Einar Johan Trøan Sømåen | somaen | 2012 | Wintermute integration in ScummVM |
smartlikearoboc | Vicent Pere Marti Guardiola | Tanoku | 2008 | Graphical User Interface overhaul for ScummVM |
st | st | |||
subr3v | Stefano Musumeci | subr3v | 2014 | TinyGL refactoring and optimization |
sud03r | Neeraj Kumar | sud03r | 2010 | Adding a testing framework for ScummVM's subsystems |
t0by | Tobia Tesan | t0by | 2013 | Improving Wintermute Engine |
t7gre | t7gre | |||
tiqpit | Jussi Pitkänen | tiqpit | 2011 | Improve AGI Engine |
tkachov | Alexander Tkachov | tkachov | 2016 | Cloud Storage Integration |
toneman | Tony Puccinelli | toneman | 2010 | Implementing support for Loadable Modules on MIPS and ARM-based platforms |
upthorn | Jody Northup | upthorn | 2009 | 16 bit graphic support for game engines |
upthorn | Jody Northup | upthorn | 2012 | Saving anywhere |
uruk | Peter Bozsó | uruk | 2013 | Avalanche Engine |
uruk | Peter Bozsó | uruk | 2014 | CGE2 Engine |
vgvgf | Alejandro Marzini | vgvgf | 2010 | Refactoring of the SDL backend and OpenGL support |
vyzigold | vyzigold | |||
wintergrascph | Bendegúz Nagy | wintergrascph | 2016 | Dungeon Master Engine |
yinsimei | Simei Yin | yinsimei | 2017 | SLUDGE Engine |