Difference between revisions of "Summer of Code/Blogs"
Jump to navigation
Jump to search
(→Past student blogs: 2019, 2020) |
(→Past student blogs: Added 2021, 2022) |
||
Line 3: | Line 3: | ||
|- | |- | ||
!URL!!Student Name!!Nickname!!Year!!Title | !URL!!Student Name!!Nickname!!Year!!Title | ||
|- | |||
|[https://blogs.scummvm.org/ayyg/ ayyg]||a/||a-yyg||2022||SAGA2 engine | |||
|- | |- | ||
|[https://blogs.scummvm.org/akz/ akz]||Joni Vähämäki||akz||2014||Improving the "Escape from Monkey Island" engine | |[https://blogs.scummvm.org/akz/ akz]||Joni Vähämäki||akz||2014||Improving the "Escape from Monkey Island" engine | ||
|- | |- | ||
|[https://blogs.scummvm.org/ar28/ ar28]||Aryan Rawlani||ar28||2020||Unicode and BiDi support for GUI & Move Detection features to the main executable | |[https://blogs.scummvm.org/ar28/ ar28]||Aryan Rawlani||ar28||2020||Unicode and BiDi support for GUI & Move Detection features to the main executable | ||
|- | |||
|[https://blogs.scummvm.org/av-dx/ av-dx]||Aashwin Vaish||av_dx||2021||GUI for Game Library Management | |||
|- | |- | ||
|[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements | |[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements | ||
Line 19: | Line 23: | ||
|- | |- | ||
|[https://logs.scummvm.org/djsrv2020/ djsrv]||Deborah Servilla||djsrv||2020||Macromedia Director | |[https://logs.scummvm.org/djsrv2020/ djsrv]||Deborah Servilla||djsrv||2020||Macromedia Director | ||
|- | |||
|[https://logs.scummvm.org/djsrv/ djsrv]||Deborah Servilla||djsrv||2021||Macromedia Director | |||
|- | |- | ||
|[https://blogs.scummvm.org/drenn1/ drenn1]||Matthew Stewart||drenn1||2018||Star Trek Engine | |[https://blogs.scummvm.org/drenn1/ drenn1]||Matthew Stewart||drenn1||2018||Star Trek Engine | ||
Line 27: | Line 33: | ||
|- | |- | ||
|[https://blogs.scummvm.org/gunnar/ gunnar]||Gunnar Birke||gunnar||2020||Wintermute 3D | |[https://blogs.scummvm.org/gunnar/ gunnar]||Gunnar Birke||gunnar||2020||Wintermute 3D | ||
|- | |||
|[https://blogs.scummvm.org/hikigaya/ hikigaya]||Divyam Ahuja||hikigaya||2021||Stalled Engines | |||
|- | |- | ||
|[https://blogs.scummvm.org/iskrich/ iskrich]||Dmitriy Iskrich||iskrich||2016||Macromedia Director Engine | |[https://blogs.scummvm.org/iskrich/ iskrich]||Dmitriy Iskrich||iskrich||2016||Macromedia Director Engine | ||
Line 75: | Line 83: | ||
|- | |- | ||
|[https://blogs.scummvm.org/sev/ sev]||||sev|||| | |[https://blogs.scummvm.org/sev/ sev]||||sev|||| | ||
|- | |||
|[https://blogs.scummvm.org/sheep/ sheep]||Crane Yang||sheep||2021||Macromedia Director | |||
|- | |- | ||
|[https://blogs.scummvm.org/singron/ singron]||Eric Culp||singron||2012||Scaler Plugin System | |[https://blogs.scummvm.org/singron/ singron]||Eric Culp||singron||2012||Scaler Plugin System | ||
Line 97: | Line 107: | ||
|- | |- | ||
|[https://blogs.scummvm.org/toneman/ toneman]||Tony Puccinelli||toneman||2010||Implementing support for Loadable Modules on MIPS and ARM-based platforms | |[https://blogs.scummvm.org/toneman/ toneman]||Tony Puccinelli||toneman||2010||Implementing support for Loadable Modules on MIPS and ARM-based platforms | ||
|- | |||
|[https://blogs.scummvm.org/toneman/ twan]||Twan||Twan||2021||Enhance Accessibility of More ScummVM Engines by Text To Speech (TTS) | |||
|- | |- | ||
|[https://blogs.scummvm.org/upthorn/ upthorn]||Jody Northup||upthorn||2009||16 bit graphic support for game engines | |[https://blogs.scummvm.org/upthorn/ upthorn]||Jody Northup||upthorn||2009||16 bit graphic support for game engines |
Revision as of 20:50, 21 May 2022
Past student blogs
URL | Student Name | Nickname | Year | Title |
---|---|---|---|---|
ayyg | a/ | a-yyg | 2022 | SAGA2 engine |
akz | Joni Vähämäki | akz | 2014 | Improving the "Escape from Monkey Island" engine |
ar28 | Aryan Rawlani | ar28 | 2020 | Unicode and BiDi support for GUI & Move Detection features to the main executable |
av-dx | Aashwin Vaish | av_dx | 2021 | GUI for Game Library Management |
b-gent | Bartek Gentkowski | b-gent | 2020 (GSoD) | Doxygen improvements |
blorente | Borja Lorente | blorente | 2016 | MacVenture Engine |
buddha | Kari Antero Salminen | buddha | 2008 | Adding support for Operation Stealth |
cp-gsoc | Christopher Page | cp | 2008 | Return to Launcher and Global Main Menu / Savestate Management |
dkasak | Denis Kasak | dkasak | 2009 | Reimplementing Dragon's History engine in ScummVM |
djsrv | Deborah Servilla | djsrv | 2020 | Macromedia Director |
djsrv | Deborah Servilla | djsrv | 2021 | Macromedia Director |
drenn1 | Matthew Stewart | drenn1 | 2018 | Star Trek Engine |
douglas | Douglas Liu | douglas | 2018 | Improve the Stark Engine |
enginmanap | Engin Manap | enginmanap | 2011 | Objectify CruisE Engine |
gunnar | Gunnar Birke | gunnar | 2020 | Wintermute 3D |
hikigaya | Divyam Ahuja | hikigaya | 2021 | Stalled Engines |
iskrich | Dmitriy Iskrich | iskrich | 2016 | Macromedia Director Engine |
jakimushka | Danil Ishkov | jakimushka | 2012 | Testing Framework for ScummVM |
joefish-gsoc | Joseph-Eugene Winzer | joefish | 2017 | Mission Supernova games |
joefish-gsoc | Joseph-Eugene Winzer | joefish | 2018 | Porting The Immortal |
JoseJX | Joseph Jezak | JoseJX | 2014 | Improving ResidualVM Support for Escape from Monkey Island |
kenny-gsoc | Stephen Kennedy | kenny | 2008 | Virtual Keyboard and Keymapper |
kjdf | Michał Janeczek | kjdf | 2009 | Game Script Decompiler |
kyranet | Antonio Román Cerezo | kyranet | 2019 | Networking Moonbase Commander |
littleboy | littleboy | |||
lostsoulsalliance | lostsoulsalliance | |||
lukaslw | Łukasz Wątka | lukaslw | 2014 | Implement engine for ‘The Prince and the Coward’ |
marwanhilmi | Marwan Hilmi | marwanhilmi | 2008 | Support for AMIGA Audio Formats: TFMX and MaxTrax |
nipungarg | Nipun Garg | nipungarg | 2019 | Hyperspace Delivery Boy engine |
nolange | Norbert Lange | nolange | 2009 | Add support for Amiga MOD formats |
npjg | Nathanael Gentry | npjg | 2020 | Macromedia Director |
pantherengine | Andrii Prykhodko | whiterandrek | 2018 | Pink Panther Engine |
pantherengine | Andrii Prykhodko | whiterandrek | 2019 | Red Comrades Engine |
pidgeot | Michael Madsen | pidgeot | 2010 | Game script (bytecode) decompiler |
remere | Hampus Nilsson | remere | GUI Frontend for ScummVM De/compression tools | |
richiesams | Adrian Astley | richiesams | 2013 | Implement Z Engine |
rundfunk | Narek Mailian | rundfunk | 2013 | Improve Touchscreen GUI |
sanguinehearts | sanguinehearts | |||
scummsci | Sami Zerrade | scummsci | 2008 | FreeSCI Engine |
sev | sev | |||
sheep | Crane Yang | sheep | 2021 | Macromedia Director |
singron | Eric Culp | singron | 2012 | Scaler Plugin System |
somaen | Einar Johan Trøan Sømåen | somaen | 2012 | Wintermute integration in ScummVM |
smartlikearoboc | Vicent Pere Marti Guardiola | Tanoku | 2008 | Graphical User Interface overhaul for ScummVM |
st | st | |||
subr3v | Stefano Musumeci | subr3v | 2014 | TinyGL refactoring and optimization |
sud03r | Neeraj Kumar | sud03r | 2010 | Adding a testing framework for ScummVM's subsystems |
t0by | Tobia Tesan | t0by | 2013 | Improving Wintermute Engine |
t7gre | t7gre | |||
tiqpit | Jussi Pitkänen | tiqpit | 2011 | Improve AGI Engine |
tkachov | Alexander Tkachov | tkachov | 2016 | Cloud Storage Integration |
toneman | Tony Puccinelli | toneman | 2010 | Implementing support for Loadable Modules on MIPS and ARM-based platforms |
twan | Twan | Twan | 2021 | Enhance Accessibility of More ScummVM Engines by Text To Speech (TTS) |
upthorn | Jody Northup | upthorn | 2009 | 16 bit graphic support for game engines |
upthorn | Jody Northup | upthorn | 2012 | Saving anywhere |
uruk | Peter Bozsó | uruk | 2013 | Avalanche Engine |
uruk | Peter Bozsó | uruk | 2014 | CGE2 Engine |
vgvgf | Alejandro Marzini | vgvgf | 2010 | Refactoring of the SDL backend and OpenGL support |
vyzigold | Jaromír Wysoglad | vyzigold | 2019 | Mission Supernova 2 engine |
wintergrascph | Bendegúz Nagy | wintergrascph | 2016 | Dungeon Master Engine |
yinsimei | Simei Yin | yinsimei | 2017 | SLUDGE Engine |