Difference between revisions of "Humongous Entertainment/Progress"
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Eriktorbjorn (talk | contribs) (Added the only two minor glitches I remember seeing in Putt-Putt Travels Through Time) |
(Remove issues that occur in original version.) |
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* When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. | * When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. | ||
== Fun Shop titles == | == Fun Shop titles == |
Revision as of 12:06, 10 June 2006
General Issues
- Add descumm support for HE90+ games, to help solve bugs.
- Add support for deleting and renaming of files, to enable original game's load and save system.
- Add support for o72_debugInput, which is used to display a message and request a response. The result is placed into a string array. The opcode is used by the mini game of spyfox2, when 'arcadecheat=1' is added to ScummVM config file.
- Add support for horizontal and vertical flipping of wizImages, using compression type 1 (For clouds in mustard)
- Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
- Fix broken sync. of songs, if the game is paused during song.
- Fix broken sync. and glitches that occur, when using slow talkspeed in HE80+ games.
- Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
An example of such entry is highscore: "_HS=!$Q!B Ñ‘=m4". Hex representation of the value is "21 24 51 21 42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '=' by \xYY like it is done in C.
Sound system
Complete support for music/sound engine of the games
- Add extra sound flags (Where are they used?).
U32 library calls
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
- The U32 code controls the players movements on field in soccer
Backyard Football
- Freezes when computer picks team member.
- Items in the Game Options can only be selected by the choosing the pixels of text, selecting the white background of text doesn't work.
Big Thinkers 1st Grade
Issues effect full game only
- The car often gets stuck in the smart star challenge, when selecting a location which requires the car to turn. Path finding issue?
Fatty Bear
- Add support for pitch changes in XMIDI music, which is used by the piano notes in DOS version.
- Fix blank screen shown when looking at the top of the closet in parent's room in DOS version.
Freddi Fish 2
Issues effect full game only
- When using chalk on black board in school, can draw slightly outside the bounds. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
- Graphical glitches on right screen edge during ending credits, as creatures reach right side of screen. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
Freddi Fish and Luther's Water Worries
- Russian updated version has bad picture in resource which shows up as garbage even with original version. It crashes ScummVM at least under Win32. With FreeBSD it works ok.
Let's Explore with Buzzy Games
- Graphical glitches around screen edges (ie when trying to go outside in farmdemo) sometimes. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
Pajama Sam's Lost & Found
Issues which effect HE98 version only
- The sprite image used to mark an item as collected is often incorrect. The sprite image is adjusted twice when the issue occurs, causing the incorrect image. Some examples are:
- Collecting the comic book on level 6 (Passcode is K1E6W)
- Collecting the teddy bear on level 8 (Passcode is J4V1Y)
- Collecting the comic book on level 6 (Passcode is K1E6W)
Issues which effect HE100 version only
- Graphical glitches around screen edges. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
Issues which effect all full versions
- Pajama Sam and Otto are still talking on the first level, as the first items are been shown, if subtitles are enabled.
- The password for last level reached, isn't saved to the config file. The original version used the script of VAR40 (Script 65) to save information, but not sure when exactly the VAR40 script should be used.
Putt-Putt Enters The Race
- The balls get stuck in the pinball type game at the the pachinko location, which uses case 1140 of logic dispatch.
- When recycling old bottles in the 'junkyard' location, Putt-Putt's shadow changes to a default color of red. The shadow table isn't used at this point and the default color for shadows should be black.
Putt-Putt Saves the Zoo
Issues which effect HE72 version only
- When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops.
Fun Shop titles
- Add support for processWizImage modes 7 (captureWizPolygon), used when selecting the stamps button or background objects button. Creates the images to be displayed.
- Add support for processWizImage modes 13, 14, 15, used after selecting text button. Creates and displays the text written on cursor.
- Add support for processWizImage 17, used when first selecting shapes button.
- Rotation of shapes is broken, a shape is changed, instead of been rotated.
- All shapes have a line cut off on right edge and bottom edge.
SPY Fox 1
- When using chalk at 'Paper', can draw slightly outside the bounds. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
- Can't select colored blocks in paintings of 'Nogroom' multiple times. Actor 1 is still marked as in use, causing actor 1 to be found at cursor position, when no actor should be found.
SPY Fox In Hold the Mustard
- Add support for horizontal and vertical flipping of wizImages, using compression type 1, for the clouds in the backgrounds.
- Find way to extract the level details from 'map(i)' file, for the Macintosh version.
Future
- Add 16bit color support for later HE games?
- Add compression support for music/speech files?
- Add support for resource queuing, to help playing from CD?
16bit Color Games
- Add support for wizImage codec 2, which is just raw images of 16 bits per pixel in 555 format.
- Add support for wizImage codec 5, which is a modified version of codec 1 to handle images of 16 bits per pixel in 555 format.
U32 library calls
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
- The U32 code controls the players movements on field in basketball
- The U32 code controls the players movements on field in soccermls
- The U32 code controls the players movements on field in soccer2004
Freddi Fish 5
- Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room).
- Add support for displayWizComplexImage 0x80000 flag, which is used in the introduction.
Pajama Sam: Games to Play on Any Day
- Add support for wizImage compression type 2. which is used for background images of all the mini games.
- The introduction of the Jumping Beans mini game freezes.
Soccer 2004
- Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options.
- Add support for processWizImage modes 7 (captureWizPolygon).
Spy Fox 3
- Add support for 16bit color, to fix the various palette issues throughout the game.