Difference between revisions of "CNCSA"
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CrystalBen (talk | contribs) m (Changed main Description) |
CrystalBen (talk | contribs) m (added Game specfic Info) |
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* CCA contains all the important data like Images, Sprites, Audio, Fonts | * CCA contains all the important data like Images, Sprites, Audio, Fonts | ||
* it is packed with PAME (always listed in the first 4 bytes of the CCA File) | * it is packed with PAME (always listed in the first 4 bytes of the CCA File) | ||
* after PAME in the game specfic CCA File is also the name of the Game listed. | |||
==HLP Files== | ==HLP Files== |
Revision as of 16:10, 1 May 2023
CNCSA is a Engine developed by Europress Software in 1996, its currently only known that these Games are used for Adi 4's Game Box.
Used Games by the Engine
- Break Time
- Jet Fighter
- Jupiter
- Des dalles
Versions
- 1.03
- 1.4.1.34
- 1.1.1.24 (CNCS32.DLL)
Components
- WinG is art of hub that is for make a connection between Direct Draw & Direct Sound.
- Direct Draw used by DirectX.
- Direct Sound used by DirectX.
- CNCS32.DLL (Graphics Library)
CCA File Format
- CCA contains all the important data like Images, Sprites, Audio, Fonts
- it is packed with PAME (always listed in the first 4 bytes of the CCA File)
- after PAME in the game specfic CCA File is also the name of the Game listed.
HLP Files
- HLP contains the the Manual, that gets opened if the Player click on Help
File Formats that contains the Container files
- EXE
- HLP
CNCS32.DLL
- CNCS32.DLL is the Graphics Library of the Engine.
- it controls different things like Direct Sound, Direct Draw, WinG.
- The Library searches for different File Formats: .bmp .dib .rle .pcx .gif .lbm *.iff