Difference between revisions of "Broken Sword 2"
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(→Cutscenes: Remove bit talking about the cutscene pack (no longer available on the download page) and subtitle support (never existed)) |
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Copy the .SMK files from the "SMACKS" or "SMACKSHI" directories on the CDs to the same directory as the other game data files. | Copy the .SMK files from the "SMACKS" or "SMACKSHI" directories on the CDs to the same directory as the other game data files. | ||
For the PlayStation versions, you can use the original videos off the disc. For each of the files ending in an "STR" extension, you should dump them as off the disc (all 2352 bytes per sector). For more information, see the wiki [[HOWTO-PlayStation Videos]] page | For the PlayStation versions, you can use the original videos off the disc. For each of the files ending in an "STR" extension, you should dump them as off the disc (all 2352 bytes per sector). For more information, see the wiki [[HOWTO-PlayStation Videos]] page. | ||
==Default controls== | ==Default controls== |
Latest revision as of 23:13, 14 December 2024
Broken Sword II: The Smoking Mirror | ||
---|---|---|
First release | 1997 | |
Also known as | Broken Sword 2, BS2, Sword 2 | |
Developed by | Revolution Software | |
Published by | Crave, Sold Out, Sony, Virgin | |
Distributed by | Sony | |
Platforms | DOS, PlayStation, Windows | |
Resolution | 640x480, 256 colors | |
Engine | Virtual Theatre | |
Support | Since ScummVM 0.6.0 | |
Available for Purchase |
Yes |
Broken Sword II: The Smoking Mirror, the second installment in the Broken Sword series, also used a variant of Revolution's Virtual Theatre engine. The game first follows George Stobbard as he rescues his girlfriend Nicole Collard, who had been kidnapped. Later, George and Nicole discover another ancient conspiracy involving an upcoming eclipse and an evil Mayan god.
Installation
Broken Sword 2 was released in several different versions.
- Broken Sword 2: The Smoking Mirror (original version). This version is supported by ScummVM.
- Broken Sword 2: The Smoking Mirror - Remastered.
The Remastered version is not supported by ScummVM. However, most digital stores bundle it together with the original classic version, which runs via ScummVM. On Steam the original version is currently a free DLC, and on GOG it is included as a separate download under the "Extras" section for the Downloads available for this game.
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Windows Demo
- *.clu
- *.inf
- *.tab
Windows
- *.clu
- *.inf
- *.tab
- *.smk
- credits.bmp
- Rename music.clu on CD1 to music1.clu
- Rename music.clu on CD2 to music2.clu
- Rename speech.clu on CD1 to speech1.clu
- Rename speech.clu on CD2 to speech2.clu
PlayStation
- *.clu
- *.inf
- *.tab
- CREDITS.TXT
- STREAMS folder (how to extract)
Cutscenes
Copy the .SMK files from the "SMACKS" or "SMACKSHI" directories on the CDs to the same directory as the other game data files.
For the PlayStation versions, you can use the original videos off the disc. For each of the files ending in an "STR" extension, you should dump them as off the disc (all 2352 bytes per sector). For more information, see the wiki HOWTO-PlayStation Videos page.
Default controls
To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the user documentation
Hotkey | Description |
---|---|
Ctrl + Alt + d
|
Starts the debugger |
Ctrl + f
|
Toggles fast mode on/off |
p
|
Pauses |
Boot Params
For more information on using boot params, see the Boot Params wiki page.
Broken Sword 2 handles boot params slightly differently. The startup.inf file contains a list of script resources. For each of these, the game will run script 0 (each script resource can contain several scripts) to give it an opportunity to register any number of starting points. Each starting point is then identified by both its resource and its script number. The descriptions are also provided by the game, but are of course purely decorative.
Currently, ScummVM assumes that when a boot param is specified on the command-line, it should use script 1. As can be seen from the table below that's not always the case. However, you can still access the other start points from the in-game debug console by using the "start" and "starts" commands.
Boot params 19 and 949, with script 1, are what's used to start the demo and full game respectively.
Param | Script | Description |
---|---|---|
19 | 1 | DOCKS SECTION START: 11 - Docks |
34 | 1 | 12: Fence and Hut |
299 | 1 | 13: Hut Interior |
301 | 1 | 14: Under the Jetty |
301 | 3 | 14: Under the Jetty + Sacco outside hut |
866 | 1 | QUARAMONTE SECTION START: 31 - Market |
870 | 1 | 4: cafe |
873 | 1 | 32: Police Station |
928 | 1 | 34: Mining Office |
933 | 1 | WAREHOUSE SECTION START: 21 - Warehouse exterior |
948 | 1 | 2: Oubiers hallway |
949 | 1 | PARIS SECTION START: 3 - Oubier's study |
966 | 1 | 33: Jail |
967 | 1 | 59: Camel's Hump Hill |
974 | 1 | 35: General's Apartment |
1002 | 1 | 22: Warehouse Ground Floor |
1012 | 1 | 23: Warehouse Upper Floor (at lift) |
1012 | 3 | 23: Warehouse Upper Floor (in room) |
1012 | 4 | 23: Warehouse Upper Floor (push statue) |
1013 | 1 | 24: Warehouse Secret Room |
1014 | 1 | 26: Warehouse Secret Room (Daytime) |
1014 | 4 | 26: Warehouse Sec. Rm (Day) with icons (george-1) |
1014 | 5 | 26: Warehouse Sec. Rm (Day) with icons (george-2) |
1014 | 6 | 26: Warehouse Sec. Rm (Day) with icons (george-3) |
1014 | 7 | 26: Warehouse Sec. Rm (Day) with icons (george-4) |
1014 | 8 | 26: Warehouse Sec. Rm (Day) with icons (nico) |
1310 | 1 | CARIBBEAN.2 SECTION START: 56 - Lagoon |
1334 | 1 | 58: Top Of Cliff |
1352 | 1 | 60: Forest Maze 1 |
1365 | 1 | 61: Forest Maze 2 |
1451 | 1 | 57: Cliff Face - DON'T RUN YET ... IF EVER! |
1459 | 1 | 62: Forest Maze 3 |
1463 | 1 | 63: Boar's Lair |
1466 | 1 | 64: Eye Of The Needle |
1549 | 1 | 6: gallery |
1624 | 1 | 67: Beach |
1629 | 1 | 66: Stockade |
1692 | 1 | CARIBBEAN.1 SECTION START: 51 - Ketch's Landing |
1743 | 1 | 52: Museum Exterior |
1753 | 1 | CARIBBEAN.1 2ND HALF START: 53: Museum Interior |
2074 | 1 | PYRAMID SECTION START: 81 - Base of Pyramid |
2116 | 1 | 71: British Museum |
2117 | 1 | 72: Underground |
2118 | 1 | 73: Ship Exterior |
2119 | 1 | 74: Cabin |
2137 | 1 | JUNGLE SECTION START: 41 - River and Mission |
2138 | 1 | 42 - Mission Interior |
2139 | 1 | 43 - Village |
2140 | 1 | NICO'S JUNGLE VISIT: 46 - Village burnt out |
2178 | 1 | 86: Doors and Levers |
2353 | 1 | animation test-run, using location 50 |
2353 | 3 | text & speech test-run, using location 50 |
2441 | 1 | 44 - Campfire |
2489 | 1 | 84: Wheel room |
2772 | 1 | 82: Sacrificial platform |
2772 | 3 | 82: Sacrificial platform - Pablo gone |
3093 | 1 | 78: Cabin through porthole |
3496 | 1 | Title Screen |
3869 | 1 | PSX Title Screen |
3961 | 1 | 28: *new warehouse return to paris |
The following boot params are listed in startup.inf, but do not register themselves as starting points.
Param | Description |
---|---|
599 | Outside Oubier's house. |
627 | ??? |
1106 | ??? |
1113 | ??? |
1469 | Looking through the theodolite. |
2114 | ??? |
2191 | ??? |
2202 | ??? |
2330 | ??? |
2354 | ??? |
2462 | Near end of game. |
2641 | Inside pyramid. |
2747 | ??? |
3219 | ??? |
3297 | ??? |
3467 | Death screen. |
3842 | ??? |
3878 | BASS easter egg. |