Difference between revisions of "AGI/Specifications"
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==AGI internals== | ==AGI internals== | ||
* 3.1 [[ | * 3.1 [[AGISpecifications/Internals#Interpreter|How the interpreter works]] | ||
* 3.2 [[ | * 3.2 [[AGISpecifications/Internals#VariableTypes|Variable types]] | ||
* 3.3 [[ | * 3.3 [[AGISpecifications/Internals#Variables|Variables used by the interpreter]] | ||
* 3.4 [[ | * 3.4 [[AGISpecifications/Internals#Flags|Flags used by the interpreter]] | ||
* 3.5 [[ | * 3.5 [[AGISpecifications/Internals#Memory|Memory organization]] | ||
* 3.6 [[ | * 3.6 [[AGISpecifications/Internals#GameID|Game IDs and loaders]] | ||
* 3.7 [[ | * 3.7 [[AGISpecifications/Internals#Encryption|Encrypted AGI data]] | ||
* 3.8 [[ | * 3.8 [[AGISpecifications/Internals#Input|Player input parsing]] | ||
* 3.9 [[ | * 3.9 [[AGISpecifications/Internals#InterpreterVersions|AGI interpreter versions]] | ||
* 3.10 [[ | * 3.10 [[AGISpecifications/Internals#VersionDifferences|Version differences]] | ||
==The LOGIC language== | ==The LOGIC language== | ||
* 4.1 [[ | * 4.1 [[AGISpecifications/Logic#Logic|LOGIC syntax]] | ||
* 4.2 [[ | * 4.2 [[AGISpecifications/Logic#CommandRef|Reference of the LOGIC commands]] | ||
* 4.3 [[ | * 4.3 [[AGISpecifications/Logic#Sample|Discussion of sample LOGIC code from KQ4 ]] | ||
==Formats of the resource files== | ==Formats of the resource files== | ||
* 5.1 [[ | * 5.1 [[AGISpecifications/Formats#Dir|Directory files]] | ||
* 5.2 [[ | * 5.2 [[AGISpecifications/Formats#Vol2|Format of Vol files (version 2)]] | ||
* 5.3 [[ | * 5.3 [[AGISpecifications/Formats#Vol3|Version 3 resource storage]] | ||
* 5.4 [[ | * 5.4 [[AGISpecifications/Formats#Sample|Sample code]] | ||
==LOGIC resources== | ==LOGIC resources== | ||
* 6.1 [[ | * 6.1 [[AGISpecifications/Resources#Intro|Introduction]] | ||
* 6.2 [[ | * 6.2 [[AGISpecifications/Resources#CmdList|Command list and argument types]] | ||
* 6.3 [[ | * 6.3 [[AGISpecifications/Resources#LogicFormat|LOGIC resource format]] | ||
* 6.4 [[ | * 6.4 [[AGISpecifications/Resources#Sample|Sample code]] | ||
==PICTURE resources== | ==PICTURE resources== | ||
* 7.1 [[ | * 7.1 [[AGISpecifications/Pic#Intro|Introduction]] | ||
* 7.2 [[ | * 7.2 [[AGISpecifications/Pic#PicFormat|PICTURE resource format]] | ||
* 7.3 [[ | * 7.3 [[AGISpecifications/Pic#Implementation|Implementation]] | ||
* 7.4 [[ | * 7.4 [[AGISpecifications/Pic#HiRes|Using higher resolution modes]] | ||
* 7.5 [[ | * 7.5 [[AGISpecifications/Pic#PicEdit|Sierra's picture editor]] | ||
* 7.6 [[ | * 7.6 [[AGISpecifications/Pic#Sample|Sample code]] | ||
==VIEW resources== | ==VIEW resources== | ||
* 8.1 [[ | * 8.1 [[AGISpecifications/View#Intro|Introduction]] | ||
* 8.2 [[ | * 8.2 [[AGISpecifications/View#ViewFormat|VIEW resource format]] | ||
* 8.3 [[ | * 8.3 [[AGISpecifications/View#ViewTable|VIEW table]] | ||
* 8.4 [[ | * 8.4 [[AGISpecifications/View#ViewTest|VIEW test commands]] | ||
* 8.5 [[ | * 8.5 [[AGISpecifications/View#Sample|Sample code ]] | ||
==SOUND resources== | ==SOUND resources== | ||
* 9.1 [[ | * 9.1 [[AGISpecifications/Sound#Intro|Introduction]] | ||
* 9.2 [[ | * 9.2 [[AGISpecifications/Sound#PCJr|Sound in the IBM PCjr]] | ||
* 9.3 [[ | * 9.3 [[AGISpecifications/Sound#IIgs|Sound in the Apple IIgs]] | ||
* 9.4 [[ | * 9.4 [[AGISpecifications/Sound#Other|Sound in other platforms]] | ||
* 9.5 [[ | * 9.5 [[AGISpecifications/Sound#PCJrFormat|SOUND resource format (PCjr version)]] | ||
* 9.6 [[ | * 9.6 [[AGISpecifications/Sound#IIgsFormat|SOUND resource format (IIgs version)]] | ||
* 9.7 [[ | * 9.7 [[AGISpecifications/Sound#Playing|Playing the sounds on a sound card]] | ||
* 9.8 [[ | * 9.8 [[AGISpecifications/SoundSample|Sample code]] | ||
==Other game data== | ==Other game data== | ||
* 10.1 [[ | * 10.1 [[AGISpecifications/Data#Object|Format of the object file]] | ||
* 10.2 [[ | * 10.2 [[AGISpecifications/Data#Words|Format of words.tok]] | ||
* 10.3 [[ | * 10.3 [[AGISpecifications/Data#Sample|Sample code]] | ||
==Other information== | ==Other information== | ||
* 11.1 [[ | * 11.1 [[AGISpecifications/Other#AGDS|The AGDS package]] | ||
* 11.2 [[ | * 11.2 [[AGISpecifications/Other#Thunder|The making of the Thunderstorm educational Program]] | ||
* 11.3 [[ | * 11.3 [[AGISpecifications/Other#Terps|Other AGI interpreters]] |
Revision as of 14:27, 16 September 2006
This is being slowly wikified and the specs added --df 14:01, 18 August 2006 (UTC)
AGI Specifications v3.0, 22 May 1999
Lance Ewing, Peter Kelly, Claudio Matsuoka, Stu George
This document is a collection of all the information currently known about the structure and operation of the Adventure Game Interpreter, used in 1984--1989 for a variety of adventure games published by Sierra On-Line such as Space Quest I and II, and Leisure Suit Larry in the Land of the Lounge Lizards.
* 1.1 About * 1.2 Audience * 1.3 Conventions used in this document * 1.4 What's still missing * 1.5 Change log * 1.6 Credits
General AGI overview
* 2.1 Versions of the AGI interpreter * 2.2 AGI game files * 2.3 LOGIC, PICTURE, SOUND, and VIEW data files * 2.4 What is Ego? * 2.5 AGI commands * 2.6 Debug modes * 2.7 Priority bands and control lines
AGI internals
* 3.1 How the interpreter works * 3.2 Variable types * 3.3 Variables used by the interpreter * 3.4 Flags used by the interpreter * 3.5 Memory organization * 3.6 Game IDs and loaders * 3.7 Encrypted AGI data * 3.8 Player input parsing * 3.9 AGI interpreter versions * 3.10 Version differences
The LOGIC language
* 4.1 LOGIC syntax * 4.2 Reference of the LOGIC commands * 4.3 Discussion of sample LOGIC code from KQ4
Formats of the resource files
* 5.1 Directory files * 5.2 Format of Vol files (version 2) * 5.3 Version 3 resource storage * 5.4 Sample code
LOGIC resources
* 6.1 Introduction * 6.2 Command list and argument types * 6.3 LOGIC resource format * 6.4 Sample code
PICTURE resources
* 7.1 Introduction * 7.2 PICTURE resource format * 7.3 Implementation * 7.4 Using higher resolution modes * 7.5 Sierra's picture editor * 7.6 Sample code
VIEW resources
* 8.1 Introduction * 8.2 VIEW resource format * 8.3 VIEW table * 8.4 VIEW test commands * 8.5 Sample code
SOUND resources
* 9.1 Introduction * 9.2 Sound in the IBM PCjr * 9.3 Sound in the Apple IIgs * 9.4 Sound in other platforms * 9.5 SOUND resource format (PCjr version) * 9.6 SOUND resource format (IIgs version) * 9.7 Playing the sounds on a sound card * 9.8 Sample code
Other game data
* 10.1 Format of the object file * 10.2 Format of words.tok * 10.3 Sample code
Other information
* 11.1 The AGDS package * 11.2 The making of the Thunderstorm educational Program * 11.3 Other AGI interpreters