Difference between revisions of "Cine/TODO"
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(updated TODO, added some minor notes) |
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== Status == | == Status == | ||
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early | Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early. | ||
== Source Cleanup == | == Source Cleanup == | ||
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* endianness fixes (done ?) | * endianness fixes (done ?) | ||
== | == ToDo == | ||
* add support for sound effects in Amiga/Atari versions | |||
* add support for SoundFX format music module (this should be done without duplicating the existing code in cine/sfx_player.cpp, if possible) | |||
* add support for MT32 and PC Speaker instruments in the PC SoundFX player code | |||
* reorganize functions and variables in cine/various.cpp | |||
* revise the way z-ordering is done | |||
* reconsider the various memory allocations (especially the buffers for offscreen rendering) | |||
* the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency | |||
* cleanup loading of BASESON.SND, this is just another bundle file, the existing code in part.cpp should be able to deal with it | |||
* finish OS support (crash early in-game) | * finish OS support (crash early in-game) | ||
== Notes == | |||
Future Wars and Operation Stealth used the first version of the engine, called '''Cinematique'''. | |||
For Cruise for a Corpse, the engine was largely modified and doesn't have much in common with the initial version (it seems that only the resource loading/unpacking and music/sound routines have been re-used). That second version of the engine was named '''Cinematique Evolution'''. |
Revision as of 10:10, 7 March 2007
Status
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early.
Source Cleanup
- try to OO'ify the code (wrap the code into C++ classes where applicable/suitable)
- rename functions and variables that need it
Bugs
- fix gfx layers (FW)
- alignment fixes (done ?)
- endianness fixes (done ?)
ToDo
- add support for sound effects in Amiga/Atari versions
- add support for SoundFX format music module (this should be done without duplicating the existing code in cine/sfx_player.cpp, if possible)
- add support for MT32 and PC Speaker instruments in the PC SoundFX player code
- reorganize functions and variables in cine/various.cpp
- revise the way z-ordering is done
- reconsider the various memory allocations (especially the buffers for offscreen rendering)
- the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency
- cleanup loading of BASESON.SND, this is just another bundle file, the existing code in part.cpp should be able to deal with it
- finish OS support (crash early in-game)
Notes
Future Wars and Operation Stealth used the first version of the engine, called Cinematique.
For Cruise for a Corpse, the engine was largely modified and doesn't have much in common with the initial version (it seems that only the resource loading/unpacking and music/sound routines have been re-used). That second version of the engine was named Cinematique Evolution.