Difference between revisions of "AGI/Specifications/Savegame"
< AGI | Specifications
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(started adding header details) |
(more info) |
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Line 5: | Line 5: | ||
=== Header === | === Header === | ||
Bytes 0-30: | |||
Savegame description. This can be up to 30 printable characters, | Savegame description. This can be up to 30 printable characters, | ||
and is padded out with NUL (\0) bytes to a total of 31 bytes. | and is padded out with NUL (\0) bytes to a total of 31 bytes. | ||
Bytes 31-32: | |||
Unknown (0xE1 0x05); maybe a savegame version number? | Unknown (0xE1 0x05); maybe a savegame version number? | ||
Bytes 33-35: | |||
Game ID ("SQ2", "KQ3", etc.) | |||
Bytes 36-39: | |||
Unknown | |||
=== Game state === | |||
Bytes 40-295: | |||
Variables [256 bytes] |
Revision as of 06:00, 6 January 2007
This is a WORK IN PROGRESS; do not rely on this information, and please let Dave know if you're going to be changing this in any significant way.
Header
Bytes 0-30:
Savegame description. This can be up to 30 printable characters, and is padded out with NUL (\0) bytes to a total of 31 bytes.
Bytes 31-32:
Unknown (0xE1 0x05); maybe a savegame version number?
Bytes 33-35:
Game ID ("SQ2", "KQ3", etc.)
Bytes 36-39:
Unknown
Game state
Bytes 40-295:
Variables [256 bytes]