Difference between revisions of "AGI/Specifications/Savegame"

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(changed formatting)
(fix game id field spec)
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=== Header ===
=== Header ===
'''Bytes 0-30:''' [31] Savegame description. This can be up to 30 printable characters, and is padded out with NUL (\0) bytes to a total of 31 bytes.
'''Bytes 0-30:''' (31 bytes) Savegame description. This can be up to 30 printable characters, and is padded out with NUL (\0) bytes to a total of 31 bytes.


'''Bytes 31-32:''' [2] Unknown (0xE1 0x05); maybe a savegame version number?
'''Bytes 31-32:''' (2 bytes) Unknown (0xE1 0x05); maybe a savegame version number?


'''Bytes 33-35:''' [3] Game ID ("SQ2", "KQ3", etc.)
'''Bytes 33-39:''' (7 bytes) Game ID ("SQ2", "KQ3", "LLLLL", etc.), NUL padded.
 
'''Bytes 36-39:''' [4] Unknown


=== Game state ===
=== Game state ===

Revision as of 07:21, 6 January 2007


This is a WORK IN PROGRESS; do not rely on this information, and please let Dave know if you're going to be changing this in any significant way.



Header

Bytes 0-30: (31 bytes) Savegame description. This can be up to 30 printable characters, and is padded out with NUL (\0) bytes to a total of 31 bytes.

Bytes 31-32: (2 bytes) Unknown (0xE1 0x05); maybe a savegame version number?

Bytes 33-39: (7 bytes) Game ID ("SQ2", "KQ3", "LLLLL", etc.), NUL padded.

Game state

Bytes 40-295: [256] Variables, 1 variable per byte

Bytes 296-327: [32] ? Flags, 8 flags per byte