Difference between revisions of "AGI/Specifications/Savegame"
< AGI | Specifications
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(changed formatting) |
(fix game id field spec) |
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=== Header === | === Header === | ||
'''Bytes 0-30:''' | '''Bytes 0-30:''' (31 bytes) Savegame description. This can be up to 30 printable characters, and is padded out with NUL (\0) bytes to a total of 31 bytes. | ||
'''Bytes 31-32:''' | '''Bytes 31-32:''' (2 bytes) Unknown (0xE1 0x05); maybe a savegame version number? | ||
'''Bytes 33- | '''Bytes 33-39:''' (7 bytes) Game ID ("SQ2", "KQ3", "LLLLL", etc.), NUL padded. | ||
=== Game state === | === Game state === |
Revision as of 07:21, 6 January 2007
This is a WORK IN PROGRESS; do not rely on this information, and please let Dave know if you're going to be changing this in any significant way.
Header
Bytes 0-30: (31 bytes) Savegame description. This can be up to 30 printable characters, and is padded out with NUL (\0) bytes to a total of 31 bytes.
Bytes 31-32: (2 bytes) Unknown (0xE1 0x05); maybe a savegame version number?
Bytes 33-39: (7 bytes) Game ID ("SQ2", "KQ3", "LLLLL", etc.), NUL padded.
Game state
Bytes 40-295: [256] Variables, 1 variable per byte
Bytes 296-327: [32] ? Flags, 8 flags per byte