Difference between revisions of "AGI"
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* [[AGI/TODO|AGI TODO]]: TODO Page | * [[AGI/TODO|AGI TODO]]: TODO Page | ||
* [[AGI/Fan Games|AGI Fan Games]]: Fan created games using the AGI engine | * [[AGI/Fan Games|AGI Fan Games]]: Fan created games using the AGI engine | ||
* [[AGI Specifications]]: AGI Specs, based on version 3.0, with our modifications | * [[AGI/Specifications|AGI Specifications]]: AGI Specs, based on version 3.0, with our modifications | ||
* [[Sierra Game Versions]]: Versions of Sierra's Games (AGI & SCI) | * [[Sierra Game Versions]]: Versions of Sierra's Games (AGI & SCI) | ||
Revision as of 16:42, 6 January 2007
About
The AGI (Adventure Game Interpreter) engine was used by Sierra in their early adventure games. The AGI engine was used in the following games:
- King's Quest (1984)
- King's Quest II (1985)
- The Black Cauldron (1986)
- Donald Duck's Playground (1986)
- King's Quest III (1986)
- Space Quest (1986)
- Leisure Suit Larry (1987)
- Mixed-Up Mother Goose (1987)
- Police Quest (1987)
- Space Quest II (1987)
- Gold Rush (1988)
- King's Quest IV (1988)
- Manhunter (1988)
- Manhunter 2 (1989)
It was also used in a digital "christmas card" given by Sierra to computer stores in 1986 to demonstrate the capabilities of the computers at the time, as well as the capabilities of the AGI engine. The program was designed to be started in the morning and run throughout the entire Christmas day.
This module is from the Sarien project, used with permission.
Resources
- AGI TODO: TODO Page
- AGI Fan Games: Fan created games using the AGI engine
- AGI Specifications: AGI Specs, based on version 3.0, with our modifications
- Sierra Game Versions: Versions of Sierra's Games (AGI & SCI)
Old Sarien Screenshots
- Sarien Hall of Shame: Development Outtakes
- Sarien End Screens: Games Finished with Sarien
- Sarien Features
- Sarien Hires badness