Difference between revisions of "Cine"

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== Status ==
== Status ==
* FW is completable, OS is not.
* FW is completable, OS is not.
* Cruise for a corpse is not supported by cinE, but by [[cruisE]], an independent engine
* [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine
* Only the Adlib music is used so far, but a MT-32 track is available in the resources
* When playing the PC versions under ScummVM, only the Adlib instruments are used for the music, but MT-32 and PC Speaker instruments are also available in the resources.


== Notes ==
== Notes ==


Future Wars and Operation Stealth used the first version of the engine, called '''Cinematique'''.
[[Future Wars]] used the first version of the engine, called '''Cinematique'''.


For Cruise for a Corpse, the engine was largely modified and doesn't have much in common with the initial version (it seems that only the resource loading/unpacking and music/sound routines have been re-used). That second version of the engine was named '''Cinematique Evolution'''.
For [[Operation Stealth]], the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine ('''Cinematique Evolution 1''').
 
For [[Cruise for a Corpse]], the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine ('''Cinematique Evolution 2''').


== Resources ==
== Resources ==

Revision as of 16:25, 13 May 2007

Cine
Engine developer aquadran, sev, cyx
Companies that used it Delphine Software
Games that use it Future Wars,
Operation Stealth
Date added to ScummVM 2006-02-22
First release containing it None

Status

  • FW is completable, OS is not.
  • Cruise for a Corpse is not supported by cinE, but by cruisE, an independent engine
  • When playing the PC versions under ScummVM, only the Adlib instruments are used for the music, but MT-32 and PC Speaker instruments are also available in the resources.

Notes

Future Wars used the first version of the engine, called Cinematique.

For Operation Stealth, the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine (Cinematique Evolution 1).

For Cruise for a Corpse, the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine (Cinematique Evolution 2).

Resources