Difference between revisions of "Cine/TODO"
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== Source Cleanup == | == Source Cleanup == | ||
* | * Wrap the code into C++ classes where applicable/suitable. Possible classes candidates : | ||
** Gfx/Screen (bg_list.cpp, gfx.cpp) | |||
** Script (script.cpp) | |||
** Resource (bg.cpp, msg.cpp, part.cpp, prc.cpp, pal.cpp) | |||
** CineEngine (object.cpp, anim.cpp, various.cpp) | |||
** Sound (already done) | |||
* rename functions and variables that need it | * rename functions and variables that need it | ||
* reorganize functions and variables in cine/various.cpp | * reorganize functions and variables in cine/various.cpp | ||
== ToDo == | == ToDo == | ||
* implement, adapt or remove the following options in the system menu : | * implement, adapt or remove the following options in the system menu : | ||
** Pause | ** Pause | ||
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* add support for AtariST sound and music resources (if different from Amiga) | * add support for AtariST sound and music resources (if different from Amiga) | ||
* add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses) | * add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses) | ||
* | * optimize the rendering (doing a full screen and palette refresh on each frame could be avoided) | ||
* the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency | * the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency | ||
* finish OS support (crash early in-game) | * finish OS support (crash early in-game) | ||
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== Bugs == | == Bugs == | ||
* Adlib sound glitches ([http://sourceforge.net/tracker/index.php?func=detail&aid=1599270&group_id=37116&atid=418820 #1599270]) | * Adlib sound glitches ([http://sourceforge.net/tracker/index.php?func=detail&aid=1599270&group_id=37116&atid=418820 #1599270]) | ||
* fix resource leaks (implement freePartEntry, freeAnimDataTable, freeOverlay) |
Revision as of 21:58, 19 May 2007
Status
Future Wars was completable with original cinE. Operation Stealth has gfx glitches and now crashes early.
Source Cleanup
- Wrap the code into C++ classes where applicable/suitable. Possible classes candidates :
- Gfx/Screen (bg_list.cpp, gfx.cpp)
- Script (script.cpp)
- Resource (bg.cpp, msg.cpp, part.cpp, prc.cpp, pal.cpp)
- CineEngine (object.cpp, anim.cpp, various.cpp)
- Sound (already done)
- rename functions and variables that need it
- reorganize functions and variables in cine/various.cpp
ToDo
- implement, adapt or remove the following options in the system menu :
- Pause
- Restart Game
- Change Backup Drive
- add support for AtariST sound and music resources (if different from Amiga)
- add support for MT32 and PC Speaker instruments in the PC SoundFX player code (write PCSoundDriver subclasses)
- optimize the rendering (doing a full screen and palette refresh on each frame could be avoided)
- the original Amiga version of FW used 32 colors, allowing to display the control menu with some kind of transparency
- finish OS support (crash early in-game)
Bugs
- Adlib sound glitches (#1599270)
- fix resource leaks (implement freePartEntry, freeAnimDataTable, freeOverlay)