Difference between revisions of "Parallaction/TODO"
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* make a clean implementation of double-buffering, with centralized updateScreen(). This would significantly deviate from the original engine, but may be the only way to effectively implement hardware-based effects (like half-brite). Other versions of the engine will surely benefit from a clean approach, too. | * make a clean implementation of double-buffering, with centralized updateScreen(). This would significantly deviate from the original engine, but may be the only way to effectively implement hardware-based effects (like half-brite). Other versions of the engine will surely benefit from a clean approach, too. | ||
* merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made '''before'''. | * merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made '''before'''. | ||
== Nippon Safes == | == Nippon Safes == | ||
Other less relevant issues: | Other less relevant issues: | ||
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Amiga issues: | Amiga issues: | ||
* Hiragana code blocks in protection screen should change color when pressed. | * Hiragana code blocks in protection screen should change color when pressed [almost right]. | ||
* Make proper balloons with rounded corners for dialogues [needs a polygon fill routine] | * Make proper balloons with rounded corners for dialogues [needs a polygon fill routine]. |
Revision as of 08:01, 8 November 2007
General
- make a clean implementation of double-buffering, with centralized updateScreen(). This would significantly deviate from the original engine, but may be the only way to effectively implement hardware-based effects (like half-brite). Other versions of the engine will surely benefit from a clean approach, too.
- merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made before.
Nippon Safes
Other less relevant issues:
- The Halfbrite spotlight for donna's show is not working: the effect is handled in hardware in the original game, and the current implementation doesn't allow for a clean solution. See General TODO above (double-buffering stuff).
- Characters should walk faster to match the original.
Amiga issues:
- Hiragana code blocks in protection screen should change color when pressed [almost right].
- Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].