Difference between revisions of "User:Jvprat"

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(Add DGDS)
(Add stuff/links)
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==TODO==
==TODO==


===GUI===
===Interests===
 
*[[TODO#Docs.2C_Web_site|Documentation]]
*Support for translating the GUI
*[[TODO#Build_System]]
**Add support to render non-ascii characters (FreeType?)
**I'm interested in automating things (configure, Makefiles, releases/snapshots, ...)
**Live update of the widgets' text
**I'm also interested in generalizing stuff (small devices backends, engine/game dependent options, ...)
 
*[[TODO#MIDI]]
*Enhance themes
**Ability to select which soundtrack to use (Adlib, GM, ...)
**Add theme inheritance
**Select the output devices (not drivers) that support that soundtrack
**Position the widgets with a proportional approach (modern done, classic pending)
*[[GUI_Themes/TODO]]
**[http://sourceforge.net/tracker/index.php?func=detail&aid=1739965&group_id=37116&atid=418822 Support for translating the GUI]
***Live update of the widgets' text
***Add support to render non-ascii characters (FreeType?)
**Enhance themes
***Add theme inheritance (make function-like sections with parameters)
***Position the widgets with a proportional approach
****Manual process (modern done, classic pending)
****Add some kind of automatic layout? (grid/table)


===Engines===
===Engines===
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*SCI
*SCI
**I'm trying to integrate FreeSCI as a ScummVM engine.
**I'm trying to integrate FreeSCI as a ScummVM engine.
*DGDS (Dynamix Game Development System)
*DGDS (Dynamix Game Development System)
**This is the engine created by Dynamix and used in Willy Beamish, Heart of China and Rise of the Dragon.
**This is the engine created by Dynamix and used in Willy Beamish, Heart of China and Rise of the Dragon.
**I have the skeleton of the engine and the resource manager.
**I have the skeleton of the engine, the resource manager and it can show fonts.
 
**I'm looking the
*TsAGE
*TsAGE
**This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc.
**This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc.
**I've just begun REing it, but I'm so new to this and I'm going so slow. It's stuck at the moment.
**I've just begun REing it, but I'm so new to this and I'm going so slow. It's stuck at the moment.

Revision as of 22:23, 11 November 2007

I've been a ScummVM user for some years and now I want to give something back to this great project. Here's a list of the things I'd like to do (when I have the time and if I'm able to do them).

TODO

Interests

  • Documentation
  • TODO#Build_System
    • I'm interested in automating things (configure, Makefiles, releases/snapshots, ...)
    • I'm also interested in generalizing stuff (small devices backends, engine/game dependent options, ...)
  • TODO#MIDI
    • Ability to select which soundtrack to use (Adlib, GM, ...)
    • Select the output devices (not drivers) that support that soundtrack
  • GUI_Themes/TODO
    • Support for translating the GUI
      • Live update of the widgets' text
      • Add support to render non-ascii characters (FreeType?)
    • Enhance themes
      • Add theme inheritance (make function-like sections with parameters)
      • Position the widgets with a proportional approach
        • Manual process (modern done, classic pending)
        • Add some kind of automatic layout? (grid/table)

Engines

You can find my progress in my Darcs repository: http://darcs.jvprat.com

  • SCI
    • I'm trying to integrate FreeSCI as a ScummVM engine.
  • DGDS (Dynamix Game Development System)
    • This is the engine created by Dynamix and used in Willy Beamish, Heart of China and Rise of the Dragon.
    • I have the skeleton of the engine, the resource manager and it can show fonts.
    • I'm looking the
  • TsAGE
    • This is the engine created by Tsunami Media (old Sierra employees) and used by Blue Force, Ringworld, Ringworld 2, Protostar, etc.
    • I've just begun REing it, but I'm so new to this and I'm going so slow. It's stuck at the moment.