Difference between revisions of "ResidualVM/TODO"
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== Engine == | == Engine == | ||
* Improved actor colormap support → compholio | * Improved actor colormap support → compholio | ||
* | * Fix "text entry" in menu → compholio | ||
* Improved walkbox code | * Improved walkbox code | ||
* Implement FadeInChore/FadeOutChore | * Implement FadeInChore/FadeOutChore | ||
Line 20: | Line 20: | ||
== Lua == | == Lua == | ||
* Save/Load support needs to be rewritten in a more portable way. | * Save/Load support needs to be rewritten in a more portable way. → latest changes should be more portable, please confirm | ||
== SMUSH == | == SMUSH == |
Revision as of 02:40, 26 December 2005
General Work
- Cross platform GUI for debug input dialogs and path selection → ender
- Complete savegame system (Lua and iMuse done)
- Add bash-based configure script (Custom ala main ScummVM, NOT autoconf)
- Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)
Engine
- Improved actor colormap support → compholio
- Fix "text entry" in menu → compholio
- Improved walkbox code
- Implement FadeInChore/FadeOutChore
Display
- Proper light setup
- Finish 2D primitive code
iMuse
- Finish sound panning in 3D position code
- Add triggers support for proper swicthing between musics
Lua
- Save/Load support needs to be rewritten in a more portable way. → latest changes should be more portable, please confirm
SMUSH
- Improve SMUSH looping support → compholio
- Make SMUSH work on Linux/PPC (What exactly is wrong with it?)
- Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.
Subtitles
- Add smush subtitles support.