Difference between revisions of "Humongous Entertainment/Progress"
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* Add support for processWizImage modes 13, 14, 15, used after selecting text button. Creates and displays the text written on cursor. | * Add support for processWizImage modes 13, 14, 15, used after selecting text button. Creates and displays the text written on cursor. | ||
* Add support for processWizImage 17, used draw circle when first selecting shapes button. | * Add support for processWizImage 17, used draw circle when first selecting shapes button. | ||
* All shapes have a line cut off on right edge and bottom edge (Another off by one rect issue somehwere?). | * All shapes have a line cut off on right edge and bottom edge (Another off by one rect issue somehwere?). | ||
Revision as of 21:25, 22 November 2007
General Issues
- Add descumm support for HE90+ games, to help solve bugs.
- Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
- Fix broken sync. of songs, if the game is paused during a song.
- Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
An example of such entry is highscore: "_HS=!$Q!B Ñ‘=m4". Hex representation of the value is "21 24 51 21 42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '=' by \xYY like it is done in C.
Sound system
Complete support for music/sound engine of the games
- Add extra sound flag (4), purpose unknown (Looping related?)
- Add extra sound flags (32, 64, 128) in HE100 games (Where are they used?).
U32 library calls
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
- The U32 code controls the players movements on field in soccer
Backyard Soccer Ops
Here is a list of where some unknown u32 ops are called:
Op # | Description |
1007 | While the HE logo is shown |
1008 | During a match (kicking?) |
1012 | After 1019 |
1014 | Many times during a match |
1019 | At the beginning of a match |
1021 | During a match (ball movement?) |
Backyard Baseball
- Array out of bounds errors often occur, after playing the game for a long time.
- When players attempt to catch the ball, after a hit, their actor movements are strange and actors often completely disappear from the screen.
- When the ball is hit, the distance of ball defies the laws of physics. For example, a distance of 2753 feet.
Backyard Football
- Freezes when the computer picks a player, when choosing teams.
- Items in the Game Options can only be selected by the choosing the pixels of text, selecting the white background of text doesn't work.
Fatty Bear
- Add support for pitch changes in XMIDI music, which is used by the piano notes in DOS version.
Pajama Sam's Lost & Found
Issues which effect HE98 version only
- The sprite image used to mark an item as collected is often incorrect. The sprite image is adjusted twice when the issue occurs, as the collected items are been detected multiple times for some reason. Some examples are:
- Collecting the comic book on level 6 (Passcode is K1E6W)
- Collecting the teddy bear on level 8 (Passcode is J4V1Y)
- Collecting the comic book on level 6 (Passcode is K1E6W)
- The amount of items collected at the end of a level is often incorrect, as the collected items are been detected multiple times for some reason.
Issues which effect all full versions
- The password for last level reached, isn't saved to the config file. The original version used the script of VAR40 (Script 65) to save information, but not sure when exactly the VAR40 script should be used.
Putt-Putt Enters The Race
- The balls get stuck in the pinball type game at the the pachinko location, which uses case 1140 of logic dispatch.
Putt-Putt Saves the Zoo
Issues which effect demo and full version (HE72 version only)
- When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.
Fun Shop titles
- Add support for processWizImage modes 7 (captureWizPolygon), used when selecting the stamps button or background objects button. Creates the images to be displayed.
- Add support for processWizImage modes 13, 14, 15, used after selecting text button. Creates and displays the text written on cursor.
- Add support for processWizImage 17, used draw circle when first selecting shapes button.
- All shapes have a line cut off on right edge and bottom edge (Another off by one rect issue somehwere?).
SPY Fox In Hold the Mustard
- Find way to extract the level details from 'map(i)' file, for the Macintosh version.
Russian versions
- The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?
Freddi Fish 1
- Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.
Freddi Fish and Luther's Water Worries
- The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.
Future
- Add 16bit color support for later HE games?
- Add compression support for music/speech files?
- Add support for resource queuing, to help playing from CD?
16bit Color Games
- Add support for wizImage codec 2, which is just raw images of 16 bits per pixel in 555 format.
- Add support for wizImage codec 5, which is a modified version of codec 1 to handle images of 16 bits per pixel in 555 format.
U32 library calls
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
- The U32 code controls the players movements on field in basketball
- The U32 code controls the players movements on field in football2002
- The U32 code controls the players movements on field in soccermls
- The U32 code controls the players movements on field in soccer2004
Backyard Football 2002
- An array out of bounds error, when the computer picks a player, when choosing teams.
Freddi Fish 5
- Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room).
- Add support for displayWizComplexImage 0x80000 flag, which is used by the title screen.
Pajama Sam: Games to Play on Any Day
- Add support for wizImage compression type 2. which is used for background images of all the mini games.
- The introduction of the Jumping Beans mini game freezes.
Soccer 2004
- Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options.
- Add support for processWizImage modes 7 (captureWizPolygon).
Spy Fox 3
- Add support for 16bit color, to fix the various actor palette issues throughout the game.