Difference between revisions of "AGI/TODO"
< AGI
Jump to navigation
Jump to search
(Cleaned Buddha^'s ToDo-part, moved some of the remaining items to Buddha^'s personal page.) |
(Added note about custom 256-color palettes for AGI256/AGI256-2 fan games.) |
||
Line 27: | Line 27: | ||
=== Features that'd be nice to have === | === Features that'd be nice to have === | ||
* Custom 256-color palette support for fan games using [[AGI/Specifications/Other#AGI256|AGI256]] or [[AGI/Specifications/Other#AGI256-2|AGI256-2]] | |||
* Custom picture/view/cel-dependent palettes | * Custom picture/view/cel-dependent palettes | ||
** Example: Darken the backgrounds, lighten the ego and objects. | ** Example: Darken the backgrounds, lighten the ego and objects. |
Revision as of 06:35, 11 December 2007
Main ToDo items
Features
- Better game detection code. NAGI approach with inheritable settings seems to be nice. Direct MD5 approach will not always work, i.e. we have to have a good fallback, so zillions of fan-made games could work as is. (in progress ?). Fallback should be pretty simple, there are only two known versions of logic compiler (one old one outputs 2.440, all the current AGI Editors do 2.917).
- Improve save/load management
- Better objectify
- Finish Apple IIgs sound support
- Better compatibility. NAGI is known to be more stable
Future
From Sarien Bugs and requests
- Hercules mode (?)
- CGA RGB rendering mode FR #438410
- Mac mono mode (?)
- Finish Apple IIgs music support
- MIDI music FR #439547
NAGI features
First thing to consider is that NAGI has X11 license.
- Hercules fonts (suggestion is at Sarien FR #607641)
- Generic AGI version detector
- Check Tandy emulator
- Apple II palette
Features that'd be nice to have
- Custom 256-color palette support for fan games using AGI256 or AGI256-2
- Custom picture/view/cel-dependent palettes
- Example: Darken the backgrounds, lighten the ego and objects.
- Accurate white noise emulation for PCjr sound
- Information about the PCjr's sound chip (Including white noise generation):
Completely Wishful Thinking
- Support for AGI v2.001 + v1 PC-Disk images (The biggest bar to entry is really working out how the executable knows where files 'map' to on disk, the fileformats are the same, so its just working out how the game knows Sector X, head Y, Track D is the start of File Q).
PreAGI
Mickey's Space Adventure
- Make saving/loading routines endian and alignment safe
- support for Apple, C64, and TRS-80 versions
Winnie the Pooh
- Make saving/loading routines endian and alignment safe
- Amiga version specifics
- palette
- pink should be displayed as orange
- Amiga interface
- Compass image
- inverse text/background colors
- playground button
- "greyed-out" buttons
- cursor
- palette
- finish support for C64 version
- intro pictures
- palette
- correct in-game pictures
- finish support for AppleII version
- intro pictures
- palette
- correct in-game pictures
- sound
- finish moving _vm->_system->updateScreen(); to main loop (this doesn't seem possible with the current code, though)
- support for Atari version
Troll's Tale
- sound
- support for Apple, Atari, and C64 versions
The Gelfling Adventure
- add support
- support for Apple and Atari versions
- did a DOS version actually exist?
Dragon's Keep
- add support
- support for Apple, Atari, and C64 versions. DOS version seems to have never existed