Difference between revisions of "Lure"
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m (no need anymore to mention that DOS version is highest priority ;)) |
(mention dutch lure version as on the forums, formatting) |
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Line 14: | Line 14: | ||
* Amiga (OCS) - English, French, German and Italian | * Amiga (OCS) - English, French, German and Italian | ||
* Atari ST (which languages?) | * Atari ST (which languages?) | ||
* PC (DOS) - English, French, German, Italian and | * PC (DOS) - English, French, German, Italian, Spanish and Dutch (Dutch version not available) | ||
== External links == | == External links == | ||
[http://en.wikipedia.org/wiki/Virtual_Theatre Wikipedia article on Virtual Theatre] | * [http://en.wikipedia.org/wiki/Virtual_Theatre Wikipedia article on Virtual Theatre] | ||
[[Category:Engines]] | [[Category:Engines]] |
Revision as of 10:17, 4 April 2008
Lure | ||
---|---|---|
Engine developer | dreammaster | |
Companies that used it | Revolution Software | |
Games that use it | Lure of the Temptress | |
Date added to ScummVM | 2006-02-11 | |
First release containing it | 0.11.0 |
About
Lure is the first Virtual Theatre engine, used for the game Lure of the Temptress. Like with Beneath a Steel Sky, great parts of the game are hardcoded into the executable, making reverse engineering a tricky task.
Known versions
- Amiga (OCS) - English, French, German and Italian
- Atari ST (which languages?)
- PC (DOS) - English, French, German, Italian, Spanish and Dutch (Dutch version not available)