Difference between revisions of "User:LordHoto"

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== About ==
== About ==


I started to contribute patches on October 10th, 2004, back then just guesswork or reworked FreeKyra code for Kyrandia support. My first real patch was support for scaled GUI, which allowed the GUI to fit COMI resolution for example, on March 3rd, 2005. Following some GUI additions and fixes, like thumbnail support for SCUMM engine. After cyx started REing Kyrandia 1 I added sound support for his code on September 4th, 2005. Some days later I contributed a basic Maniac Mansion C64 costume renderer for the SCUMM engine. After that I started to work on Kyrandia 1 RE with the help of cyx and finally joined the team on October 12th, 2005 to work on Kyrandia 1 support. Later on, in January 2006, I started to work on theme support for the GUI (IRC logs show that my first screenshot was published on January 17th, 2006). In summer 2007 I started to work on Hand of Fate support. I lost motivation shortly after though and stopped most development till early 2008. In late Feburary/early March 2008 I started again to work on Hand of Fate after Florian Kagerer started to supply patches for Hand of Fate intro and credits support. In late March 2008 Hand of Fate was finally completable with ScummVM. In early April 2008 I finished most of the Hand of Fate parts missing, namely the GUI. Meanwhile I also added some code to common/ and did some cleanup there.
I started to contribute patches on October 10th, 2004, back then just guesswork or reworked FreeKyra code for Kyrandia support. My first real patch was support for scaled GUI, which allowed the GUI to fit COMI resolution for example, on March 3rd, 2005. Following some GUI additions and fixes, like thumbnail support for SCUMM engine. After cyx started REing Kyrandia 1 I added sound support for his code on September 4th, 2005. Some days later I contributed a basic Maniac Mansion C64 costume renderer for the SCUMM engine. After that I started to work on Kyrandia 1 RE with the help of cyx and finally joined the team on October 12th, 2005 to work on Kyrandia 1 support. Later on, in January 2006, I started to work on theme support for the GUI (IRC logs show that my first screenshot was published on January 17th, 2006). In summer 2007 I started to work on Hand of Fate support. I lost motivation shortly after though and stopped most development till early 2008. I also mentored the script decompiler project by Andreas Scholta in [http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC2007#Tools:_Game_script_.28bytecode.29_decompiler GSoC 2007]. In late Feburary/early March 2008 I started again to work on Hand of Fate again, after Florian Kagerer started to supply patches for Hand of Fate intro and credits support. In late March 2008 Hand of Fate was finally completable with ScummVM. In early April 2008 I finished most of the Hand of Fate parts missing, namely the GUI. Meanwhile I also added some code to common/ and did some cleanup there.


== ToDo ==
== ToDo ==

Revision as of 00:45, 5 April 2008

LordHoto
Name Johannes Schickel
Team Member since 10/12/2005
Working on Kyra Engine, GUI
Personal webpage/BLOG -
Email lordhoto (at scummvm org)

About

I started to contribute patches on October 10th, 2004, back then just guesswork or reworked FreeKyra code for Kyrandia support. My first real patch was support for scaled GUI, which allowed the GUI to fit COMI resolution for example, on March 3rd, 2005. Following some GUI additions and fixes, like thumbnail support for SCUMM engine. After cyx started REing Kyrandia 1 I added sound support for his code on September 4th, 2005. Some days later I contributed a basic Maniac Mansion C64 costume renderer for the SCUMM engine. After that I started to work on Kyrandia 1 RE with the help of cyx and finally joined the team on October 12th, 2005 to work on Kyrandia 1 support. Later on, in January 2006, I started to work on theme support for the GUI (IRC logs show that my first screenshot was published on January 17th, 2006). In summer 2007 I started to work on Hand of Fate support. I lost motivation shortly after though and stopped most development till early 2008. I also mentored the script decompiler project by Andreas Scholta in GSoC 2007. In late Feburary/early March 2008 I started again to work on Hand of Fate again, after Florian Kagerer started to supply patches for Hand of Fate intro and credits support. In late March 2008 Hand of Fate was finally completable with ScummVM. In early April 2008 I finished most of the Hand of Fate parts missing, namely the GUI. Meanwhile I also added some code to common/ and did some cleanup there.

ToDo

Things planned to do (in no particular order):

  • Kyra Engine
    • Bug fixes
    • Implement missing bits for Hand of Fate
    • Improved MIDI support (includes MT-32 support)
    • Support for Amiga versions [low priority]
    • Malcolm's Revenge support [low priority]
  • SCUMM Engine
    • Finishing CMS support (#1365914) [low priority]
  • GUI
    • Modern Theme
    • Documentation of the theme API
    • Support for previewing themes in the theme selector dialog [low priority]
    • Native language support [low priority]

Wish list

Games I'd like to have (only originals, with manuals, full size boxes aren't obligatory), English and German versions are preferred. System preferred, except stated otherwise, is DOS.

  • CINE Games -- personal interest only
    • Future Wars
  • Kyrandia Games -- these will let me perform proper engine testing and improvement
    • (The) Hand of Fate Floppy -- would be neat for adding support for it
    • (The) Hand of Fate PC98 -- I don't have it
  • SAGA Games -- personal interest only
    • I Have No Mouth, and I Must Scream
  • SCUMM Games -- personal interest only
    • English versions of every SCUMM game, except Maniac Mansion.