Difference between revisions of "User:Aquadran"
Jump to navigation
Jump to search
Line 24: | Line 24: | ||
My TODO list for Residual (with priority): | My TODO list for Residual (with priority): | ||
* fix | * add emergency font support and fps display to tinygl renderer | ||
* fix Lua save/load to be portable | |||
* fix font positioning | * fix font positioning | ||
* add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer | * add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer | ||
Line 30: | Line 31: | ||
* fix color textures in some places | * fix color textures in some places | ||
* implement/fix (de)/allocation of resources and other things before save/load stuff | * implement/fix (de)/allocation of resources and other things before save/load stuff | ||
* implement save/load for rest part of engine | * implement save/load for rest part of engine | ||
* optimise TinyGL by smart region updates | |||
* fix TinyGL texture glitch | * fix TinyGL texture glitch | ||
* | * fix shadow rendering when object/actor is behind of shadow plane | ||
* try calculate better zbuffer precisions for zbuffer bitmaps | |||
* do Grim finishable | * do Grim finishable | ||
* do Grim demo playable and finishable | * do Grim demo playable and finishable |
Revision as of 08:22, 20 July 2008
aquadran | ||
---|---|---|
Name | Paweł Kołodziejski | |
Team Member since | 2002-05-19 | |
Working on | SCUMM, Residual, Familiar Opie port | |
Personal webpage/BLOG | - | |
- |
I was involved in ScummVM areas:
- iMuse Digital - almost whole
- Smush - mostly
- BOMP and akos16 codecs
- import agi engine
- import cine engine
- import drascula engine
- and many more small parts which I'm too lazy write here :)
I have currently stalled status at ScummVM.
Maybe I'll resume in distant future, most propably with adding some new engine.
I'm currently involved in Residual sub project.
My TODO list for Residual (with priority):
- add emergency font support and fps display to tinygl renderer
- fix Lua save/load to be portable
- fix font positioning
- add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
- try optimise main loop by less frequently calls of lua updates
- fix color textures in some places
- implement/fix (de)/allocation of resources and other things before save/load stuff
- implement save/load for rest part of engine
- optimise TinyGL by smart region updates
- fix TinyGL texture glitch
- fix shadow rendering when object/actor is behind of shadow plane
- try calculate better zbuffer precisions for zbuffer bitmaps
- do Grim finishable
- do Grim demo playable and finishable
- bugs fixing
- engine cleanup
- More ports/platforms stuff
- preliminary engine changes for Monkey 4