Difference between revisions of "MADE/TODO"
< MADE
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(Updated TODO) |
(More updates concerning the RtZ credits video) |
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== Still missing game features == | == Still missing game features == | ||
* The intro credits in RtZ are not played | * The intro credits in RtZ after the intro's flyover, in the scene with the sign, are not played | ||
* Only soundblaster music is played | * Only soundblaster music is played | ||
* The first version of the Manhole (EGA) is not supported | * The first version of the Manhole (EGA) is not supported | ||
Line 34: | Line 34: | ||
=== Sound === | === Sound === | ||
* Finish up MIDI music playing/MT32 instrument mapping (only Soundblaster music is played for now) | * Finish up MIDI music playing/MT32 instrument mapping (only Soundblaster music is played for now) | ||
== File-specific tasks == | == File-specific tasks == |
Revision as of 20:42, 13 January 2009
Status
- Return to Zork is completable
- Leather Goddesses of Phobos 2 is completable
- The Manhole is playable
- Rodney's Funscreen is playable
Still missing game features
- The intro credits in RtZ after the intro's flyover, in the scene with the sign, are not played
- Only soundblaster music is played
- The first version of the Manhole (EGA) is not supported
Bugs, glitches and ToDos
Script bugs
Implement/finish up some script functions:
- Script functions:
- For all:
- sfGetMusicBeat
- sfGetCdTime
- For Return to Zork:
- sfGetSoundEnergy (used to animate the mouths of characters when they're talking). This has been implemented now, but the mouth animations are out of sync or wrong. Seems like an issue with the "mouth shut" state (0)
- sfShakeScreen
- sfGetSynthType
- For Manhole:NE:
- sfPlayNote
- sfStopNote
- sfPlayTele
- sfStopTele
General
Graphics
- Use "dirty rectangles" (e.g. in updateSprites())
Sound
- Finish up MIDI music playing/MT32 instrument mapping (only Soundblaster music is played for now)
File-specific tasks
database.cpp
- Read/verify database header
screen.cpp
- Implement clipRect in placeSprite(), placeAnim() and placeText()
- Finish up Screen::show()
- Finish up printText()
Bugs of the original engine
- The screen effect palette changes incorrectly after a PMV video
- Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters