Difference between revisions of "SCI/TODO"

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(Updated the status of 2 QFG1VGA issues)
(Resolved the stack underflow back in QFG1VGA)
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* PQ3: VM goes mad when going in computer to tools / city map / plot crimes (warnings, heap issue (only valgrind/app verifier))
* PQ3: VM goes mad when going in computer to tools / city map / plot crimes (warnings, heap issue (only valgrind/app verifier))
* QFG1 EGA: displays the warning "List node at x is not sane anymore" when the dinosaur snaps at you during the intro
* QFG1 EGA: displays the warning "List node at x is not sane anymore" when the dinosaur snaps at you during the intro
* QFG1 VGA: when casting open, stack underflow occurs
* QFG1 VGA: when winning any random monster fight, the game uses the unimplemented kMergePoly function. No apparent side-effects are visible
* QFG1 VGA: when winning any random monster fight, the game uses the unimplemented kMergePoly function. No apparent side-effects are visible