1,119
edits
(sq1 missing effects solved) |
(added sq1 vm issues) |
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Line 95: | Line 95: | ||
* QFG1 EGA: displays the warning "List node at x is not sane anymore" when the dinosaur snaps at you during the intro | * QFG1 EGA: displays the warning "List node at x is not sane anymore" when the dinosaur snaps at you during the intro | ||
* QFG1 VGA: when winning any random monster fight, the game uses the unimplemented kMergePoly function. This means that the hero can walk over the bodies of slain enemies (though it's a purely cosmetic issue) | * QFG1 VGA: when winning any random monster fight, the game uses the unimplemented kMergePoly function. This means that the hero can walk over the bodies of slain enemies (though it's a purely cosmetic issue) | ||
* SQ1: couldnt save after going through acid drops. skipping executionStackBase check manually allowed saving and restoring that one also works | |||
* SQ1: when trying to kill the orat, reading arithmetic value from non zero segment error appears | |||
== SCI2-SCI2.1 known bugs == | == SCI2-SCI2.1 known bugs == |
edits