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* QFG1 VGA: when winning any random monster fight, the game uses the unimplemented kMergePoly function. This means that the hero can walk over the bodies of slain enemies (though it's a purely cosmetic issue) | * QFG1 VGA: when winning any random monster fight, the game uses the unimplemented kMergePoly function. This means that the hero can walk over the bodies of slain enemies (though it's a purely cosmetic issue) | ||
=== known warnings, | === known warnings, these here do not break or crash the game === | ||
* Iceman: displays the warning "NodeValue() on a NULL pointer attempted" at numerous points during the map table scene - isSaneNodePointer: Node at 0000:0000 wasn't found! is displayed when starting to plot | * Iceman: displays the warning "NodeValue() on a NULL pointer attempted" at numerous points during the map table scene - isSaneNodePointer: Node at 0000:0000 wasn't found! is displayed when starting to plot | ||
* Island Dr. Brain: Hominy Homonym puzzle (room 260) causes lots of strncpy from 0:0 and segmanager dereference 0:0 warnings (though it works) | * Island Dr. Brain: Hominy Homonym puzzle (room 260) causes lots of strncpy from 0:0 and segmanager dereference 0:0 warnings (though it works) |
edits