Difference between revisions of "User:Jvprat/Sandbox"
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The "default" argument is ignored when it's empty: | The "default" argument is ignored when it's empty: | ||
*<nowiki>{{Switch|yes=yay|no=nay|default=|switch=err}}</nowiki> shows "{{Switch|yes=yay|no=nay|default=|switch=err}}"="err" | *<nowiki>{{Switch|yes=yay|no=nay|default=|switch=err}}</nowiki> shows "{{Switch|yes=yay|no=nay|default=|switch=err}}"="err" | ||
{{IsEmpty||empty=EMPTY|notempty=NOTEMPTY}} |
Revision as of 19:56, 5 March 2009
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Latest Released Version | [http://prdownloads.sourceforge.net/scummvm/
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Supported Audio Options |
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Additional Webpage(s) |
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Maintainer(s) |
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Forum | [http://forums.scummvm.org/viewforum.php?f=
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Status |
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First Official Version | [http://prdownloads.sourceforge.net/scummvm/
|
[[Category:Platforms|
test machine Port | |
Latest Released Version | None |
Supported Audio Options | FLAC, |
Additional Webpage(s) | None |
Maintainer(s) | None |
Packager(s) | None |
Forum | Port Forum |
Status | Unknown |
First Official Version | 2.8.1 |
Port]]
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Latest Released Version | [http://prdownloads.sourceforge.net/scummvm/
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
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Supported Audio Options |
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
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Additional Webpage(s) |
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Maintainer(s) |
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Forum | [http://forums.scummvm.org/viewforum.php?f=
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Status |
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
First Official Version | [http://prdownloads.sourceforge.net/scummvm/
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
ScummVM has also been ported to the Nintendo Wii. InstallationRequirements
Installation
Supported freeware games: https://scummvm.org/games/ Supported demo versions: https://scummvm.org/demos/ Running
Controls
Display setupGraphics modeThere are 4 modes to choose from:
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less. Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss). Aspect ratio correctionSome games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio. Fullscreen modeIf your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
Thanks
|
[[Category:Platforms|
Nintendo Wii Port | |
Latest Released Version | 2.8.1 |
Supported Audio Options | MP3, OGG, Uncompressed |
Additional Webpage(s) | wiibrew.org page |
Maintainer(s) | dhewg |
Packager(s) | dhewg |
Forum | Port Forum |
Status | Maintained |
First Official Version | 0.12.0 |
ScummVM has also been ported to the Nintendo Wii.
Installation
Requirements
- Wii:
- Supported SD card or USB mass storage device
- Wiimote or Gamecube controller in port 1
- Gamecube:
- Supported SD card
- SD Gecko adapter
- Gamecube controller in port 1
Installation
- Copy the "scummvm" folder to the "/apps" folder of your chosen storage media
- Copy your demos and/or games to the SD card, USB mass storage device or burn them on a DVD-R using the ISO9660 standard. A DVDX install is required for DVD support. DVDX can be installed through the HackMii installer, available at http://bootmii.org/download/
Supported freeware games: https://scummvm.org/games/
Supported demo versions: https://scummvm.org/demos/
Running
- Wii: Either use The Homebrew Channel, available at http://hbc.hackmii.com/ and http://bootmii.org/download/ or load "/apps/scummvm/boot.dol" with your favorite loader.
- Gamecube: Load "/apps/scummvm/scummvm-gc.dol" with your favorite loader.
Controls
Wiimote: | |
Button | Action |
---|---|
IR | Mouse movement |
A | Left mouse button |
B | Right mouse button |
Minus | Escape |
Plus | "." (Skip current line of text) |
2 | Enter |
1 | Port specific options dialog |
Home | F5 (ScummVM menu) |
DPad up | Shift (Mass-add for the launcher, combined with home: GMM) |
DPad down | Virtual keyboard |
DPad right | Predictive dialog (only in AGI games) |
Gamecube pad: | |
Button | Action |
Analog stick | Mouse movement |
A | Left mouse button |
B | Right mouse button |
X | Escape |
Y | "." (Skip current line of text) |
Z | Enter |
R | Port specific options dialog |
Start | F5 (ScummVM menu) |
DPad up | Shift (Mass-add for the launcher, combined with start: GMM) |
DPad down | Virtual keyboard |
DPad right | Predictive dialog (only in AGI games) |
Display setup
Graphics mode
There are 4 modes to choose from:
- Default
- Default, bilinear filtering
- Double-strike
- Double-strike, bilinear filtering
Double-strike modes render at half the vertical resolution. On interlaced modes this means that only one field is used for rendering, effectively using progressive frames (240p) with no "combing" effect. These modes improve the picture quality for low-res games, especially on CRTs. Not all display devices support these modes. Only available for games with a vertical resolution of 240 pixels or less.
Bilinear filtering softens the picture to some degree. This is a feature of the GPU (no game performance loss).
Aspect ratio correction
Some games run at a native resolution of 320x200 pixels using non-square pixels for a 4:3 display. This video mode is not available on the Wii or Gamecube, and this feature stretches the picture to 320x240 pixels to the original 4:3 aspect ratio.
Fullscreen mode
If your Wii is set to 16:9, this will stretch the picture to fullscreen. Turning this option off results in pillarboxing (black borders on the left and right sides), but the aspect ratio will be kept. This option has no effect on 4:3 setups.
If the picture gets cropped or black bars are visible, use the Wii options dialog to adjust the video output to your display device. Pressing 1 on the Wiimote or R on the Gamecube pad opens this dialog. The presented video options have to be set for the default and the double-strike modes independently.
Thanks
- shagkur and WinterMute, for devkitppc/libogc and the coorperation
- svpe, for fixing the libfat feof/thread bugs on the last minute
- para, for making wiiuse available in libogc Port]]
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Latest Released Version | [http://prdownloads.sourceforge.net/scummvm/
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Forum | [http://forums.scummvm.org/viewforum.php?f=
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First Official Version | [http://prdownloads.sourceforge.net/scummvm/
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[[Category:Platforms|
{{{name}}} Port | |
Latest Released Version | None |
Supported Audio Options | |
Additional Webpage(s) | None |
Maintainer(s) | None |
Packager(s) | None |
Forum | Port Forum |
Status | Unknown |
First Official Version | {{{firstversion}}} |
Port]]
switch tests
Use the "switch" argument to select which argument to show:
- {{Switch|yes=yay|no=nay|switch=yes}} shows "yay"="yay"
- {{Switch|yes=yay|no=nay|switch=no}} shows "nay"="nay"
If the specified option is unknown, the "switch" value will be shown:
- {{Switch|yes=yay|no=nay|switch=err}} shows "err"="err"
The "default" argument will be used when the "switch" value doesn't match any of the options or that's empty:
- {{Switch|yes=yay|no=nay|default=maybe|switch=err}} shows "maybe"="maybe"
The "default" argument is ignored when it's empty:
- {{Switch|yes=yay|no=nay|default=|switch=err}} shows "err"="err"
EMPTY