Difference between revisions of "Parallaction/TODO"

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m (→‎General: Remove obsolete todo.)
m (→‎Big Red Adventure: Added a script bug.)
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* Implement music commands.
* Implement music commands.
* Implement non-blocking fades/other gfx (need some updates to the input loop).
* Implement non-blocking fades/other gfx (need some updates to the input loop).
Script bugs:
* a zone called 'occorig' is defined in location 'camalb' in all versions of the game, whereas 'eccorig' is needed.


Amiga:
Amiga:
* Find out how cursors are stretched.
* Find out how cursors are stretched.
* Correctly position text in dialogue balloons
* Correctly position text in dialogue balloons


== Tequila & Boom Boom ==
== Tequila & Boom Boom ==


Implement everything ;)
Implement everything ;)

Revision as of 14:32, 28 March 2009

General

  • merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made before.

Nippon Safes

Amiga issues (low-importance):

  • The spotlight in the night club should come to a post before Donna enters the stage [Bug #2438549]. The original used a blocking routine to do so.
  • Make proper balloons with rounded corners for dialogues [needs a polygon fill routine].

Bugs which occur in the original:


Big Red Adventure

  • Implement music commands.
  • Implement non-blocking fades/other gfx (need some updates to the input loop).

Script bugs:

  • a zone called 'occorig' is defined in location 'camalb' in all versions of the game, whereas 'eccorig' is needed.

Amiga:

  • Find out how cursors are stretched.
  • Correctly position text in dialogue balloons

Tequila & Boom Boom

Implement everything ;)